some people can't seem to even see the difference tessellation makes, much less understand the advantage of it, so I'll explain it simply:
Rendering all the polygons in that tessellated scene, all of those stones, all of the roof tiles, would be impossible using conventional 'level of detail' techniques. You would have to subdivide each section of roof, or pavement, and changed the levels of detail between each section in real time, and that would look terrible.
im seriously not gonna notice this in game. all people who thing they are professionals and talk about it like they are professionals are jokes. who cares seriously. dx 10 will do fine.
this benchmark is a bit biased though towards dx 11 and 10 lol, the flatness of the stairs without tessellation for example, and even in dx 11 games now, you don't really notice tessellation too much
@dubPCgamer LOL that's the point of this. It's not to boast about or plug DX11, it's simply to test DX11 performance on the latest cards. Also, it's meant to look beautiful in the process and I think we can all agree it does everything it says on the tin.
You don't need dx11 to get better quality this can all be rendered in dx 10 it just means that the manufacturers of these cards can generate more money.
@mit871chell not really, they are stepping up that is all. When they remake the same card and put a new name on it, that's where they rip customers off.
seriously why is everyone debating on which is better. yes dx 11 is better but would you really want to switch a gpu because of a few bumps? i seriously doubt anyone would give a crap if they were running round shooting people or for that matter even playing a game in general, its all about the gameplay not the graphics, look at minecraft; probably one of the most fun games on earth and probably one of the crapiest graphical games on earth too.
Seriously PAY ATTENTION people, you don't need great vision to see the differnce in detail, at around 1:12 with that dragon statue and the building after it(orange tiles =/).
And look at the depth on all the detail in the rocks on the ground and the buildings etc at about 1:36, that's what tesselation does adds alot more realistic depth to things, makes DX10 look 'flat and dull' I'm looking forward to alot of good games using this in the future =)
Lots of differences - thing is DX 11 is improving on >details<. The biggest detail is the bumpy roads, more than anything else. Notice how more polished and how much less linear they become on DX 11. Also note the spikes on the dragon, higher color and much spikier. Note the pipe at 2:14, DX11 makes it look much more defined. Shadows are more realistic (in shape) and softer (in sharpness) when the light source is not too strong.
@macskap It's called tessellation, not "more polygons." HUGE difference. Do try to know what you're talking about before you disseminate false information.
@macskap Not even close to right. Sure DX11 opens up the possibility for game engines to use more poly's in the future, once the engines have been updated. But there would be no reason to. The insane amount of "extra polys" that you see there are actually a thing called displacement maps. Disp. maps are basically bump maps that "effect" the topology to make it look as though the poly count is high. This is very recent tech known as "Tessellation" to some, but definately not "more polygons".
@AngrySackBoy You're confusing some things. Tessellation is not new tech by any means, it's just available in d3d11 hardware now. And it does add more polygons to the scene even if it's based on a displacement map, that's the whole point of tessellation. Techniques like parallax occlusion mapping or cone step mapping are what add the illusion of surface detail without adding extra geometry.
@macskap when needed tessellation is kinda like the model swap method only within each model itself it adds more polygons as you get closer to the object
If your trying to show the difference in graphics between two things...dont record it in shitty resolution...
tomelliott9 1 month ago
who made the music to this video?
Lillianbini 3 months ago
@Lillianbini I don't know. This is the original music of Unigine Heaven...
macskap 3 months ago
i can see the difference...one side says directX 11 and the other says directX 10
tou52 6 months ago
1:47 I rather walk on the dx10 ground istead of dx11 ground hehe
zitubia 6 months ago 3
@zitubia
dx 11 looks like it will stab your foot haha
tonitopro1993 6 months ago
some people can't seem to even see the difference tessellation makes, much less understand the advantage of it, so I'll explain it simply:
Rendering all the polygons in that tessellated scene, all of those stones, all of the roof tiles, would be impossible using conventional 'level of detail' techniques. You would have to subdivide each section of roof, or pavement, and changed the levels of detail between each section in real time, and that would look terrible.
Tessellation does it seamlessly
super6plx 7 months ago
you can't actually see the difference in gaming unless you compare them side by side..
djmbex 8 months ago
im seriously not gonna notice this in game. all people who thing they are professionals and talk about it like they are professionals are jokes. who cares seriously. dx 10 will do fine.
LJRulzu 8 months ago
wow huge difference, everybody would notice while playing a game... NOT
pur1ty2134 9 months ago
LOL, if you cross your eyes you can watch it in 3D! :D
nikius89 10 months ago
this benchmark is a bit biased though towards dx 11 and 10 lol, the flatness of the stairs without tessellation for example, and even in dx 11 games now, you don't really notice tessellation too much
dubPCgamer 10 months ago
@dubPCgamer LOL that's the point of this. It's not to boast about or plug DX11, it's simply to test DX11 performance on the latest cards. Also, it's meant to look beautiful in the process and I think we can all agree it does everything it says on the tin.
Crysis2isOnline 7 months ago
yeah but keep in mind this a benchmark...not a game
undeadelite 10 months ago
dont like dx 11 very sharp rocks....
kiriloffice 1 year ago
@Darthdude963 Write w w w . in front of the rest :D Couldnt post it if i wrote that
razzp25 1 year ago
@Darthdude963 here u go then ;)
youtube.com/watch?v=J-6lRteSD2A&feature=related
razzp25 1 year ago
DX11 is better but BX10 is smoother - hellome7
gamedexterity 1 year ago
DX11 only is better in Tesselation, otherwise they are both the same, and besides dx11 will still take a few 2 years to be widely implemented.
Claudiosantosv1 1 year ago
@Claudiosantosv1 it is already implemented widely
paulifaceuk 1 year ago
You don't need dx11 to get better quality this can all be rendered in dx 10 it just means that the manufacturers of these cards can generate more money.
mit871chell 1 year ago
@mit871chell not really, they are stepping up that is all. When they remake the same card and put a new name on it, that's where they rip customers off.
paulifaceuk 1 year ago
Even the stairs are modeled now!
ZantsFollower 1 year ago
I wouldn't like to go barefoot on that road...
ZantsFollower 1 year ago
seriously why is everyone debating on which is better. yes dx 11 is better but would you really want to switch a gpu because of a few bumps? i seriously doubt anyone would give a crap if they were running round shooting people or for that matter even playing a game in general, its all about the gameplay not the graphics, look at minecraft; probably one of the most fun games on earth and probably one of the crapiest graphical games on earth too.
LJRulzu 1 year ago
Seriously PAY ATTENTION people, you don't need great vision to see the differnce in detail, at around 1:12 with that dragon statue and the building after it(orange tiles =/).
And look at the depth on all the detail in the rocks on the ground and the buildings etc at about 1:36, that's what tesselation does adds alot more realistic depth to things, makes DX10 look 'flat and dull' I'm looking forward to alot of good games using this in the future =)
Johny40Se7en 1 year ago
Lots of differences - thing is DX 11 is improving on >details<. The biggest detail is the bumpy roads, more than anything else. Notice how more polished and how much less linear they become on DX 11. Also note the spikes on the dragon, higher color and much spikier. Note the pipe at 2:14, DX11 makes it look much more defined. Shadows are more realistic (in shape) and softer (in sharpness) when the light source is not too strong.
Lonehwolf1 1 year ago
What game is that?
omnimon64 1 year ago
@omnimon64 This is a benchmark called Unigine Heaven!
macskap 1 year ago
1:32 look at the top roof , look at the grey bricks , 1:45 look at the road , DX10 , flat , DX11 bumps. 3:06 look at the bricks
vwrafi 1 year ago 5
@vwrafi Yeah DX 11 means much more polygons!
macskap 1 year ago
@macskap That's called teselation...
Beaverman20 1 year ago
@Beaverman20
soo teselation makes the graphics look more relastic?
justinkid10 1 year ago
@justinkid10 Yes :D
Beaverman20 1 year ago
@macskap It's called tessellation, not "more polygons." HUGE difference. Do try to know what you're talking about before you disseminate false information.
Utipod 8 months ago
@macskap you can see it in wireframe mod... its a proof that dx11 makes your eyes cum
aelita12345678910 8 months ago
@macskap Not even close to right. Sure DX11 opens up the possibility for game engines to use more poly's in the future, once the engines have been updated. But there would be no reason to. The insane amount of "extra polys" that you see there are actually a thing called displacement maps. Disp. maps are basically bump maps that "effect" the topology to make it look as though the poly count is high. This is very recent tech known as "Tessellation" to some, but definately not "more polygons".
AngrySackBoy 7 months ago
@AngrySackBoy You're confusing some things. Tessellation is not new tech by any means, it's just available in d3d11 hardware now. And it does add more polygons to the scene even if it's based on a displacement map, that's the whole point of tessellation. Techniques like parallax occlusion mapping or cone step mapping are what add the illusion of surface detail without adding extra geometry.
nwo3D 7 months ago
@macskap much more polygons (detail) ONLY when up close.
super6plx 7 months ago
@macskap when needed tessellation is kinda like the model swap method only within each model itself it adds more polygons as you get closer to the object
azsxw2 4 months ago
lmao this video does not demonstrate it very well at all. Mind as well put dx9 vs dx10 and tell people to figure out the difference.
frenchfriesidiot 1 year ago
all i can say is if you can tell a difference you have better eyesight than me.
what is the difference?? can anyone else tell??
ikill4money2 1 year ago
you are fucking idiots theres a huge difference. DX11 has triangles compared to dx10 qhich uses squares
TheModerator367 1 year ago
LOL ! No big differences ..
b3sTy4u 1 year ago
Not really noticing the differences.
eurofutballa12 1 year ago