Added: 2 years ago
From: TF2netPL
Views: 19,069
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  • 1:06 CRAWKET!

  • XD at the crit rockets

  • CRIT ROCKET!

  • Reflect this pyros

  • 何故ポーランドww

  • HELLO :3

  • Soldier doesn't bother with sexuality.

  • 1. Hello :3

    2. somethink chinese.

    3. tf2.net.pl

    4. A BOX and something.

  • @xCriZzAsh read description

  • if painis weakness leaving the body, what is painis entering the body?

  • @internetfanboy69 a pregnency

  • Why did you make a "Porando" in Japane- Oh wait, I just read the description.

  • This video is great to show you how rare Crit rockets are. Noticed out of ALL of those rockets on the "Hello :3" only had 2 Crits?

  • @Sinic4 pssst there were 3 crits... and crits are based upon how much damage you do. The more damage the higher crit chance. It obviously cannot pass a limit making crits still "rare".

  • Hello to you too. :3

  • thats cool wish i god do that

  • Wow...

  • how? PLEASE TELL ME!

  • nice bot cordination :D

  • 0:36 PENIS

  • Heh, genius idea with text. More LED style because of the limited dots you can place. Very cool script.

  • Soldier is printer.

  • THAT WAS ALL YOU! AWESOME! XD

  • You know what's cool about your videos?

    Most things...

  • lol dude NICE!!

  • PENIS WEAKNESS LEAVING THE BODY

  • LOL

  • @arrrgh22 SIR YES SIR

  • your amazing

  • TF2netPL Is creidit to team! SIR YES SIR!

  • SIR YES SIR!!

  • Burnin out his fuse up here, alone!

  • Actually it's Japanese for 'Poland'

  • Art in it's best form

  • That cube messes with your eyes.

  • HOLY SHIT

  • you are the best scripter evar!

  • epic xD

  • HOLY MOLY!

  • Indeed it does sound like penis.

  • 0:36 i hear soldier saying "pain is"but more like PENIS

  • @zhetya

    That is one obvious fad, I do not know how you got 14 thumbs up.

  • Imagine if a tf2 server could host more than 32 people.... Dang rocket barrage, no need for sentries

  • and make them line up to make smiley faces to mess with opponents head ;D

  • @LOLNOOBCAKES Isnt there a 64 player mod for CSS? Why isnt there one for TF2 then?

  • 1st barrage: 3 critical rockets

    2nd barrage: 1 critical rocket

    3rd barrage: No critical rockets :(

    Final Barrage: 1 critical rocket

  • is this in real time?

  • it is real game time, but the camera movement was added after demo was recorded.

  • This is my ideal Soldier battle map.

  • THAT MAP IS FUCKING HUUUUGE!!

    If I could I would make a REAL map out of that baby!!

    A Giant, GIANT map!! Now...

    I got it!! A SPACE MAP!!

    2 Space Ships collide at each other and fight! Intelligence, CP and Arena in that map!!!

    And even little jet-like star ships duking it out everywhere. Shooting, BAM BAM!!

  • Big f***ing map.

  • I made a cube with a volume filling entire hammer working area. A big playground for movement based script ideas - it takes almost half a minute for a rocket to travel from one end of the map to the other ;-)

  • duude you're frekin awsome!

  • 1:09 to the end

    Look a Crit rocket :D

  • 3d cube would have been cool, but like you said, trails make it hard to read.

  • GO GO GO! CHARGE!

    SIR! YES SIR!

  • Comment removed

  • AMAZING ! @_@ ! I hope that you'll do more of this !

  • 日本語で「ポーランド」と出て、びっくり。

    よく出来た動画です。

  • どうも有難うございます。:3

     私はポーランド日本情報工科大学の学生です。日本語はとてもおも­しろいです。

  • Very cool.

    (PS. It was worth the smoothing annoyance, it looks very nice.)

  • For the music you should've done the "Rocket Jump Waltz" :D

  • żółta ściana psuje efekt :P

  • I have a request. Do this in a completely black map with no light source and all crit rockets. It would be so beautiful :)

  • Amazing.

  • Z tymi botami to przesadzasz powoli D:

  • Shouldn't it be possible to make threedimensional shapes with this? Really cool anyhow

  • In a way it's already 3D since I'm putting them in a way so they will shoot in one plane. There could be a problem with making a line in the direction of the movement, because of the timing and/or bots being killed by their own rockets. Its possible to missalign them a bit so they can do it (did it for the ribbon rocket print mentioned in description), but these discrepancies are quite visible when rotating around the object.

  • Hello- 3 crits

    ポーランド- 1 crit

    Plug- 0 crits

    cube/spiral- 1crit Only five crit rockets were in this video.

  • 5 crits in 460 rockets

    From my calculations that makes 1,08% chance that a rocket will be critical, tf2wiki says it should be 2%. Maybe the sample size is too small or the number of rockets being lunched at once screws with the algorithm (since its pseudo random, when they shoot at the same time they get the same result from the rnd +some exceptions since it's not excatly the same time for all of them)? BTW with this many rockets at once you don't always get the sound. ;]

  • if you are on a kill streak the percent ramps up alot

  • yeh u do awsome videos dude ! keep going

  • this needs way moar views

  • AWESOME!

    you should make some kind of tutorial how you actually code that stuff :3

  • Wow.

  • CEWLLL

  • Woah EPIN!!!

  • u did a good jorb there!

  • That was beautiful.

  • hello :3

  • Hello :3

  • Awesome....lol "It took no time at all...like, 500 lines is all" XD

  • holy fuck

  • NICE VIDEO!!!!!1

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