Added: 4 years ago
From: JP1710
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  • This is the Volrec Combo!

  • @Krazyknux This is the Volrec Combo!

  • Remember when people played the origanl brawl

  • @SuperGuyMan212 You obviously don't, because Smash 64 and Melee are not called Brawl.

  • do that on a pro like isai then its impressive (or atleast someone who is a pro at the game and is playing)

  • @Andrax807 Its the same period he just needs the quick grab and thats that. I wish I could fight Isai show him a thing or two lol

  • He must have screwed it up four times before that though.

  • 0:08 rape!!!!

  • for those who are confused... Fair/Nair/Uair/Dair are all different A attacks you can do in the air (forward, neutral, up, and down). Captain Falcon's old Fair from 64 is now his Nair (when you just use A in the air without moving the stick in any direction) and was replaced with the knee.

  • -__-;  too anybody who doesn't get it, he did a combo at 0% health. lol.

  • This is AKA the Noob combo :P

  • @felipe95951 .....What the hell are you talking about?

  • ... My reaction to the two current top comments is officially: LOLWUT?

  • not impressive

  • You could have just thrown him then spiked him for a even lower % kill

  • 0%?

  • @oltpseed 0% to Death in less than 10 seconds since the combo started and less than 15 when the cpu died.

  • @ZeroXadvenTz Oh yeah i noticed that after i wrote the message. Thank you for answearing tough :P

  • 7 hit combo

  • ive got a better one. be kirby and get someone off the edge now get on top of them with kirby and just barely hit them with kirbys mid air down a. instant kill i call it "bullet time"

  • 0% to Death

    TO DEATH

  • @RobeonMew @friendcodesfreak

    You guys are being dumb. It's a 0% to death combo. The enemy starts with no damage, but the combo is so effective that he's dead by the end of it. The title is just brief.

  • In Smash 64 everything is a 0-Death. Just don't get hit.

  • Alright then... I'll watch yours... Lets see how good u are noob :)

  • alot of useless comments on this useless video

    Yes, this combo is easy.

    Yes, you can get out of this combo pretty easily. SDI exists.

    If you want to see someone get out of combo´s like this, go watch Wabius vs Fays (me).

  • I did this. only works on yoshi, link, donkey kong, and captain falcon.

  • N-n-n-no Falcon Punch? I dont know what to say.

  • But what if they Perry but using there down B at 0:05 ?

  • @apuapudagreat hitstun in ssb64 is ridiculously long. the other player couldn't do anything once they got grabbed

  • Obongo the chimp.

  • ...misleading title

  • @chessdawgz Mislead noob.

  • @Nyckid64 Is it not common sense to expect something to do with ZERO in a video titled "0% Death Combo"?

    STFU, I have one arm and could beat your ass at this game (not even emulation, the actual console)

  • @chessdawgz 0% Death Combo is a combo where the opponent's damage meter starts at 0%, y'know. And STFU yourself.

  • @Nyckid64 As opposed to any other percent? If you have to start the combo anywhere after 0%, it's not much of a combo lol

    And look who's talking...you just needed to throw in "mislead noob" like an idiot, and assumed that was OK?

  • @chessdawgz *SSBM Fox death noise* Never mind...

  • @chessdawgz So, if a combo starts at 20% and hits for 10 hits...it's not much of a combo.

  • @chessdawgz Add this to the youtube URL watch?v=CfeCEp9ZJRs#t=17s

    This started at 64%, but by your logic...it's not much of a combo.

  • @OkamiBW They had to be weakened first...so yeah, it's a cool combo, but not a very useful one

  • @chessdawgz What if there's a combo that starts at 20% with Fox that just requires you laser the other person a bit first? How is it not useful? On the other hand, even if it's a 0-death, it might not be a useful combo if it requires frame perfect timing that no human hands could do.

  • what about this was 0%? you did 99% damage

  • @RobeonMew that means he won without taking damage

  • @friendcodesfreak

    then he shoulda said no damage taken.

    you see it was a standing bot he fought, and he did 99% damage. saying a 0% combo is like saying in street fighter i did a 0 hit combo cause i won perfect

  • @mgbracing it means he did the combo with his opponent starting at 0% -.-

  • so easy to get a kill with captain falcon's up b in this game

  • Not bad, but this is only the basic

  • no knees in 64?

  • no.. this was n64 smarty

  • N64!

  • nope, knee is the new Fair, what you see there is the Nair as it is now i think...

  • @Yoshi92 it's the forward air

  • @GrillinMahToast sure its the Fair, but in Melee and Brawl this the same animation for Nair now, and the "new" Fair is knee.

  • Nop :/

  • @hinney827 Sadly; no.

  • Nah, Cap Falc's forward air in the 64 version is the double kick, which was changed to his neutral air in Melee to allow the Godliness we know as the knee to become his new forward air.

  • isai?

  • Lol at Brawl players still thinking they "work" for combos...

    Oh well, I pretty much got over every Smash game at this point so who am I to judge.

  • Just to point out something- The definition of a combo was never set in stone. It doesn't have to be carried out in the time hitstun lasts. It's just a general term, and I consider Ike's Down throw and Up B (Aether) to be a combo, albeit one that can be dodged out of if u know how to do it. Never having a chance to escape a combo seems unfair to me, and a little cheap. Maybe nintendo will learn a healthy medium between brawl for melee for the 4th installment that will satisfy all players.

  • Just to say, Melee WAS the healthy medium for smash. I like finding someone that agrees with me for once, but don't discriminate on Melee and 64, as well as their players. Thats why Brawl+ was made, for people with trouble deciding on Melee or Brawl.

  • I think if all the Melee physics were put into a Brawl roster (slightly modified to have more varitey) and eliminating clone final smashes would make a great installment.

    I hope they seriously bring back the Temple stage from 64.

  • rifall, google "Brawl+"

    See what happens

  • I've played Brawl+

    Not exactly Melee with a brawl roster. not even close. It's much, much different still.

  • @rifall

    Yo, it's being done now. Smashboards Project M

  • @ruhtraeel My comment is old, and I know about Project M. I'm looking forward to it.

  • there is no DI in this game. why do u think its so easy to do 0 death combos in this game??

  • Because this game has a fuckload of hitstun compared to the other Smash games.

    Especially Brawl.

  • brawl does not really belong to smash any more, it has no hitstun-> no real combos

  • No hitstun would mean that you could attack as soon as you were attacked, etc. This would mean that after getting a face full of Falcon Punch, you would be able to use an Air attack and jump in split second, bringing your momentum to 0. It would be literally impossible to kill other than off the bottom if that were the case. Brawl simply has a small decrease in hitstun compared to Melee, and that small amount was huge Game-wise. Theres plenty of legitamate combos/chaingrabs, just like Melee. -_-

  • Max hit combo possible in brawl with moving or DIing enemy? possibly... 4-6?

    You don´t have to tell me that there is at least some hitstun, i know that myself. But the time it lasts compared to smash 64 or melee is... small.

    I played a few matches brawl, and the system is like this: the one who hits the enemy without getting hit back is the winner.

    In smash 64 you could be sure that you won´t get hit back if you land your punch, in brawl you can´t.

  • Considering every hit in the Mach Tornado is technically a combo, it would have to be more than 6.

    Yes, we're trying to fight over a comparison of apples to oranges, they're completely different games, but that doesn't mean Brawl isn't a real Smasher. Smash 64's Strategy was pretty damn broken with all the 0-to-deaths, Melee Balanced it out a bit better, but Brawl broke it in the other direction without all that many combos (Although there are many very hard to escape chains), and more camping.

  • agreeing in every point taken here, only saying that i wouldnt consider hits of a single attack as combo.

  • Thats why I said Technically, a combo is simply how many hits you can score before the opponent can get out of the hitstun. But still, there are some pretty nice combos out there, some of which don't exaclty raise the combo counter, but are still difficult, if not impossible, to escape.

  • it's almost like number line huh?

    Brawl is at the lowest amount of hitstun

    Melee's in the middle

    and SSB at the end with alot of hitstun and no DI

  • Not No DI for SSB64, just very little.

  • Epic reply, Bonsly :D I hate all the brawl haters- less hitstun means a harder game? I like actually having to LEARN for myself how to do combos, as opposed to watching other people doing them and just copying. Melee's hitstun made that kind of thing that much easier. And I'm tired of kids crying because there's no L canceling and wave-dashing in brawl. I prefer the lack- it adds to the already little enough realism of the game.

  • well Brawl is still very unrealistic. But that is what makes the smash bros games fun.

  • I totally agree with you man. Just because you have to work for your combos doesn't mean the game sucks. It actually adds an element to the game a lot of Melee players don't want to accept: balance. In Melee the top tier characters were only that way because so many people chose those characters because they saw someone else good with them. In Brawl, I feel like I can actually have a fair fight. I'm not knocking Melee, I just think people need to get up and smell the flowers. Brawl is balanced.

  • Marth vs. Lucas or Ness

    1 grab, goodbye stock.

    yea, totally balanced.

    I'm not knocking Brawl, I just think people need to get up and smell the flowers. Fanboys are gay, for both games, how about this as a solution. The one YOU like is the better game, and keep that opinion to yourself

  • Not necessarily. A smart Lucas would tether recovery and there's no way that Marth's grab throws them that far out to prevent them from recovering. Let me rephrase: Brawl is more balanced then Melee. That's it.

  • Uh, you clearly don't know about marth's infinite on ness and lucas. If marth grabs ness or lucas, when ness or lucas pops out of the grab he can grab them again immediately. So he gets to do around 400% in grab attacks for free whenever he gets a grab.

    It's pretty clear you don't know what you're talking about. Get on smashboards and maybe you'll learn a thing or two.

  • in any case, brawl is STILL not perfectly balanced. If it was, tiers would not exist.

  • In melee, the top tier characters are top tier because they are better than the other characters, same as in EVERY OTHER FIGHTING GAME IN EXISTENCE. Brawl has a similarly balanced high level of play, with about 6 characters being viable at the highest level of play (mk, snake, iceys, d3/marth/wario, melee having marth/fox/falco/sheik/peach/fa­lcon/jiggs). Not every character is viable in tournament, and if you think so you clearly haven't played competitive smash.

  • Well, the infinite Marth grab never happened to me so I wouldn't know. However, tiers don't choose best characters, players do. It is because more people chose those characters and became great with them that they became top tier. Hell, MK wouldn't be up there if it weren't for people picking him so much. Like I said, players pick characters, characters get placed on tiers. I'm trying to get into competitive Smash. Hit me up on Wi-Fi if you want to test me.

  • Are you saying that without a doubt, all of the characters are equal? That if two players are of the same skill, NO MATTER WHAT CHARACTERS THEY PLAY, they will go 50/50? Also, Wi-Fi is silly and uncompetitive (google "online latency mind overpowered" and click the first result). Tier lists exist in every other competitive game with characters (pokemon, street fighter, guilty gear, naruto clash of ninja, etc), and it's ONLY the smash community where people like you exist.

  • why do you think people pick meta knight in the first place? great recovery, unpunishable moves, can gimp, ko power, his only weakness is his weight. they become top tiers because people notice they are better than the other chars, thats why so many plays them.

  • Don't forget mach tornado and the rest of his B attacks

    meta knight really ruined brawl, because everyones favorite character is meta knight and someone who is really good at the game can't beat an average guy using B spams

  • Play melee.

  • Exactly, my friend

  • Teirs are based on tournament performances. Hence, why tiers are often changed and revised. It's all about who people get good with. Such as, if nobody ever got good with Falco, and everyone went Jigglypuff, Jigglypuff would be top tier and Falco would be at the bottom.

    TR4Q

  • Tiers are changed and revised in slight ways. The top tier has always been marth, sheik, fox, falco, etc. The bottom tier has always been pichu, bowser, mewtwo, kirby, etc. For six years now. Some characters have grown faster than others with the metagame (ganon started out much lower than he is now), but for the most part tiers stay relatively the same. And don't think that every character haven't been researched to a good extent. Every character has a crazy pro. Bum, taj, umbreon, t!mmy, etc.

  • don't forget Mango!!! He da best!!!

  • I was talking about low tiers. Bum is DK, umbreon is Ness (better than simna, even), taj is mewtwo, t!mmy is pichu, t0mmy is kirby, fumi is yoshi, dj is bowser, bane is GaW, neo is roy, germ is link... the whole way up the list, every character has at least one person who can REALLY compete with that character. However, the sheer amount of time and effort that they put in, and they still can't beat "decent" people who use better characters... clearly, some characters are better than others.

  • Okay, I can see what you are saying. Haha, you put up a pretty good argument. I didn't think of it like. I suppose there are such things as good and bad characters. My thing was, everyone was so hyped about Melee being better than Brawl and I was wondering why can't they both be great. Hell, I was looking forward to Brawl coming out so I get a little defensive when people outright say it sucks.

  • You have to understand the community. I myself have been playing Melee competitively (traveling from coast to coast to go to tournaments) for six years. I have put a LOT of effort and money (think about plane tickets) into getting good at the game. When brawl came out, it was such an entirely different game that my skill didn't translate over, and I was pissed that this game was going to replace melee, effectively rendering the last 6 years of my life null and void.

  • "...effectively rendering the last 6 years of my life null and void"

    hm well i guess that's what happens when you take video games too seriously. get a life, man.

  • im sorry therakeisapie, but in johnwittle's defense that is having a life. when you are very good at a game like that and going to tournaments when you win you are getting back some good money for your hard work (like 70% of every ones money) and if your someone like ken, who have gone undefeated for like a year or sumthing thats thousands of dollars u got right there. while u would be going to the movies with your friends. what are YOU doing with your life?

  • but i dont think i would be going on a plane just the participate in a tournament. it would have to be in NY, even tho my father works on an airport and i get free plane tickets :P but thats dedication right there

  • NY has a huge scene :) smashboards ---> regional boards ---> new england

  • The thing was, though, that Smash was a popular series. There were STILL players who were trash and just played with their friends in a non-competitive setting (items, ffa, hyrule etc) playing melee after 8 years of release, and THESE players were going to switch to brawl, and with Brawl's online capabalities they were going to get good at brawl and start playing competitively on ladders and in tournies, THINKING that they were experts in melee just as they were experts in brawl.

  • These players were utterly unaware of the VAST and HUGE community of melee players that came before them, who were infinitely better than them, and that lack of understanding spawned a huge debate between the people who REALLY played melee (and unequivocally stated that it was significantly more competitive and in general a better game than brawl) and people who never really played melee but THOUGHT that they did (who said "they're equal!" or similar statements.)

  • Even today, Melee remains the more competitive game, with MANY more players willing to travel very, very far to get to melee tournaments than brawl tournaments. Genesis (largest tournament yet) had the same number of entrants for melee as brawl, but most of the brawl entrants lived on the west coast. Melee entrants came from sweden, japan, new york, florida, georgia, canada, mexico... yeah, you get the picture.

  • I think it is because Melee has much more faster intense gameplay. From personal experiences, the match can shift between players very fast. Maybe they should make a Melee remake to get from Wii Shop Channel just like SSB64.

  • shut up man, it hurts my eyes...

  • brawl is no where near balanced ur out ur damn mind. a true balanced game is brawl+ that is how the original brawl should have been. i like how nintendo says 'we want the game to be balanced so we are going to make one godly character metaknight'

  • Umm, yes there is DI. It's just harder to perform?

  • It could be increidible if just someone was on the other controller

  • It wouldn't have made much of a difference. The only DI in smash 64 is smash DI and its effects are quite negligible.

  • Impressive, but next time do it with a human so people won't bitch about it

  • naw cause people acully fight back nd block so its more impressive!

  • face a guy thats acully fighting then ill be impressed!

  • there's no DI in this game...

    so doing a combo on a dummy is basically the same thing as doing a combo on a human

    no difference

  • theres sdi though >_>

  • There IS DI. It's just that without the C-stick, it's a little harder to do. But DI is definitely still there.

  • needs more up smash

  • happy feet

  • @Fulldre That ain't Falco

  • AWESOME FACE... ERRR COMBO XD

  • ONE MAN WOMBO COMBO XD

  • after first grab, you double kicked. but after that if it was a human player they could have escaped. I recommend ditching the double kick altogether and just going straight dive.

  • You must not play this game much.

    Grab ->shorthop forward air -> regrab is absolutely stock for comboing with Falcon. Try it out! It works every time.

    ("forward air" or "fair" is the "double kick" you were talking about)

  • Yes.

  • Nice.

    By the way The description says "A combination of q falcon After a while I went xd xq"

  • YESZ

  • RAPED!! Melee was better tho

  • but 64 has better combos :)

  • It really shows how much better 64 is than thr others. 22% damage with a fair? CF can't even do that in Melee/Brawl with an electric Knee.

  • needs moar ken combo

  • YES!

  • whoooaaa u can do comboz in smash 64???

  • I really hope your joking.....are you?

    It's easier to combo in 64 than melee

  • yeah i was joking, so whoever gave me that -1 needs to learn when to identify sarcasm

  • omg u kan du comboz?!?!?!

  • yeaz! but in brawl their kalled "consecutive hits" lololz

  • :/ spike would work better

  • in smash 64, it does not mather that much, DI does not help you that much, hitstun is tooo fucking long, so this combo might work on anyone.

  • You are an idiot.

    also "suck ass" isn't even a fucking noun. Learn to grammar.

  • He meant it as a verb :P

  • "Learn to grammar"'s improper grammar is intended, sir.

  • That's what makes it hilarious. D:

    He's making fun of people. <_<

  • "Learn to grammar" is also out of context.

  • yeah, non moving player, but if you were in that situation, you couldnt get out, hence combo

  • the f-air to grab doesent connect... still very well done

  • thats a pretty good combo not bad bro

  • don't call me stupid

    i'm asking a simple question :/

  • to answer your question, you can do it in ssbm but not Brawl. Brawl is to slow for the combo. In melee, your opponent needs higher damage to kill him with this combo.

  • lol youre stupid

  • NO.

  • yeah...

  • Ya d00d!@ :D :D :D :D D: D:

    ruh roh! I dont remember this being it was posted over 2 months ago >.>

  • All (SSB, SSBM, SSBB)

  • first that dont make sence and second its ssb

  • This is a classic Falcon combo. It's easy, and nearly everyone can do it after a few minutes of practice, but it's the essential Falcon combo. I've done this sooo many times, but I still love it. : D

  • lol! Nice!

  • LOL SSB 64 xD had time i didnt watch one of those fights yay

  • JP FTW xD 1 * >x(