Added: 2 years ago
From: InsomniaDMX
Views: 1,142
Sort by time | Sort by thread (beta)

Link to this comment:

Share to:

All Comments (10)

Sign In or Sign Up now to post a comment!
  • Glitchy much?

  • How the hell is that possible, weren't those mecha types only able to jump, not hover?

    1:10

  • @MEGAXSTU I used a memory editor, meaning I can make the game do anything with enough work and patience. I just wanted to see what happens when you take the ride armor out of the space that the game allows you to use it in.

    The ride armor's graphics take up a lot of space in VRAM, which means that you can't have the ride armor and a lot of different enemies on the screen at once. This is why the ride armor is limited to certain areas.

  • Comment removed

  • Comment removed

  • That is certainly interesting. It's stealing the ememies graphics, but I also see what appears to be a hand that I don't see on the enemy. pause at 3:24 for example.

    Ahh I know where it's from now, the cloud when he swipes. Weird.

  • What's really happening is that the space in VRAM where the ride armor tiles are is being overwritten by the tiles for other enemies. I suspect that every time you enter a new screen, graphics are loaded that correspond to a list of enemies that will be used in that screen.

    I THINK that the tiles for the ride armor begin at 0xE800 in VRAM, so you can use BSNES's VRAM viewer or the like to see the change for yourself.

  • rotodisc.. is that you??

  • yay for awesome ride armor awesomeness lol

Loading...
Alert icon
0 / 00Unsaved Playlist Return to active list
    1. Your queue is empty. Add videos to your queue using this button:
      or sign in to load a different list.
    Loading...Loading...Saving...
    • Clear all videos from this list
    • Learn more