yes, but people are still purchasing Zbrush and Mudbox. Why? Because they are better sculpting tools than Blender will ever be. Even is Blender does upgrade, Zbrush will still be many steps ahead. I'm not trying to insult Blender's creators. But to say that Zbrush is a thing of the past is an extreme exaggeration.
@tyrone70 If you weren't trying to insult blenders creators, you wouldn't have felt the need to point out that you were not trying to. Keep it real. Saying Zbrush is a thing of the past may be an exaggeration, claiming what you have is one alsol. Think about the cost of training 1000's of employess in another software. The fact that blender has no support other than the community is another. This is just 2 reasons in 2 sec of thought. Please don't spread your personal fud as truth.
@HouseArrest420 Seriously, what you said doesn't make much sense to me. I don't know any company with thousands of employees that are using Blender in their pipeline. And I'm not hating on Blender or it's creators, like I said before. Blender definitely has an advantage on things like modelling and rigging, but it's sculpting won't come close to Zbrush. I'm stating this simply based on theory. If you or anyone think that what I said is a fact, that's not my fault :/
@tyrone70 Seriously, reread. Understand. Nowhere did I say any company had 1000's of employees trained in blender. I actually only pointed out the large cost of training all those employees in a new software (blender). It's obvious I didn't believe your fud for absolute truth, so there's no reason to include me in your hypothesis, however there are plenty that know no better but to listen to fud and believe it to be truth. Keep it real ;)
@tyrone70 I know it's your opinion. Funny thing about opinion's is that unless you state that it's opinion, lots of people that don't know it's opinion tend to regard it as fact. Thats why I pointed out that it was fud for all those that couldn't sift through it to make that judgement on their own. Take it personal if you want, that'd be your fault. Maybe you don't like the word fud? I'd suggest looking it up before you type up another redundant post telling me what I told everyone in my first.
@tyrone70 I'll make it easy. Straight from the wiki
FUD - a tactic of rhetoric and fallacy used in sales, marketing, public relations,[1][2] politics and propaganda. An individual firm for example, might use FUD to invite unfavorable opinions and speculation about a competitor's product.
Anyone's opinion, your's included, will always be FUD. Get over it.
lol. that is just past :D Why would i end up spendin hours for modeling characters for game and get a sucky result if i have blender :D just sayin. But writing codes is still 1# for programming. And it probabbly will stay like that
I can't tell if most of you here are idiots or are just taking the piss: Sculpting IS modeling. While I doubt 30 mins, I just watched a guy do a photoreal head in Zbrush in 90 minutes.
Sculpting is a "Tool" which every good 3D program has it ... it is essential ...
for ex: you create high poly meshes around 1-2 mil polys for baking normal maps / ambient occlusion etc. for Low poly mesh . now pls tell me how much time do you need to tweak those vertices ? proly some good years and change few pairs of glasses =/
In the 3d modeling world is sculpting considered cheating. When i first discovered it I went from making simple gometric shapes to making some really cool, good looking stuff. I just think that its too easy and that I should be using other methods to get that great looking warrior (or whatever).
Are you joking? Sculpting isnt cheating...nothing is cheating as long as you make something good. Sculpting is the evolution of 3D modeling technology. As the technology improves, new tools will make sculpting easier and easier, which will lead people to make even more fantastic models for games and movies.
By the way, this is in no way easy. This was probably made by an expert with years of experience, and as you can see it is sped up,
For a game, sculpting alone is not enough since the models contain way to many polygons to be efficient for real time rendering. However you can use sculpting to create a high detail version of the game model and then bake (save) this additional detail into a bumpmap or similar, that can be rendered "quickly" although not totally accurate. (simplyfied explanation)
So yes! you're feeling that this is too good to be true is somewhat legitimate! Those giving you thumbdown totally misinterpreted what you where trying to say. Knowing a mix of traditional modeling and sculpting gives you the best result for realtime models. But for art purposes, sculpting alone will do the job :) And it isn't as easy as it looks.
"too easy"? Modeling and creating scenes is all about results. You want to create a certain effect, a certain look- whatever. It doesn't matter HOW you do it.
Do you have to go to school to do that? i mean, there are 2 many options that i get lost in all those confusing menus, is there a book that teaches you 3d sculpting?
there are plenty of books. but only if your willing to spend the coin. i suggest just searching for blender sculpting tutorials. ive got a bare basics one. but there are plenty of great video tutorials on youtube
to make it wok good you have to move your mouse really slow, in this of course you can see he sped up the video so really he is moving slow with the sculpt
Wow..... nice sculpt I never thought that a free ware program could produce such a high detailed model. But I was wondering what was you level of sub-division
Nice, i never realised how great blender was until today , this is by far the most impressive video tut as it bairs remarcable resembelance to zbrush. Ceep doin what you do.
Amazing!
RadaSs90 5 months ago
why does this remind me of centro prime?
hh533662 6 months ago
awesome. it doesn't matter how you make it, as long as it finished it's great!
TheGamingAnimals 9 months ago
nice sculpting
imtihanahmed 1 year ago
You're pretty good. Do you have a job in Graphic design? If not, the gaming industry is missing out. :(
darius2543 1 year ago
this is fuckin sick cant wait till i get rele good n can make shit of that stature
whitejeff420 1 year ago
ZBrush is now a thing of the PAST.Awesome demonstration.
AnirvanRay 2 years ago
how many videos have you posted that comment on?
GoodOldGeek 2 years ago
How the heck is Zbrush a thing of the past?
tyrone70 2 years ago
@tyrone70
Blender is free
LegendShadesXiphius 2 years ago
yes, but people are still purchasing Zbrush and Mudbox. Why? Because they are better sculpting tools than Blender will ever be. Even is Blender does upgrade, Zbrush will still be many steps ahead. I'm not trying to insult Blender's creators. But to say that Zbrush is a thing of the past is an extreme exaggeration.
tyrone70 2 years ago
@tyrone70 If you weren't trying to insult blenders creators, you wouldn't have felt the need to point out that you were not trying to. Keep it real. Saying Zbrush is a thing of the past may be an exaggeration, claiming what you have is one alsol. Think about the cost of training 1000's of employess in another software. The fact that blender has no support other than the community is another. This is just 2 reasons in 2 sec of thought. Please don't spread your personal fud as truth.
HouseArrest420 1 year ago
@HouseArrest420 Seriously, what you said doesn't make much sense to me. I don't know any company with thousands of employees that are using Blender in their pipeline. And I'm not hating on Blender or it's creators, like I said before. Blender definitely has an advantage on things like modelling and rigging, but it's sculpting won't come close to Zbrush. I'm stating this simply based on theory. If you or anyone think that what I said is a fact, that's not my fault :/
tyrone70 1 year ago
@tyrone70 Seriously, reread. Understand. Nowhere did I say any company had 1000's of employees trained in blender. I actually only pointed out the large cost of training all those employees in a new software (blender). It's obvious I didn't believe your fud for absolute truth, so there's no reason to include me in your hypothesis, however there are plenty that know no better but to listen to fud and believe it to be truth. Keep it real ;)
HouseArrest420 1 year ago
@HouseArrest420 Again. It's my opinion. Take it or leave it.
tyrone70 1 year ago
@tyrone70 I know it's your opinion. Funny thing about opinion's is that unless you state that it's opinion, lots of people that don't know it's opinion tend to regard it as fact. Thats why I pointed out that it was fud for all those that couldn't sift through it to make that judgement on their own. Take it personal if you want, that'd be your fault. Maybe you don't like the word fud? I'd suggest looking it up before you type up another redundant post telling me what I told everyone in my first.
HouseArrest420 1 year ago
@tyrone70 I'll make it easy. Straight from the wiki
FUD - a tactic of rhetoric and fallacy used in sales, marketing, public relations,[1][2] politics and propaganda. An individual firm for example, might use FUD to invite unfavorable opinions and speculation about a competitor's product.
Anyone's opinion, your's included, will always be FUD. Get over it.
HouseArrest420 1 year ago
This comment has received too many negative votes show
Using blender is cheating I think everyone should make models by typing coordinates into notepad
Drayx9293 2 years ago
why wuld it be cheating
xeadm 2 years ago
lol
Wally101192 2 years ago
lol. that is just past :D Why would i end up spendin hours for modeling characters for game and get a sucky result if i have blender :D just sayin. But writing codes is still 1# for programming. And it probabbly will stay like that
xsannyx 2 years ago
i find sculpting the best tool in blender, it is very fast and easy to use
robloxaddict 2 years ago
Can't cheat in art
Earthium 2 years ago
balatak how is sculpting cheating ?
ThePedoinYourCloset 2 years ago 3
I can't tell if most of you here are idiots or are just taking the piss: Sculpting IS modeling. While I doubt 30 mins, I just watched a guy do a photoreal head in Zbrush in 90 minutes.
jericsynergy 2 years ago
This has been flagged as spam show
oh and yes sculpting is CHEATING!!!
Weta digital and other companies only let their artists use pre made meshes like cubes and spheres....no modeling or sculpting allowed!
Also sketching, drawing and research is considered cheating too.
baltak777666 2 years ago
yeah right and the concept art is cheating too ....
FFpozz 2 years ago
and how??
MyLifeToons 2 years ago
wire it?
LOL..ya u wire it then transwire it before subwiring the whole thing to a 4D mash....what an idiot fest.
baltak777666 2 years ago
the ? now is how can this be used in animation? Do you have to wire it?
Phaullen1 2 years ago
wire it? Its a mesh, just like a cube. You can 'rig' it using armatures and then animate the armatures.
tek5828 2 years ago
Sculpting is a "Tool" which every good 3D program has it ... it is essential ...
for ex: you create high poly meshes around 1-2 mil polys for baking normal maps / ambient occlusion etc. for Low poly mesh . now pls tell me how much time do you need to tweak those vertices ? proly some good years and change few pairs of glasses =/
logicutz 2 years ago 4
kinda looks like alien from the movie alien :P
electrictreaser 2 years ago
In the 3d modeling world is sculpting considered cheating. When i first discovered it I went from making simple gometric shapes to making some really cool, good looking stuff. I just think that its too easy and that I should be using other methods to get that great looking warrior (or whatever).
Prometheus722 2 years ago
By doing what? Moving individual vertices x units in x direction?
Maxdamantus 2 years ago
thats what i'm questioning. i just thought that professional model making was more laborious than this.
Prometheus722 2 years ago
Are you joking? Sculpting isnt cheating...nothing is cheating as long as you make something good. Sculpting is the evolution of 3D modeling technology. As the technology improves, new tools will make sculpting easier and easier, which will lead people to make even more fantastic models for games and movies.
By the way, this is in no way easy. This was probably made by an expert with years of experience, and as you can see it is sped up,
Grishnahk4 2 years ago 34
For a game, sculpting alone is not enough since the models contain way to many polygons to be efficient for real time rendering. However you can use sculpting to create a high detail version of the game model and then bake (save) this additional detail into a bumpmap or similar, that can be rendered "quickly" although not totally accurate. (simplyfied explanation)
InfomaniacJack 2 years ago
So yes! you're feeling that this is too good to be true is somewhat legitimate! Those giving you thumbdown totally misinterpreted what you where trying to say. Knowing a mix of traditional modeling and sculpting gives you the best result for realtime models. But for art purposes, sculpting alone will do the job :) And it isn't as easy as it looks.
InfomaniacJack 2 years ago
"too easy"? Modeling and creating scenes is all about results. You want to create a certain effect, a certain look- whatever. It doesn't matter HOW you do it.
narutofan9999 2 years ago 3
In CG cheating is nothing but a good thing.
If something reduces the time it takes to produce an image or animation by simplifying workflow or cutting rendertime, that's awesome.
If you're not cheating, you're not doing it right.
hughnonr 2 years ago 18
Comment removed
HouseArrest420 1 year ago
Comment removed
HouseArrest420 1 year ago
what tools name?
zerocoll16 2 years ago
im stunned and at a loss for words good job! and imagen it only took 30 minutes and it was just practice i can only imagen your serious models.
staffcarguy 2 years ago
what is the name of music?
almirkill 3 years ago
Muy bueno. Yo también trabajo en blender.
Stormkalt 3 years ago
Do you have to go to school to do that? i mean, there are 2 many options that i get lost in all those confusing menus, is there a book that teaches you 3d sculpting?
osmodivs 3 years ago
There is a book that teaches you all about Blender, it´s called The Blender Essential.
Hope that helps!! :)
leizarani 3 years ago
there are plenty of books. but only if your willing to spend the coin. i suggest just searching for blender sculpting tutorials. ive got a bare basics one. but there are plenty of great video tutorials on youtube
jkm199 3 years ago
Cool, that is awesome. For some reason, my Blender's Sculpt mode will not work. Any advice?
Pivotboy13 3 years ago
to make it wok good you have to move your mouse really slow, in this of course you can see he sped up the video so really he is moving slow with the sculpt
CLOFS 3 years ago
add multires... or get a faster computer.
eclipsinteractive 3 years ago
well it's good whit skulpt tool but what 30 mins!!!!!!!!
hightvids 3 years ago
Holy Shit! Absolutely fucking incredible! Great job man i would love to see this all coloured and rendered that would be sick!
Calugen 3 years ago
How did you get both sides to change by editing one side?
WhatTheHeckRun 3 years ago
On the bottom of the pop up window, when you hit 'n'. there's a reflect type option. Just hit x on that.
weech0 3 years ago
my brother in law told me about blender and iv just fone strat to set smoth
dragot101 3 years ago
D: i can't do the sculping could some one help me out?, good vid and sculping by the way
na32ru 3 years ago
No way. I always knew Blender had sculping, but I didn't know you can do this with it!
ScotchTapeWorm 3 years ago
1 word: OMFG!!!HOWD*U*DO*THAT?!!!Z%!&@!
SebAlva 3 years ago
HOLY CRAP LOL how can you do this stuff?
ever though of making a game cause this is a very detailed head :p 5/5
connell256 3 years ago
hey dude you you should do a video tutorial to make explaining all that please, and make the community crow
virtualalberdy 3 years ago 2
That is sweeeet. But how do map it once it's done?
DanHarrimanAnimator 3 years ago
what kind of processor do you have to have if you want to make a lot of subsurf divisions.
demonslayer29 3 years ago
What was the final polycount of this? D:
ImprobableDrive 3 years ago 2
Ok, you are the BEST!
How did you show/hide part of the mesh at times? did you have them as seperate meshes on seperate layers?
raeeees 3 years ago
Comment removed
HouseArrest420 3 years ago
I'm so glad i asked... this is a noobish question but... how do i show things later on?
raeeees 3 years ago
Alt-H is unhide. ;)
Gollum9993 3 years ago 2
HOLY SHIT! thats crazy!
lilgrudgeboy666 3 years ago
your very good at this
ColosiKilla 4 years ago
a dumb question but how do u sculpt with out using edit mode?
Shadowdude3356 4 years ago
Use sculpt mode for that. You can find it in the list of modes including object and edit mode. (Sculpt mode is only available for meshes).
CaptainFutureman 4 years ago
Wow..... nice sculpt I never thought that a free ware program could produce such a high detailed model. But I was wondering what was you level of sub-division
mountainswind 4 years ago
i think the artist changed it as it got more detailed, my guess would be 1-2 to start of and 3 at the end and the subsurf would be dependent
bloodthirst4life 4 years ago
sorry it looks like 5 for subsurf, infact i dont think the artist made any subdivision at all i thinks is just subsurf
bloodthirst4life 4 years ago
IMPRESSIVE... blenders got a ton of options for an open source program gives artists a variety of options
magoo5018 4 years ago
That is so cool great work! I kind of done one of those myself check it and see if its good.
usmanater 4 years ago
hey that was cool maybe u could make a video on how to make a human face and how long did this take u?
moroni360 4 years ago
could u do things like masking and alpha channels to create bumps???
blazintildadeath 4 years ago
Nice, i never realised how great blender was until today , this is by far the most impressive video tut as it bairs remarcable resembelance to zbrush. Ceep doin what you do.
wallmasterr 4 years ago