Really,,,, There must be something wrong cause hp spd seems to do at least 240 dmg or more. And from what i remember lp was never negative. Thanks for the fast reply. You are the man.
Really,,,, There must be something wrong cause hp spd seems to do at least 240 dmg or more. And from what i remember lp was never negative. Thanks for the fast reply. You are the man.
ThAnk you. Only 10 more dmg on lp spd. Regular grab has 160 and the spd 180. Shit. How about c.lk, other spd damage and regular green hand frames ? You should make a video for each character man. Thank you again. ps. A picture of that page would be nice :)
@DjEricDarkSide close LP improved from -2/+1 (on block / hit) to -1/+2 in AE. Far MK improved from -10/-7 to -10/-5, 2 frames better on hit in AE. The range on lp SPD increase to 1.75 which is massive, and damage increase from 170 to 180. The EX green hand does not knock down now, but the other properties are same. Hope this helps!
Main character and I'm beyond stoked about his changes just gotta get used to the new Congo's but I think the Bk throw damage scale is more than worth his new found combo-ability cause lord knows it was hard as hell to get good combos in clutch situations and ur English is just fine my friend!
@Nomadpersian cr. MK is 6 frames instead of 8 frames in SSF4, the damage of cr.MP decrease from 70 to 60, and also the damage for cr.HK (sweep) decrease from 110 to 90. The command move down forward HK, on block disadvantage is now -4 instead of -1 in SSF4. The ex rolling claw (46pp) has 2 frames better advantage on block and hit, now is 0/+4. The wall bounce air throw (28k) has increased range from 0.60 to 0.77. The super move throw range increase from 0.80 to 0.91
Very good information to know appreciate it. Do you know where I could get access to that arcade edition frame data? I was wondering on any significant changes that haven't been mentioned on him.
@Nomadpersian thanks mate, I don't know where to search these on the web right now. but I did compare word to word, number to number, so if you want specifically on which one you want to see I will double check. You can also request to check on other characters ^^
Been subscribed and watching your videos for a while but somehow missed this! Thanks for the info. Can't waaaait to try out AE edition gouken on my xbox:P Definitely going to improve my game with these buffs.
hi bro, no problem at all. Down Hard kick is better in AE, start 7, continuous 11, recovery 15. It was 7, 10, 16 in Home edition. For Hozanto, LP and MP on block is -1 and -2 respectively, it was -2 and -4 in Home Edition. other Hozanto the same. Ultra 1 is 12 frame startup same as Home edition, the first 12 frames invincible. The sudden stop is same 17 frame recovery, but good news is the running slide is 1-28 frames invincible to all fireballs and 4 frames cancel instead of 10 frames
@viperRX Thank you for the info. I appreciate you taking your time. It's not easy getting this stuff right now. I wonder if there will be yet another frame data guide after June for Console release.
@jedimodus It is Arcadia game magazine, and once every new game came out they will do a special booklet for it. The retail price 1580 yen. We buy it online at Japanese Amazon.
@jedimodus for Ryu, there's only 2 difference between AE and Home Edition. First one is the close st. HK, it is -1 on block and +4 on hit, so you can link a super/ dragon punch after. Before, it was -3/+2. The next change is the Metsu Shoryuken Ultra, the invicibility frames increased to the first 10 frames, instead of 7 frames. That's all I can see.
your english isnt bad at all. the way the description sounded i figured itd be like bad lol. but anyway. how exactly does his backthrow work now? im abit confused on how it works or how it was nerfed to be exact.
@oShiiiNeo Backthrow startup still 5 frames, the height of the opponent after thrown is same as SSF4. However, everything connected after back throw count only 80% of original damage, e.g. Shin Shoryuken 500 x 80% = 400
Hey, thanks for making this video :)
SodaPOPSRK 9 months ago
@SodaPOPSRK thanks for watching, you guys are the power to keep me posting stuff. We share what we got, we will be stronger than ever!
viperRX 9 months ago
Really,,,, There must be something wrong cause hp spd seems to do at least 240 dmg or more. And from what i remember lp was never negative. Thanks for the fast reply. You are the man.
DjEricDarkSide 9 months ago
Really,,,, There must be something wrong cause hp spd seems to do at least 240 dmg or more. And from what i remember lp was never negative. Thanks for the fast reply. You are the man.
DjEricDarkSide 9 months ago
ThAnk you. Only 10 more dmg on lp spd. Regular grab has 160 and the spd 180. Shit. How about c.lk, other spd damage and regular green hand frames ? You should make a video for each character man. Thank you again. ps. A picture of that page would be nice :)
DjEricDarkSide 9 months ago
@DjEricDarkSide c.lk, other spd damage and regular green hand frames same. ^^
viperRX 9 months ago
can you post zangief frame data please?
DjEricDarkSide 10 months ago
@DjEricDarkSide close LP improved from -2/+1 (on block / hit) to -1/+2 in AE. Far MK improved from -10/-7 to -10/-5, 2 frames better on hit in AE. The range on lp SPD increase to 1.75 which is massive, and damage increase from 170 to 180. The EX green hand does not knock down now, but the other properties are same. Hope this helps!
viperRX 9 months ago
Thanks A LOT for this Gouken is my
Main character and I'm beyond stoked about his changes just gotta get used to the new Congo's but I think the Bk throw damage scale is more than worth his new found combo-ability cause lord knows it was hard as hell to get good combos in clutch situations and ur English is just fine my friend!
pharohnintey 10 months ago
That's very nice of you. Vega would be my character suggestion of choice. *nudge *nudge =P thanks
Nomadpersian 10 months ago
@Nomadpersian vega the dictator or claw?
viperRX 10 months ago
@viperRX sorry should have specified, claw. Thank you.
Nomadpersian 10 months ago
@Nomadpersian cr. MK is 6 frames instead of 8 frames in SSF4, the damage of cr.MP decrease from 70 to 60, and also the damage for cr.HK (sweep) decrease from 110 to 90. The command move down forward HK, on block disadvantage is now -4 instead of -1 in SSF4. The ex rolling claw (46pp) has 2 frames better advantage on block and hit, now is 0/+4. The wall bounce air throw (28k) has increased range from 0.60 to 0.77. The super move throw range increase from 0.80 to 0.91
viperRX 10 months ago
@viperRX Yeesh they nerfed him pretty badly. Well I appreciate it man. definitiveness good to know. I thought he got more stuff though. =(
Nomadpersian 10 months ago
Very good information to know appreciate it. Do you know where I could get access to that arcade edition frame data? I was wondering on any significant changes that haven't been mentioned on him.
Nomadpersian 10 months ago
@Nomadpersian thanks mate, I don't know where to search these on the web right now. but I did compare word to word, number to number, so if you want specifically on which one you want to see I will double check. You can also request to check on other characters ^^
viperRX 10 months ago
Did standing medium kick change besides being 3 frames now? Recovery, hit frames?
renwolf 10 months ago
Thank you very much for taking the time to walk through the changes with us.
Link1209 11 months ago
FXXK just know ur english is ok wor Bro !
yaukong 11 months ago
Been subscribed and watching your videos for a while but somehow missed this! Thanks for the info. Can't waaaait to try out AE edition gouken on my xbox:P Definitely going to improve my game with these buffs.
stiffler2100 11 months ago
我係AE鋼拳新仔... 想問如果連招應該用L, M定, H升拳?
聽你咁講L依家唔郁; 但係M 同H個FRAME有咩差距? THANKS
cfai84 11 months ago
@cfai84 巴打你好,中同重閃空剛衝波係同家用版一樣,冇分別的. 另外連招最好最好用M版.
viperRX 11 months ago
hi bro, no problem at all. Down Hard kick is better in AE, start 7, continuous 11, recovery 15. It was 7, 10, 16 in Home edition. For Hozanto, LP and MP on block is -1 and -2 respectively, it was -2 and -4 in Home Edition. other Hozanto the same. Ultra 1 is 12 frame startup same as Home edition, the first 12 frames invincible. The sudden stop is same 17 frame recovery, but good news is the running slide is 1-28 frames invincible to all fireballs and 4 frames cancel instead of 10 frames
viperRX 11 months ago
@viperRX Thank you for the info. I appreciate you taking your time. It's not easy getting this stuff right now. I wonder if there will be yet another frame data guide after June for Console release.
gt22 11 months ago
@viperRX did you mean the EX version of running slide is invicible, not normal one?
gt22 11 months ago
can u check out some things on guy? like frame startup for his down hard kick slide.
Also the recovery after each lp mp hp ex hozanto (shoulder) on block.
And the ultra 1 startup frames?
In ssf4 his "sudden stop" is 17 frames after the run. Is that still 17 frames?
I hope that's not too much and thank you.
gt22 11 months ago
i bought the magazine,
was wondering if you can help me translate once i get it.
jedimodus 11 months ago
what is this magazine?
jedimodus 11 months ago
@jedimodus It is Arcadia game magazine, and once every new game came out they will do a special booklet for it. The retail price 1580 yen. We buy it online at Japanese Amazon.
viperRX 11 months ago
@viperRX is there an english one?
jedimodus 11 months ago
@jedimodus I did not see one. If you are looking for frame data difference from Home Edition, I can make a video for you.
viperRX 11 months ago
@viperRX yes please that would benefit us a lot.
plus we would appreciate ur time for it as well.
jedimodus 11 months ago
@jedimodus for Ryu, there's only 2 difference between AE and Home Edition. First one is the close st. HK, it is -1 on block and +4 on hit, so you can link a super/ dragon punch after. Before, it was -3/+2. The next change is the Metsu Shoryuken Ultra, the invicibility frames increased to the first 10 frames, instead of 7 frames. That's all I can see.
viperRX 11 months ago
@viperRX what about the normal shoryuken, i heard that the invincibility frame has increased for the Medium SRK
jedimodus 11 months ago
@jedimodus brother, my bad. The Medium SRK has first 5 frames invincible instead of 4 frames. ^^
viperRX 11 months ago
how did u get those books?
i want to read ryus frame data
jedimodus 11 months ago
your english isnt bad at all. the way the description sounded i figured itd be like bad lol. but anyway. how exactly does his backthrow work now? im abit confused on how it works or how it was nerfed to be exact.
oShiiiNeo 11 months ago
@oShiiiNeo Backthrow startup still 5 frames, the height of the opponent after thrown is same as SSF4. However, everything connected after back throw count only 80% of original damage, e.g. Shin Shoryuken 500 x 80% = 400
viperRX 11 months ago
@viperRX alright cool. i figured the backthrow actually scales now. i just wasnt positive. Thanks. Did they make any changes to denjin?
oShiiiNeo 11 months ago
very good english. Btw is the other guide for SSF4 console edition?
solidbeaver 11 months ago
@solidbeaver yes!
viperRX 11 months ago
nice nice, Gouken is climbing the tier list a little bit more. Thanks !!
kalucardable 11 months ago
Awesome to hear about the flip parry. Your english is good man. Had no problems understanding.
mcfione 11 months ago
Ya!!
desora24 11 months ago
@desora24 hehe yeah!
viperRX 11 months ago
pretty good english as a HKer... :)
xxKoDxx 11 months ago
Good news Bro.
I was always waiting for your translated Information of the AE Frame-Data.
close hitconfirmed st.mp into cr.HP can be now linked ? does it mean it is a 1 frame link ?
RuLeZ1988 11 months ago
@RuLeZ1988 yes, Bro! The timing is same as st.mp into a sweep.
viperRX 11 months ago
Awesome! Thanks.
AgentSephiroth 11 months ago
Very helpful thnx!!:)
dicky75a 11 months ago
@dicky75a good to know it helped!
viperRX 11 months ago
Very understandable english Viper ^^ Thanks for those info!
majinj8c 11 months ago
@majinj8c Let's get Gouken in AE and kick some ass, dude!
viperRX 11 months ago
@viperRX After that vid I rewatch your match against Desora. I was thinking that you improved a lot since those rounds ^^
majinj8c 11 months ago
@majinj8c Thanks buddy, but I lost a lot in the arcades. Haha
viperRX 11 months ago
Were are you from?
Argothman1 11 months ago
@Argothman1 Hong Kong, a city in China
viperRX 11 months ago