Umm no... Mech played properly owns protoss so badly... However a non-upgraded force vs an upgraded protoss army that is like 80 supply larger doesn't...
i seriously think protoss is a bit too strong for terran...immortals, stalkers with blink, and charging zealots all can kill a big group of tanks easily. MMM gets crushed by collusus and sentries separting the army and high templars..
That said, I think toss macro is a bit easier early game with chrono and being able to send probes right back to mining, but in late game queuing and over saturation using mules (they cost 0 supply and don;t interfere with scv's) are better than having to take "time out" to bring in each individual unit in a power filed, and not being able to over saturate a lone mining expo.
@xlJellylx That is silly talk. queuing in battle is MUCH easier than warping in units. Toss has to completely stop ALL micro for several seconds just to produce more gateway units.
Also, not queuing means you lose MAJOR macro every second your warp gates are cool before your next warp cycle.
@RichardJWNHS Some do wait a while, esp with a lot of early aggression. white ra is known for not switching right away. That said, the MICRO advantage of being able to warp into location is too great to give up, even though it is harder to stay on top of production without APM spamming and other wisely oddly timed retreating from your army.
You see a lot of mid to lower level toss compensate for this by making an ungodly number o f warp gates.
But the real advantage IMO is that you don't have to anticipate as much what you'll need before you need it. When you queue it takes a while for the queued up unit to get made, with warp gate you have what you need right when and where you need it. If you had a bunch of zealots queued up and suddenly needed anti air you'd have to cancel them, queue up a stalker, and wait awhile. With warp gate the cooldown allows you to make any gateway unit immediately on demand.
@electrostatic1 i agree zerg is hardest...but i seriously think terran is only strong in early - mid game. games over 20 minutes, terran almost always lose
I don't know why u guys talk about ghosts and army compositions as the terran was extremely far behind in expos. Pure macro won this game for protoss. Seriously, one base vs 2 base + gold? Not a good idea.
immortals are a very hard counter vs tanks & thor. I've lost plenty of games I was in the lead by making mistake of going thor vs toss. Sucks but as terran you are kind forced to rely on MMM with drops supported by some tanks and maybe vikings to counter colossus. Boring and kinda simple yes, but it the only thing that really works unfortunately.
@GoldenZealot21 Seriously read the comments to see the point of my comment. i.e., someone mentioned that the Terran should have gone Thors, which IMO is a poor unit vs toss which gets easily hard countered by immortals. The 2nd point is being that MMM is the most effective strategy just take a look at any pro contest (MLG DC - Select did the SAME thing every game and got to #2). And yes adding a few ghost does work, however more resources piled on to an upgrades MMM build is even better.
It depends. If you EMP the HTs, or most of them, Protoss army lots a lot of their combat effectiveness. That's why I'd stick with Ghosts over a few more marines.
void rays are 2 squishy plus the immortals have the shield ability wich makes them an even greater counter to armored units cause those units often deal alot of damage wich gets nullified by shield
@REDRAGON12345 i was actully started to think that but MMM upgraded is soooo stong! this game would be a diffrect story in he had ghosts. only thing is that its extremly boring to play and watch mmm every game
Umm no... Mech played properly owns protoss so badly... However a non-upgraded force vs an upgraded protoss army that is like 80 supply larger doesn't...
Wakookaka 1 year ago
i seriously think protoss is a bit too strong for terran...immortals, stalkers with blink, and charging zealots all can kill a big group of tanks easily. MMM gets crushed by collusus and sentries separting the army and high templars..
startingsprinter 1 year ago
This is what happens when terrans try mech in tvp. Stick to mmm.
AtlRevolution 1 year ago
@AtlRevolution no way man, mmm get crushed so badly by collusus and sentries
startingsprinter 1 year ago
Crota, the reason socke didn't build colossi at around 1:40 in this video is because of the amount of vikings inuh was pumping out.
leeroyjenks 1 year ago
wow sc2 has evolved to such a high level
nova1491 1 year ago
ghosts please
coldunas 1 year ago 2
Protoss is OP!
sirpalm2632 1 year ago
@sirpalm2632 no they arent...
Wackymulllemeck 1 year ago
@sirpalm2632 every race that is used properly is OP
ElfsBreaker 1 year ago
Infester-high Templar co-op strats are balls man fungal growth and storm = death
Mralec007 1 year ago 2
that is a bad terran. he has the most overpowered building in sc2 (PF) and he still couldn't expand. Great protoss play and containment. great game
soxfan5240 1 year ago
love to see a skilled protoss kick terran arse
iamscythe 1 year ago
Great commentary. I particularly liked the diversity of units Socke used to accomplish his various tasks.
Xbizkitl 1 year ago
I have now learned that any army that has the capacity to beat terran is over powered. right?
Nutsyism 1 year ago 3
@Nutsyism lol you learn quickly!
jameswoods2001 1 year ago
1.1 protoss OP 1.2 protoss impossable.
latamatab 1 year ago
That said, I think toss macro is a bit easier early game with chrono and being able to send probes right back to mining, but in late game queuing and over saturation using mules (they cost 0 supply and don;t interfere with scv's) are better than having to take "time out" to bring in each individual unit in a power filed, and not being able to over saturate a lone mining expo.
electrostatic1 1 year ago
Terran is still OP
RockSteadyA8 1 year ago
He is like that one Spanish announcer....
swayer556 1 year ago
Microphone sounds like shit. GG
usePowerTools 1 year ago
Protoss requires the least macro out of all 3 races
xlJellylx 1 year ago
@xlJellylx That is silly talk. queuing in battle is MUCH easier than warping in units. Toss has to completely stop ALL micro for several seconds just to produce more gateway units.
Also, not queuing means you lose MAJOR macro every second your warp gates are cool before your next warp cycle.
That said, zerg is hardest, by far.
electrostatic1 1 year ago
@electrostatic1 that said why wont toss use regular gateways? why do they ALL change to warpgates?
RichardJWNHS 1 year ago
@RichardJWNHS Some do wait a while, esp with a lot of early aggression. white ra is known for not switching right away. That said, the MICRO advantage of being able to warp into location is too great to give up, even though it is harder to stay on top of production without APM spamming and other wisely oddly timed retreating from your army.
You see a lot of mid to lower level toss compensate for this by making an ungodly number o f warp gates.
electrostatic1 1 year ago
@electrostatic1 Yeah i know what you mean, my max is usually 10 but i stop around 6. I have seen someone get 20 warp gates....insta army plz kthx.
Harkruel 1 year ago
@electrostatic1
But the real advantage IMO is that you don't have to anticipate as much what you'll need before you need it. When you queue it takes a while for the queued up unit to get made, with warp gate you have what you need right when and where you need it. If you had a bunch of zealots queued up and suddenly needed anti air you'd have to cancel them, queue up a stalker, and wait awhile. With warp gate the cooldown allows you to make any gateway unit immediately on demand.
wamyx8Nz 1 year ago
@electrostatic1 i agree zerg is hardest...but i seriously think terran is only strong in early - mid game. games over 20 minutes, terran almost always lose
startingsprinter 1 year ago
I don't get why Terrans never get ghosts. But hell, inuh was outmacroed anyay. Of course toss is op if he's on 3 vs 1 bases.
PenCrisis 1 year ago
Mmm. I think Ghosts are underused in the TvP match up.
ArkaridgeSC 1 year ago
toss is oped now
XBLschannel 1 year ago
This has been flagged as spam show
@XBLschannel no they aren't you have no idea
tehcheeseitman 1 year ago
I don't know why u guys talk about ghosts and army compositions as the terran was extremely far behind in expos. Pure macro won this game for protoss. Seriously, one base vs 2 base + gold? Not a good idea.
Ciuciulino 1 year ago
Wow, Inuh is terrible. He knew that his opponent had Immortals and High Templars and he never got Ghosts.
nr1771 1 year ago
wow socke was in control the entire game, excellent unit comp
archmage1991 1 year ago
immortals are a very hard counter vs tanks & thor. I've lost plenty of games I was in the lead by making mistake of going thor vs toss. Sucks but as terran you are kind forced to rely on MMM with drops supported by some tanks and maybe vikings to counter colossus. Boring and kinda simple yes, but it the only thing that really works unfortunately.
ckmost 1 year ago
@ckmost
Learn to use Ghosts. Seriously.
GoldenZealot21 1 year ago
@GoldenZealot21 Seriously read the comments to see the point of my comment. i.e., someone mentioned that the Terran should have gone Thors, which IMO is a poor unit vs toss which gets easily hard countered by immortals. The 2nd point is being that MMM is the most effective strategy just take a look at any pro contest (MLG DC - Select did the SAME thing every game and got to #2). And yes adding a few ghost does work, however more resources piled on to an upgrades MMM build is even better.
ckmost 1 year ago
@ckmost
It depends. If you EMP the HTs, or most of them, Protoss army lots a lot of their combat effectiveness. That's why I'd stick with Ghosts over a few more marines.
GoldenZealot21 1 year ago
if the terran had teched and gotten wep and armor upgrades this game woulda been slightly different if not more towards the terran player.
clews207 1 year ago
great cast
xsteal 1 year ago
5:23 leroy jenkins
tehihatefindinganame 1 year ago 4
void rays are 2 squishy plus the immortals have the shield ability wich makes them an even greater counter to armored units cause those units often deal alot of damage wich gets nullified by shield
skaptiben 1 year ago
Terran underpowered
REDRAGON12345 1 year ago
@REDRAGON12345 i was actully started to think that but MMM upgraded is soooo stong! this game would be a diffrect story in he had ghosts. only thing is that its extremly boring to play and watch mmm every game
TeQuiiLaSHoTZz 1 year ago 2
@TeQuiiLaSHoTZz MMM w/ ghost was the first TvP build i learned ^^
rawrnomnomnomgrrrrrr 1 year ago
@REDRAGON12345 Only reapers are!
brizihe 1 year ago
one of the best games that i saw in PvT in this map
agostinho1234 1 year ago
terran macro was a bit delayed... should of taken the gold as soon as he had a chance.
paulanthonydavenport 1 year ago
Overbuild on vikings can cost terran the game. always scout ...:P
hotuckfai 1 year ago
Comment removed
hotuckfai 1 year ago
ghost ftw...
lan600000 1 year ago 4
Socke is a great Protoss player.
Zeration 1 year ago
Second View....YES
SizzlingChaz 1 year ago
@SizzlingChaz 1st :P
redfox2020 1 year ago