Added: 2 years ago
From: masterxilo
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  • The song is from AOE3

  • Wow, seems really well thought, congrats!

  • @NeatWolf Thank you.

  • Hello!

    How can I put the maps into the game maker????

  • @BigSpottedGiraffe GMTE 2 comes with d3d saving and a loading sample.

  • Do you know if it compatible with metin2 ?

    So if i create a map, will it works with metin2 terrain files?

    Thanks!

  • how to get it in to game maker?

  • it looks like metin2 :D

  • Music?

  • @FunkyCarbohydrate From Age of Empires 3, added info to description.

  • when i loaded up gmte 2 it said " The program can't start because MSVCR100D.dll is missing from your computer.what do i do?

  • @54Newstar Hmm, it shouldn't depend on that. Maybe I accidentally built one of the extension dlls in debug mode... I updated it, try downloading again (same link). If it still says the same thing, google "MSVCR100D.dll", download it from somewhere and put the dll in the same folder as GMTE 2.exe.

  • trololololol. This is no game maker engine, this is Age of Mythology map editor! LOOOOOL

    Every single texture is stolen, 100% copy :D

  • @GamersPlace98 The textures are from AoM indeed, but this is programmed 100% in Game Maker, download it and see the source code file (gm81) for yourself.

  • how did you make this game ??? what program???

  • @keivangTz This is made with the Game Maker (by Mark Overmars/YoYo Games). This is more of a program than a game.

  • HERE IS THE LATEST DESIGN VID:

    /watch?v=Wg6vnLs2tYg&feature=y­outu.be

    I think we can finaly agree on a design like this. Ps. Your editor is marvelous.

  • ..that is with the same ability to appear and dissapear. Forget the previous i button thing. Left dock for file management, terrain shaping tools, and terrain painting, and RIGHT side for brush sizes, current texture, The button toggling could come in handy when the user wishes to see textures in texture archive. I am gonna work on more design ideas and upload the resulting video soon.

  • Guess that's where the right dock comes in. Instead of the arrow for toggling left dock on/off, you would have the right dock with current texture and strengths, vertically and sexily aligned.

  • @masterxilo, Yeah I was thinking of making the leftward icons just appear and reappear on mouse hover. I agree. Less icons again. Also regarding the other things, brush strength etc, these could be shown/hidden via toggling i button. I= show/hide current terrain texture + terrain data sizes?

  • Sounds like age of empires....

  • did you see the designs I suggested?

  • @Cavemanbennett Yes, I already commented, see your video.

  • I can't wait for that .obj exporter....dang..

  • wait a minute, .gm81 file, what compiler / IED could I use to edit this? What langauge is this exactly?

  • @Cavemanbennett This is a Game Maker 8.1 file. The Game Maker is a program made and distributed by Mark Overmars and YoYo Games. Google "GameMaker for Windows". Unfortunately, you need the full version (40$) to compile this...

  • Oh, here is a video with the design suggestions and explanations.

    /watch?v=O1fI_twd1HM&feature=y­outu.be

  • I'm awaiting your .obj exporter. I'm working on a video of design possibilities as I type. The link to images won't work, so I will upload short video of the re-vamped even simpler and more appealing design.

  • can i have the source code?

  • @Cavemanbennett The source code (Game Maker 8.1 .gm81 file) is included. Download version 2 (link in description, see the video).

  • correct h_t_t_p:postimage(dot)org/imag­e/8k02a42lt/ ..

    remove the underscores from h_t_t_p and change the (dot) to .

  • @Cavemanbennett Thanks, already worked without the h_t_t_p.

  • also if it isn't too intrusive, make the editor look something like this:

    go to

    postimage(dot)org/image/8k02a4­2lt/ ....This editor of yours has the potential to be the best lightweight editor yet. Simple is always good.

  • @Cavemanbennett What would be inside these four boxes on the left hand side? A dropdown menu to choose the tool? Or just the tools? Would I place the other options (Save, Load, New) in a standard windows menu bar? Where would people select the texture? Also a dropdown menu (might be a good idea).

    Simple is always best indeed.

  • ps, I really admire the simple approach and feel that this program has. However, the gui is somewhat cluttered.

  • @Cavemanbennett Thanks I highly appreciate your feedback/this kind of feedback!

  • That said, so as to fully realize this tool, make it multi-compatible, that is add .fbx export support to your tool. I would appreciate it.

  • @Cavemanbennett I'm working on .obj export. OBJ is much easier, widely supported and good enough for static models.

  • Dude do you know how to import the map into gamemaker.

  • how do i put this in Game maker?

  • no export to .3ds/fbx/sumn sumn function?

  • @Cavemanbennett No, but this wouldn't be hard to add to the source code.

  • no 3ds/obj export option? lol ......nice looking tool. Love the interface.

  • Check out version 2!

  • Nice looking interface. Can I ask if the circular cursor is just a circular image being drawn on the terrain by the shader? Aiming to do something similar myself and contemplating the best way to go about it....

  • @chebob2009 None of the two. The Game Maker doesn't support any shaders. The circle is just a blue 3d mesh being drawn in wireframe mode.

  • @masterxilo

    Wow. No shaders? How can you bare to still use it?

  • @chebob2009 It's a challenge because it's so slow and limited. This is also the reason why people keep programming for 6 years old consoles and handheld consoles as well as mobile phones. You only learn how to optimize if you have to. There's a modification of moore's law (speed doubles every 2 years) that software efficiency halves every 2 years - making the progress wasted. I want to move against that.

  • @masterxilo

    Oh yeah, I'm definitely a fan of getting the most out of a limited technology. I'd rather play a playstation classic like final fantasy or metal gear solid than modern warfare.

  • Does gamemaker better then unity 3D??

  • what can i do with this terrain when i'm finished? a video game? sorry, im new to this world

  • @PopDown40 Yes, exactly.

  • Then how do you export to GM?

  • This is really good.. Subscribed!

    Hoping for version 2...

    Wait a sec? THIS VIDEO IS 2 YEARS OLD! Nevermind..

    still subbin'

  • Looks alot like you ripped the textures from the Sims xD

  • can i input object files into it like *.obj *.3ds etc.. ?

  • @GalaxyGamesUniverse This functionality is not included but would be easy to add since there are obj/3ds importers for Game Maker.

  • Reminds me of Sim City or Age of Empires...

  • em for age of empires 3 or age of mitology

  • can you import photo's/texture's to use in the editor?

  • 1.) this is age of empires music?

    2.)two made with gm or for gm? lookis like u made it in lang like c++ for game maker script generation.

    3.) IM JEALOUS! :P

  • Is there a way to make terrain with this program and then add it into a game maker 3d game? I honestly realy realy want this program.. the terrain is so smooth and perfectly shaped, no jagged mountains or anything like that. Awesome program!

  • @JhyattMC You can add saving and loading to the source code. Version 2 will feature saving and loading and will have a simple demo program which loads a terrain.

  • @JhyattMC You can add saving and loading to the source code. Version 2 will feature saving and loading and will have a simple demo program which loads a terrain.

  • I hear Age of Empires 3 music :P

    I suppose the terrain generated looks somewhat similar to that of AoE3.

    Good job!

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  • this is program free?

  • aoe 3 sucked ass aoe 2 ftw!

  • Soundtrack is in fact from Microsoft's Age of Empires 3. I wonder how impressive this demonstration would be without a real game developer's copyrighted material behind it...

  • This looks amazing. I am actually in the middle of developing a Turn based rpg, with it's own battle system and stats and such. It is new in development and I have a few qestions about how you did this, and how one could implement builings and such. also a bunch of other questions, But I wouldn't want to bother you by asking hundreds of questions (Which is about how many I have)

  • @MrRiotpopper For buildings, you'd really just have to add an object which draws a 3d model in its drawing event.

  • @masterxilo I figured as much, thank you for replying. I ended up making a top down veiw with 2d sprites, I've been doing sprites for years, so i might as well stick to what i'm good at :)

  • whats up with the age of empires 3 music?

  • funkt sogar besser als professionelle engines wie UDK usw. :D

  • do I need to know programing codes, like c++ to make games? I want a game like ninja gaiden and Zelda mixed

  • @MrScottKramer No, not at all. Try the Game Maker!

  • Is this a separate program from GM8?

  • @9robin3 This is a program made WITH GM 8, not necessarily for it.

  • @masterxilo ok, so a program ("game") developed IN gm8? Nice:)

  • what's the controls?

  • k know how do i use the map in a game?

  • Man, that reminds me of The Sims. This is epic btw. Keep up the good work.

  • what are you useing i want to make a game

  • @msjade20000 This is made with the Game Maker by Mark Overmars/Yoyo Games. Google it.

  • so when you finish with the terrain then what?????

  • how do i save the code

  • can u make houses in that program?

  • I'm trying to rip the code from the terrain texture editor to another 3d terrain game.

    I got it almost complete but I'm having trouble with some variables/commands in the scripts that I read(ie. TER_TEXTURESIZE , TER_SIZE_IN_MODELS , TER_TEXTUREDEFAULT).

    I understand everything else but I couldn't find the origin of any of the commands/variables. I'm using gm7 pro.

  • @MorePianos These are constants, go to resources>define constants or hit shift+ctrl+n

  • Can I transport it to a game maker game, for example??

    Thank'z

  • AOM texture?

    

  • now i can make BORDERLANDS!!!!!!!! :D

  • NAME OG PROGRAM AND CAN YOU MAKE LINK PLZ

  • @Oliwarrior123 The link is in the description. This is my GameMaker/GM Terrain Editor (google it).

  • @masterxilo ty

    sorry caps :)

  • @Kashmir0109 You'd have to add a static object type and object placement facilities to the source code. Stay tuned for version 2, it'll add saving and will include simple object placement.

  • @masterxilo can you load it into a game maker game?

  • @istrehn Version 2 which adds saving and loading is in the making.

  • @masterxilo ok thx wher do i download or buy it

  • Lol, way to use AOE music

  • I love this program! Good Job! one question tho... how do you swivel the camera view?

  • @VIIIAxelGraal I'm glad you like it. Use the arrow keys or space/middle mouse button and move the mouse to rotate the camera in all directions.

  • nice

  • wow, this program would be amazing for making rts games

  • Looks great. Any way to save terrains once you have edited them in the program?

  • @RetroGamebloke I'm working on that and other improvements right now. Stay tuned!

  • @masterxilo What's the max size of the terrain? (unlimited? :O)

  • @Youloeka Theoretically yes, practically it's limited by (video) memory (and since every model has its own unique texture, that limit isn't too high). I can go up to like 300 grid points. There are other techniques for drawing textured terrain that are less memory hungry...

  • Would you be able to use this to make something like a fprpg if you loaded it exsternaly.

  • @evilnordking Sure, you could let anything happen on the terrains you build.

  • If you make a game using this program will people who don't have it still be able to play it.

  • @evilnordking You mean with the Game Maker? Yes, of course.

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  • this is amazing!

  • Age of mythology!

  • This is amazing bro!

    I'm try to open it in GM I got the extensions u said are needed but this still pops up can you please help?

    FATAL ERROR in

    action number 1

    of Create Event

    for object obj_controller:

    COMPILATION ERROR in code action

    Error in code at line 21: timerResolution = hrt_get_resolution()/1000;  ^

    at position 25: Unknown function or script: hrt_get_resolution

  • @ACBissell Hmm, make sure the extension is properly imported and recognized by the game maker project (look at the extension packages used).

  • If the song kinda made you sad thumbs up

  • This is very cool, good job

  • This looks really fun. =D

    What could the maximum size of the map be?

    and will the texture detail remain the same?

  • @AlvinJelmorini I'm glad you like it. The maximum size only depends on your pc's main and graphics memory. If you reduce the texture detail (pixels per patch), even bigger maps are possible. The terrain geometry uses nearly no memory compared to the texture data. Of course the "size" of the map is unlimited since you can scale one patch to any size you want.

  • @masterxilo

    Cool. =)

    I will look at it when i have the time.

  • can it combine with blender?

  • wow......just WoooW

  • Zero's no man land

  • Dude This is fucking Stronghold 2/Legends

  • @deathscape500 What? Where?

    No it's not. It's free (download it from the website, link in desc.), unlike Stronghold 2/Legends...

  • What techiqiue did you use for 3D mouse and texture splatting?

  • @DannyJosephMagic Ray stepping for 3D mouse, surfaces for texture splatting (with the surface fix extension, these work in 3D too).

  • @masterxilo I not heard of Ray Stepping, I'll have to look into it ( never used 3D Mouse ) - I been playing with 3D Terrain editing too and I think the final techique will be several surfaces, to make a LoD system and calculate the texture live so a 200x200 grid terrain isn't limited to a 2024 x 2024 texture.

    Thanks for the info :)

  • How do i save the map? :S

  • how can I save the terrain ?

  • can you place objekts like trees??

  • @Matthi42 Things like this would be very easy to add.

  • good video :)

  • is it safe? that creates formats? d3d?

  • when you make terrain can you play the mmo on the terrain you created?

  • Btw, what Age Of Empires music is it?

  • @Crystalbloxcorp AoE 3 tracks: "feloniousjunk", "getoffmyband", "getyesum" (only up to 2:40)

    In this order.

  • Age of empires 3 music!!! What a nostalgia!

  • look like lilbit modificate AOM map editor

  • @KillDastY Yes, it looks like it because of the textures and the sculpting tool, which is a blue circle too. But this is 100% self programmed.

  • It's all nice and stuff, but I didn't see any way to save the landscape you create with this tool. So it's kind of limited this way.

    Otherwise it's nicely done, even I who is not an artist let alone an environmental one, enjoyed creating a simple terrain with it :D

    Btw where is the tune from?

  • Isn't that song from Age of Empires 3?

  • u make it look so easy. the one i downloaded is crap -__-;; can we get the one your using?

  • @MrMeshida What program did you download? The program shown in the video is exactly the one you can download from my website (link in description).

  • @masterxilo i thot i downloaded what you where using but the cursor (circle) was tiny and it was hard to draw big stuff and have it be smooth and all.

  • @MrMeshida You have to use the red and green sliders in the top left corner.

  • @masterxilo i recall them malfunctioning.

  • @masterxilo oh i figured out the problem, i exported the executable and didnt check the originally posted EXE.

  • this is so cool how did you make it

  • @aolvixn Just a bit of Game Maker programming. If you're interested, look at the source gmk project included in the download.

  • your all retards, the music is from AOE3 and the game is the level editor of AOE3, its not made with gamemaker at all

  • @darkbawat Dude, first visit the link and go download and see the program for yourself. The music is AoE 3, the textures are from AoM and the editor is inspired from the Ao... editors. However it is written ENTIRELY in gamemaker.

    The source code gmk package is even included in the download (link in description)...

  • @masterxilo wow, you sir deserve a cookie =D

  • it does remind me of AOF

  • Can you export to .x ?

    I wish to use this in a game.

  • after I made my terrain is there a way to export the code?

    Repy soon as possible

  • @captiongoosebutt You have to program export functionality yourself. I might add this eventually.

  • how can you save the terrain

  • @masterxilo okay i will!

    btw, your lego mmorpg was fun.

    It really sucks that no one plays it online anymore.

  • Man.. I want to make a game but i really don't know how i can make a game! :(

  • @FranklyFelix I suggest starting with GameMaker. Google it.

  • You just made my day :D

  • nice program, only 1 bad thing though. It's useless, cause there is not export button, so you are just gonna make your terrain,and then what?

  • @Orestis125 The source code is there. If you write your own exporter, you'll also know how to import it. Well I could add an example exporter and importer that's right.

  • @masterxilo My apologies. I didn't notice that you had also included source code.

  • isnt this just age of empires 3?

  • So this is made by YoYo (the game maker 8 or lower company) and if you make an RTS on the Game Maker 8 can you trasnfer the graphics from this to Game Maker 8?

  • @Mal87fik

    Yes. The Merge Game function was removed. But there is a new Export resources.

    You select what to export or save then save it.

    Then Import resources by the file menu. "Top right"