@MEGAXSTU I used a memory editor, meaning I can make the game do anything with enough work and patience. I just wanted to see what happens when you take the ride armor out of the space that the game allows you to use it in.
The ride armor's graphics take up a lot of space in VRAM, which means that you can't have the ride armor and a lot of different enemies on the screen at once. This is why the ride armor is limited to certain areas.
That is certainly interesting. It's stealing the ememies graphics, but I also see what appears to be a hand that I don't see on the enemy. pause at 3:24 for example.
Ahh I know where it's from now, the cloud when he swipes. Weird.
What's really happening is that the space in VRAM where the ride armor tiles are is being overwritten by the tiles for other enemies. I suspect that every time you enter a new screen, graphics are loaded that correspond to a list of enemies that will be used in that screen.
I THINK that the tiles for the ride armor begin at 0xE800 in VRAM, so you can use BSNES's VRAM viewer or the like to see the change for yourself.
Glitchy much?
kmayo05 11 months ago
How the hell is that possible, weren't those mecha types only able to jump, not hover?
1:10
MEGAXSTU 1 year ago
@MEGAXSTU I used a memory editor, meaning I can make the game do anything with enough work and patience. I just wanted to see what happens when you take the ride armor out of the space that the game allows you to use it in.
The ride armor's graphics take up a lot of space in VRAM, which means that you can't have the ride armor and a lot of different enemies on the screen at once. This is why the ride armor is limited to certain areas.
InsomniaDMX 1 year ago
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MEGAXSTU 1 year ago
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MEGAXSTU 1 year ago
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MEGAXSTU 1 year ago
That is certainly interesting. It's stealing the ememies graphics, but I also see what appears to be a hand that I don't see on the enemy. pause at 3:24 for example.
Ahh I know where it's from now, the cloud when he swipes. Weird.
FullOfFail 2 years ago
What's really happening is that the space in VRAM where the ride armor tiles are is being overwritten by the tiles for other enemies. I suspect that every time you enter a new screen, graphics are loaded that correspond to a list of enemies that will be used in that screen.
I THINK that the tiles for the ride armor begin at 0xE800 in VRAM, so you can use BSNES's VRAM viewer or the like to see the change for yourself.
InsomniaDMX 2 years ago
rotodisc.. is that you??
zombierobopirate 2 years ago
yay for awesome ride armor awesomeness lol
paradise777lost 2 years ago