This is Yantram BPO Service Pvt.Ltd providing all types of 3D Modeling animation services like Animations studio,3d modeling animation,3D Panoramic view,3D Photomontage,Architectural Animation.3D Modeling animation software refers to programs used to make computer generated.
3d walkthrough, 3d Modeling, 3D Rendering, 3d Architectural presentation, 3D Product Design, Architectural 3d Visualization, architectural 3d rendering, 3D Floor Plan, architectural rendering.
Wow, your voice has soothed my soul. I am truly in love with how tranquil your speech is. But on a more manly, and less sentimental note, what are you using for the sculpting app? I heard you used blender for a few thing, but that don't look like the blender release Ive got. Anyways, your stuff is really great.
Only because you care about likes and dislikes i will dislike this video. I bet you're one of those 'Justin bieber made _ accounts and thumbed down this video'
i really like this stuf like every one else say the only thing that i didnt like was the last drawing i think that was one problem of lugaru the maps just stupid a giant rock in the middle of nowhere? i tought when i saw the fan made cat castle o whatever the maps will be like that obviously not all but i dont know thats just my opinion
I know you guys use Blender, a good tool for making the lower poly object is the shrinkwrap modifier. Just import the high res model, box model a basic low poly version around that with the amount of polys you think is best and then apply the modifier to the low poly, which will make it wrap around the high detail version pretty well. Ive done it a couple of times, but still, the manual technique you used in this video works great most of the time anyway.
Can anyone tell me, if you can import 3d's models? And if not, would it be possible to import Builings etc and even build your own city or something cool like this? If this is the case is will buy the game instantly!
@yarow122 According to a previous art asset overview they are renewable natural resources that grow over time. They contain some metal or what that is used in building and forging.
I'm not against the 3D background for the manin menu such as in HL2, but I would strongly urge that the menu be active while the 3D background is still loading instead of having to wait for it to load all the damn time like in HL2. That was really annoying. Stream it in behind the already active menu. Mebbe just use a 2d image placeholder while it's loading.
@mannonc Yeah that is pretty annoying at times. Maybe simply adding an option to toggle it would be enough. Probably by release time it won't be more then a couple seconds for the average PC to load the 3D background up.
Yeah, making the opening menu of the game based on one of those overlaid 3D scenes would be awesome. Nothing dramatic, just subtle enough to catch your eye. Maybe you could make them story-based, like Half-Life 2. In HL2 the opening menu's background would change based on what chapter of the game you were on.
You guys should make a whole DVD off of these videos, just put them together in a continuous sequence. Maybe even as an addition to the actual game, or perhaps sell it individually.
It would be even cooler if the game had a commentary track like the latest Valve games so you could load up the youtube videos and have them running in the game engine while you play, triggered by markers in the world or something :)
@andreylosev well, for one, it will be out there for the people who don't want to browse through the entirety of vaguely named Youtube videos ("hey, remember "Alpha 112 changes"?"), instead, they could have them all neatly labeled. Secondly, it's more money to the awesome developers which will encourage them to make more and better games.
What makes you say that the game won't be released in a regular boxed edition? I was so looking forward to buying one.
Love those damn monoliths, they're like giant finger nails. I wanna pick at em'. Seeing that you use max Makes me all giddy inside. Love that program.
I'm not sure about mudbox, but I know that zbrush allows you to export the normal map and the low poly mesh straight out of the software. Could be worth looking into, it would save you a couple steps.
@jpedrogoesahotmail there are different races, classes, and creatures in this game.. each of them lives a different life style and they have different art and fashion styles.
You mentioned looking at easier steps to generate the low poly. Maybe you have not heard of re-topology. Most tools should have it, I know blender does, but you create vertices that ray-trace the model. Therefore it is really easy to follow the mesh outline and you dont have to view front/top/side and pull vertices. You just create them right on the high-poly.
4:39 It looks a little weird where the monoliths intersect with the ground, just because it's a hard break and you can see the individual polygons. I'd either break up the line with some kind of small rocks geometry where they intersect, or maybe you could just get away with projecting dirt and rock texture on the monolith very close to the ground.
@mjfolkerts most likely on the order of hours, probably most of the time polishing the details, since you can't really skimp out on details on the final product
I could watch this kind of stuff all day. I'm a huge fan of 3D environment design, and love "behind the scenes" type material like this, to see it all come together.
i hope you guys have plenty of funds to finish the game and don't have to release it unfinished or with it not as good as it could have been i'm hoping i can preorder but being 13 there's issues with credit cards :(
These monoliths deserve to be super dark and glossy. Like awesome nail-polished rocks. And the surrounding rocks, grass, and all, should be affected graphically, maybe in colors, reflections. Or maybe some weird things growing all around, to show : This is an awesome, growing, living magic rock !
@hignejax The music is from the Overgrowth soundtrack (I believe it's Ambient 4) which you can find here on youtube (wolfiregames has a playlist for the soundtrack). @SupaGrowby glad you like it :)
I don't comment much, but I've watched every single video for Overgrowth the day you post them. They're fascinating to watch, and really show what a group of only a few people can do. Great work :)
@BitsRule "We're a team of four guys working hard to make an awesome game." when your at the pre order screen, Also im pretty sure Aubrey is the graphics designer while jeff and david are scripting and id really like to know what john is doing i know he's on the contact help and advertise side and im sure he does something else but yea
Why no triangles?
ageshero 1 month ago
@ageshero if you put a mesh into mudbox u have to subdivide it to model it. u cant subdivide a model that has triangles.
Cybotsmanual 1 month ago
Whats the sculpiting programe?
Daphoeno 2 months ago
DId you use maya to model the rock and then mudbox to give detail?
AlphaKrizz 6 months ago
wow how do you paint those BEAUTIFUL PICTURES!? using a gaphic tablet or all done by mouse O_O
gr8michi 7 months ago
ZBrush man.
jackdastrppa 7 months ago
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This is Yantram BPO Service Pvt.Ltd providing all types of 3D Modeling animation services like Animations studio,3d modeling animation,3D Panoramic view,3D Photomontage,Architectural Animation.3D Modeling animation software refers to programs used to make computer generated.
3d walkthrough, 3d Modeling, 3D Rendering, 3d Architectural presentation, 3D Product Design, Architectural 3d Visualization, architectural 3d rendering, 3D Floor Plan, architectural rendering.
walkthroughyantram 8 months ago
3D bob ross
Dilophodd 9 months ago
his voice is so soothing, make him the voice actor for some type of sensai or zen master
TheFuzzyBlanket 9 months ago 19
@TheFuzzyBlanket his.. voice.. it is...so...sooooootthing.
ageshero 1 month ago
@BlistersTube they sues their own engine thats work in progress, called phoenix engine
MrBlackspoon 9 months ago
whats the ambient music you use in the background it's great
FlyingAce1016 10 months ago
Wow, your voice has soothed my soul. I am truly in love with how tranquil your speech is. But on a more manly, and less sentimental note, what are you using for the sculpting app? I heard you used blender for a few thing, but that don't look like the blender release Ive got. Anyways, your stuff is really great.
Korban3 11 months ago 2
How long did it actually take to create all the art assets showcased in this video?
Beamswordu 1 year ago
What prgram is this?
trrn13p 1 year ago
@trrn13p he uses blender to make the 3d models, mudbox to sculpt them and photoshop cs5 to texture them
MrBlackspoon 11 months ago
@MrBlackspoon Thanks
trrn13p 11 months ago
@MrBlackspoon Thanks for the info.
Korban3 11 months ago
I seriously love the art of this game! Definitely going to preorder soon!
Gemm6905 1 year ago
awesome Progress. One tipp Try to use some Worldposition depndent coloring for those stones so you get some variation :) keep up!
Independentsoul85 1 year ago
Not a single dislike, you must be doing something right.
Tehaxis 1 year ago
@Tehaxis
Only because you care about likes and dislikes i will dislike this video. I bet you're one of those 'Justin bieber made _ accounts and thumbed down this video'
neverhoodyn 1 year ago
Not a single dislike, you must be doing something right.
Tehaxis 1 year ago
i really like this stuf like every one else say the only thing that i didnt like was the last drawing i think that was one problem of lugaru the maps just stupid a giant rock in the middle of nowhere? i tought when i saw the fan made cat castle o whatever the maps will be like that obviously not all but i dont know thats just my opinion
Erik1495 1 year ago
mannn i love the music
cowman1313 1 year ago
What kind of tablet do you use?
ParanoidPolak 1 year ago
Thank you so much for showing us your work flow!
powd3rdayz 1 year ago
Loving it.
I know you guys use Blender, a good tool for making the lower poly object is the shrinkwrap modifier. Just import the high res model, box model a basic low poly version around that with the amount of polys you think is best and then apply the modifier to the low poly, which will make it wrap around the high detail version pretty well. Ive done it a couple of times, but still, the manual technique you used in this video works great most of the time anyway.
ADEdge 1 year ago
soo beautiful *-*
jeanfulx 1 year ago
I really like these art asset overview videos. As a 3d modeler it provides much inspiration.
rekindledsoftware 1 year ago
WHAT PROGRAM. :C
firehead333 1 year ago
awesome
jopsakka 1 year ago
very calm voice
Zajcooo 1 year ago
whaleman is dead? o_O
sick video! i love those art asset overviews! this game is going to be huuuge!
EvilKnebl 1 year ago
Can anyone tell me, if you can import 3d's models? And if not, would it be possible to import Builings etc and even build your own city or something cool like this? If this is the case is will buy the game instantly!
menuki95 1 year ago
@menuki95 I think you can import Xml. files =)
TheGagunga 1 year ago
@menuki95 as TheGagunga said i think you can import Xml but hey the game is still in Alpha if the game does not have this feature you can suggest =P
LSPena777 1 year ago
You reflected on use Direcx 11 Tessalation?
Dzin077 1 year ago
You should work more on the textures of the ground. I mean c'mon.. make some grass that flows with the wind!
Wouglas 1 year ago
@Wouglas Agree, they should make a level with fields of wheat
zwerty007 1 year ago
this is so awesome! Your idea of putting the texture is just brilliant ! Great job.
vichetmeng 1 year ago
wow this is really cool
hilllbilllyjoe 1 year ago
I LOVE the music!
eudemonroks 1 year ago
I like the idea of those naturally occurring monoliths. Really original.
CrazyC1456 1 year ago
What are these things supposed to be? Are they architecture of the past?
yarow122 1 year ago
@yarow122 According to a previous art asset overview they are renewable natural resources that grow over time. They contain some metal or what that is used in building and forging.
DAudIcI 1 year ago
@DAudIcI Cool.
yarow122 1 year ago
I'm not against the 3D background for the manin menu such as in HL2, but I would strongly urge that the menu be active while the 3D background is still loading instead of having to wait for it to load all the damn time like in HL2. That was really annoying. Stream it in behind the already active menu. Mebbe just use a 2d image placeholder while it's loading.
mannonc 1 year ago
@mannonc Yeah that is pretty annoying at times. Maybe simply adding an option to toggle it would be enough. Probably by release time it won't be more then a couple seconds for the average PC to load the 3D background up.
DAudIcI 1 year ago
You should so make a book with all the concept art for this game.
alejo210 1 year ago 12
I can't even imagine how you could get so much detail into a model without Mudbox.
AfterShockPivot 1 year ago
@knoccout31 I never said they weren't ... lol I'm not a furry, but that's not the point.
BloodWolf2k7 1 year ago
Is there any estimate release date for this game??
simpsoncheat 1 year ago
Yeah, making the opening menu of the game based on one of those overlaid 3D scenes would be awesome. Nothing dramatic, just subtle enough to catch your eye. Maybe you could make them story-based, like Half-Life 2. In HL2 the opening menu's background would change based on what chapter of the game you were on.
eneekmot 1 year ago
@BloodWolf2k7 Tell your friends it's like the Redwall novels, that'll sound less weird.
eneekmot 1 year ago
@Drgamerful i was insulting the furry since furries are quite clearly faggots
calling this game furry is like calling bugs bunny furry
knoccout31 1 year ago
@knoccout31
how am I a faggot if I got a BJ from your mom?? Is your mom a man??
simpsoncheat 1 year ago
@simpsoncheat yeah
knoccout31 1 year ago
@knoccout31
then you came through a goatse
simpsoncheat 1 year ago
@simpsoncheat goatse is hot
knoccout31 1 year ago
what is this program? It looks very nice
mazaisvilijs 1 year ago
@mazaisvilijs
When he creates the texture of the rock, and like "sculpt" it, I think he's using mudbox, and the first shape is made in blender, I think.
axpo995 1 year ago
Art Assets are my fave videos of yours, they are really great.
boomshakavideos 1 year ago
It looks really beautyful :D
luxs3 1 year ago
awesome! what program?
XxSchlongConneryxX 1 year ago
The care, time and quality is very pleasant to see come from a game developer.
And it is already starting to look better (quality wise) then alot of the current gen games.
medlink1 1 year ago
@Smurfkiller921 NINJA-RABBIT-FIGHTING-GAAAAAAAAAAAAAAAAAME
tidusian 1 year ago
@tidusian
Ninjarabbitfighting game... nuff said :P
LordKnasticuz 1 year ago
You guys should make a whole DVD off of these videos, just put them together in a continuous sequence. Maybe even as an addition to the actual game, or perhaps sell it individually.
Nebuchadnezzaurus 1 year ago 54
@Nebuchadnezzaurus
It would be even cooler if the game had a commentary track like the latest Valve games so you could load up the youtube videos and have them running in the game engine while you play, triggered by markers in the world or something :)
SAerror1 1 year ago 2
@Nebuchadnezzaurus why sell them if it's on youtube? plus the game is most likely not going to be boxed, it's download only.
andreylosev 1 year ago
@andreylosev well, for one, it will be out there for the people who don't want to browse through the entirety of vaguely named Youtube videos ("hey, remember "Alpha 112 changes"?"), instead, they could have them all neatly labeled. Secondly, it's more money to the awesome developers which will encourage them to make more and better games.
What makes you say that the game won't be released in a regular boxed edition? I was so looking forward to buying one.
Nebuchadnezzaurus 1 year ago
@Nebuchadnezzaurus Definitely, they should do this! Except add in some art tutorials as well. :D
DrSulfurious 1 year ago
high to low poly model,,, try retopology in blender
aisbaa 1 year ago
The concept art for the rocks had deep cracks in it and it is a shame that I didn't see it in the models. Great work otherwise.
xXMrSalvadorXx 1 year ago
So... beautiful...
Jeru3 1 year ago
You should have short cutscenes in that 3D concept art style. Maybe just to introduce story characters (like in Borderlands.)
Its really pretty. :p
UberAngus2008 1 year ago
What was the program you used to create the normal map?
shaurz 1 year ago
@shaurz Probably just baked inside 3dsmax
bigfish10111 1 year ago
I can't wait to see how they'll make the seas. :D
mordsinnex 1 year ago
Love those damn monoliths, they're like giant finger nails. I wanna pick at em'. Seeing that you use max Makes me all giddy inside. Love that program.
MisterShrike 1 year ago
this game just keeps getting better and better! why havent i pre-orderd yet?!
sabertoothray 1 year ago
I'm not sure about mudbox, but I know that zbrush allows you to export the normal map and the low poly mesh straight out of the software. Could be worth looking into, it would save you a couple steps.
MrDrAwesomepants 1 year ago
@MrDrAwesomepants
the normal map generation in Zbrush isn't very good, i always export my stuff to another app to bake normal maps.
arkatub 1 year ago
overgrowth is changing his style with these monoliths... u guys cant put too many of these rocks, otherwise the game will lose his asian style
jpedrogoesahotmail 1 year ago
@jpedrogoesahotmail there are different races, classes, and creatures in this game.. each of them lives a different life style and they have different art and fashion styles.
theNewCodingFrontier 1 year ago
You mentioned looking at easier steps to generate the low poly. Maybe you have not heard of re-topology. Most tools should have it, I know blender does, but you create vertices that ray-trace the model. Therefore it is really easy to follow the mesh outline and you dont have to view front/top/side and pull vertices. You just create them right on the high-poly.
dpadam450 1 year ago
4:39 It looks a little weird where the monoliths intersect with the ground, just because it's a hard break and you can see the individual polygons. I'd either break up the line with some kind of small rocks geometry where they intersect, or maybe you could just get away with projecting dirt and rock texture on the monolith very close to the ground.
Just some thoughts.
msampson3d 1 year ago
Hey that looks like a planet at 2:00 just a funny shaped one
zwerty007 1 year ago
So in time-lapsed video that took about 5 minutes. How much time did it actually take to do the things in the video?
mjfolkerts 1 year ago
@mjfolkerts most likely on the order of hours, probably most of the time polishing the details, since you can't really skimp out on details on the final product
mnfchen 1 year ago
I could watch this kind of stuff all day. I'm a huge fan of 3D environment design, and love "behind the scenes" type material like this, to see it all come together.
Thanks for posting!
lupine73 1 year ago 63
i hope you guys have plenty of funds to finish the game and don't have to release it unfinished or with it not as good as it could have been i'm hoping i can preorder but being 13 there's issues with credit cards :(
Arnie1000351 1 year ago
what progs were used for the 3d models?
impcnrd 1 year ago
@impcnrd looks like they use Mudbox for high poly stuff and 3DS Max for low poly.
Worstplayer 1 year ago
These monoliths deserve to be super dark and glossy. Like awesome nail-polished rocks. And the surrounding rocks, grass, and all, should be affected graphically, maybe in colors, reflections. Or maybe some weird things growing all around, to show : This is an awesome, growing, living magic rock !
lllMephisto 1 year ago 4
@lllMephisto I agree, I think something needs to be adding to make the monoliths more "out of place" or mysterious.
Mekose 1 year ago
he has such a pacefull voice
dMITIC 1 year ago 3
They should stop calling it next gen. I mean we're 4 years into the generation.
xalener 1 year ago
such a relaxing music, i wonder where i can find it
hignejax 1 year ago 2
@hignejax The music is from the Overgrowth soundtrack (I believe it's Ambient 4) which you can find here on youtube (wolfiregames has a playlist for the soundtrack). @SupaGrowby glad you like it :)
ariehl 1 year ago
The music is beautiful
SupaGrowby 1 year ago
Base meshes can use triangles, they subdivide in exactly the same way as a quad loop end. (I forget if there's actually a name for that)
ezjamin 1 year ago
ive never seen any water in the game, can the engine render any water at this point of the development?
UIBlood 1 year ago
i have no words to discribe the epicness... gotakulakutoa? see there arent words to discribe it xD
Burjaca 1 year ago
Start preorder Overgrwoth, it's gonna own
I've already pre-ordered and it's going to be best game ever
PytoX 1 year ago
Beautiful, Thumbs down if you think this already looks beautiful...
CWonderer24 1 year ago
@CWonderer24 What? Surely you would want to whore postitive thumbs rather than negative ones.
TheDefiantBadger 1 year ago
@TheDefiantBadger I was just curious will i really get negative thumbs or not)
CWonderer24 1 year ago
Only Aubrey can make drawing a rock look awesome.
OzytheSage 1 year ago
Ooo, loved the concept/depth thing at the end of the vid!
wonderboy2402 1 year ago
I haven't preorderd the game but I can't stop watching these videos! I really should preorder it (but im broke)
verystrangegeorge 1 year ago
Hey, maybe you could use the 3D Concept art for cutscenes or a menu background.
That would be awesome
thelooker28 1 year ago 4
@thelooker28 I second that
ultimatedude 1 year ago
I love these art overviews. so good i'll watch it again
derstreber2 1 year ago
oh man this video is sooo relaxing. sooooo relaxing. please do one that is one hour long
Juma1st 1 year ago
I don't really like the texture on these :S
Well anyway, your game looks amazing!
drrednek 1 year ago
@EllOEllproductions how do you mean?
Quikie93 1 year ago
I don't comment much, but I've watched every single video for Overgrowth the day you post them. They're fascinating to watch, and really show what a group of only a few people can do. Great work :)
airsofteer 1 year ago 4
@EllOEllproductions I have seen no indication of that whatsoever up until now really doubt it...why do u ask?
conceitarturo 1 year ago
Thick vegetation is needed to fully emulate the atmosphere in your awesome concept art.
Bleenderhead 1 year ago
I like the music. Sounds very Native.
CheifPaco 1 year ago
I love these art assets!! :D and I'm thinking of preordering the game but before that I'd like to know what kind of gameplay there will be (:
TheWiseEric 1 year ago
wolfire have a lot of quality developers and graphics designers
BitsRule 1 year ago
@BitsRule "We're a team of four guys working hard to make an awesome game." when your at the pre order screen, Also im pretty sure Aubrey is the graphics designer while jeff and david are scripting and id really like to know what john is doing i know he's on the contact help and advertise side and im sure he does something else but yea
Superyndaaa 1 year ago
@Superyndaaa wait so are you part of wolfire
BitsRule 1 year ago
@BitsRule Nah, it would be pretty awesome if i were but im not that good with this stuff yet
Superyndaaa 1 year ago
My words have no hope of expressing the awesome, so I won't even try.
Keep making these videos please!
PrawnSticks 1 year ago
Is turner running around on Whaleman's bones?
Djemps 1 year ago 46
@Djemps they say those are "crystal formation" that grow out of the earth with time :P
CreatMind 1 year ago
Great as usual!
Kickerofthetar 1 year ago
ZBrush >mudbox :D
cosy18 1 year ago
@cosy18 I like both, but if I had to choose then it would be zbrush
mrjimmyos 1 year ago
This game gets better and better
TheOverkill102 1 year ago
4:47 =O Awesome
Minekilzzz 1 year ago
What app do you use to do teh models?
TheKiimii 1 year ago
@TheKiimii looked like 3ds max
markybhoyuk 1 year ago
Jaw-drop. Wonderful work!
Hex72 1 year ago
I love how you're taking us through every step of creating this game.
It's great seeing what you base your ideas on and knowing your thought process throughout the game creation.
Grzesiekarator 1 year ago 120
Awesome!
Robloxsaltytaco1234 1 year ago