@MrBadassmanz26 Yes, but the area is quite large, and once they are "tagged", they are dead whether they leave the area or not. Fungal and Psi Storm have SMALL AoE and you can walk out of those aswell, so I don't see it as a problem. This is a guaranteed kill on any tagged units, including Ultralisks, Colossus, Thors, etc.
@Jontrogl There are others on SC2Mapster who are better data editors overall. Although I guess some of us "specialize" in different areas within the data editor.
@Jontrogl The way I designed it, yes. I have it where it creates a persistent, does a search for a max of 1 target randomly(searches from the middle of the persistent, aka ability target point), fires a missile at the target. On impact, applies a behavior. On Impact, plays the Kerrigan Unburrow/Spell/JumpEnd animation at 2 or 3 times normal speed. She looks like she "ten claw death strikes the target". I added a Site Op (Local Offset) to the Kerrigan Actor to make it look like she pops up...
@Valaman ...pops up behind her target. All I would have to do is allow more than 1 missile to be launched by the search effect. This would increase the unstable mutations in one spot. This would make it look like she's in 2 places at once :P
Could also modify it to do damage immediately when Kerrigan "attacks" instead of applying a behavior that does delayed damage effect.
@Valaman Wait till you see what I'm working on now! :D
There's a "Build a Themed Creature Contest" going on at SC2Mapster right now, so I am working hard to make something kick ass and as perfect as I can get it in everyway.
@Jontrogl I just went and modified it a little. I did the increased # of targets at once and it looks... well... alright. There's literally 2 of her all the time, at the exact same time. So what I did instead was decrease the amount of time between searches (from 1.5 to 0.5) so she's 3 times as fast. Looks like she's moving at hyper speed. Still in one spot finishing up and already attacking another spot. Looks good.
one problem that i can see with this......They can simply walk away to minimize damage buuuuuuuuuuuuuuuut
i have to admit thats some good modding u did there.
MrBadassmanz26 1 month ago
@MrBadassmanz26 Yes, but the area is quite large, and once they are "tagged", they are dead whether they leave the area or not. Fungal and Psi Storm have SMALL AoE and you can walk out of those aswell, so I don't see it as a problem. This is a guaranteed kill on any tagged units, including Ultralisks, Colossus, Thors, etc.
Valaman 1 month ago
Amazing!!! You deserve more subscribers!!!
Jontrogl 8 months ago
@Jontrogl There are others on SC2Mapster who are better data editors overall. Although I guess some of us "specialize" in different areas within the data editor.
Valaman 8 months ago
Interesting, this reminds
Me of a droving swarm.
Can you have multiple unstable doubles?
Jontrogl 8 months ago
@Jontrogl The way I designed it, yes. I have it where it creates a persistent, does a search for a max of 1 target randomly(searches from the middle of the persistent, aka ability target point), fires a missile at the target. On impact, applies a behavior. On Impact, plays the Kerrigan Unburrow/Spell/JumpEnd animation at 2 or 3 times normal speed. She looks like she "ten claw death strikes the target". I added a Site Op (Local Offset) to the Kerrigan Actor to make it look like she pops up...
Valaman 8 months ago
@Valaman ...pops up behind her target. All I would have to do is allow more than 1 missile to be launched by the search effect. This would increase the unstable mutations in one spot. This would make it look like she's in 2 places at once :P
Could also modify it to do damage immediately when Kerrigan "attacks" instead of applying a behavior that does delayed damage effect.
Valaman 8 months ago
@Valaman Wait till you see what I'm working on now! :D
There's a "Build a Themed Creature Contest" going on at SC2Mapster right now, so I am working hard to make something kick ass and as perfect as I can get it in everyway.
Valaman 8 months ago
@Jontrogl I just went and modified it a little. I did the increased # of targets at once and it looks... well... alright. There's literally 2 of her all the time, at the exact same time. So what I did instead was decrease the amount of time between searches (from 1.5 to 0.5) so she's 3 times as fast. Looks like she's moving at hyper speed. Still in one spot finishing up and already attacking another spot. Looks good.
Valaman 8 months ago