I am so amazed, but I have a concern. As someone else commented, how would it handle buildings? Moreover, have you thought about vegetation, trees, birds? and most important clouds? rain? I know trees can be really tricky like in ArmA 2 lowering FPS.
I loved the effects you demonstrate in your other video with the sun and the mountains! It is SO REALISTIC!!!! If I want to understand your coding I must learn c++ only? Cause when you release this I will go nuts!
This is exactly what I have always been envisioning / wanting in a game of flight, space and planetary exploration. There is not any word to describe what I have seen in these videos other than utter perfection. This (as a gamer) is the most innovative piece of creativity I have ever witnessed. I cannot wait to be able to get my hands on this game.
@stevenazari I haven't tried it but I don't think so. Marshaling from managed to native environment should not be too much of an overhead. If XNA can do it, SlimDX should also.
Nicely animated however just out of my doubt, the pilot would die if he/she flies the way you've mentioned. If I'm not mistaken humans can't survive anything more than 50g (even to survive 50g is like superhuman) Don't you think there's something wrong? As acceleration the plane goes through is 51-52g
@AstroGirl1289 You are right, that is a good observation. However, this is an in progress sci-fi game, the displayed G's are felt by the ship, not necessarily the pilot. The ship could be either unmanned or it could have inertial dampeners in the final game.
And I am still halfway through the official XNA 2d game design tutorial.......... How long have you been learning XNA/C# to get to this stage? It's amazing.
Ermm.. why, why does it work so smoothly, even when the terrain is so.... detailed. My 2d recently started mario style game with bloom on barely have 60 fps, no idea what will happen later when/if i manage to finish it. My simple puny brain just cant understand this.
Hello! This is fantastic! The water shader from your planet rendering video is really nice. Are you going to release the shader. You also said you are porting this C++. Is this video c++ or xna? Probably the best graphics I seen on an xna game.
Amazing job! I even dedicated my first youtube comment to this. Are you going to release binary/source at some point? This made me think of Firefly the instant I saw it. Personally I program in C#, but I haven't had any experience with XNA yet. Maybe I should wish a XNA book for christmas :) Keep up the developement, you're doing great!
@ecimoo Thank you, it's a great honor to be worthy of someone's first comment :) I decided to try and make a commercial game out of this, therefore I will not publish the whole source code. However, I will post small parts of it on my blog.
Beautiful work man. Absolutely amazing. ( I did skip through parts of it though :D ) So I saw you said you're porting it to C++. I've also been inspired by Infinity and wanted to learn C# & XNA and then try my luck, but if you're moving away from that do you think I should learn C++ from the get-go? Also why are you porting your code?
@MrSean490 Thanks man. I am moving away from XNA mainly because it's tied to the XBox 360 and therefore to DirectX 9 and I don't want to wait until 2013 when the XBox 720 comes out which will support DirectX 11. I could have went for SlimDX in order to stick to C# but I always wanted a reason to grease up my C++ skills :)
@asilviu2008 Sweet. Do you think as I'm just starting out and haven't really dedicated much time at all apart from a bit of C# that I should start learning C++? Although I've never heard of SlimDX before, but I checked their website and it seems quite interesting hehe.
@MrSean490 You could learn C++ right away if you want but I think it's better to start with C# and XNA because you can see results much faster and that will motivate you to continue working. Many of the C# & XNA skills you gain will be a good foundation for learning C++ & DirectX later
Amazing, the possibilities of an engine like this are near infinite. I would like to offer my help with performance and stability testing if you ever need help with such, my rig's specifications are very high, for details please either PM me or Email. Keep up the good work!
@SounDemoNx2 Sure, thanks. For now I dropped all the code I wrote so far and I am half through porting it to C++ and DirectX 11 but I'll contact you when I will need some help with that. Thanks again.
Stunning. If you were to build a whole 'Elite 2 - Frontier' style game around this, it would be absolutely epic to play. Wow, I wish I had your skills!
also in your blog you should create a donate link, cause there is a posibility people might want to help you.
TakeDownGR 3 hours ago
I am so amazed, but I have a concern. As someone else commented, how would it handle buildings? Moreover, have you thought about vegetation, trees, birds? and most important clouds? rain? I know trees can be really tricky like in ArmA 2 lowering FPS.
I loved the effects you demonstrate in your other video with the sun and the mountains! It is SO REALISTIC!!!! If I want to understand your coding I must learn c++ only? Cause when you release this I will go nuts!
TakeDownGR 3 hours ago
you should make it to where your ship can go to the moon and other planets :)
darkscrypt 3 days ago
is this a PC sim?!
xraytwonine 5 days ago
This is exactly what I have always been envisioning / wanting in a game of flight, space and planetary exploration. There is not any word to describe what I have seen in these videos other than utter perfection. This (as a gamer) is the most innovative piece of creativity I have ever witnessed. I cannot wait to be able to get my hands on this game.
twotopsecret 1 week ago 2
yo I've been looking up some c# - dx11 solutions, is there a big performance hit when using the slimDX api?
stevenazari 1 week ago
@stevenazari I haven't tried it but I don't think so. Marshaling from managed to native environment should not be too much of an overhead. If XNA can do it, SlimDX should also.
asilviu2008 1 week ago
Really nice! What kind of hardware did you use to render this?
hobelinm 1 week ago
Nicely animated however just out of my doubt, the pilot would die if he/she flies the way you've mentioned. If I'm not mistaken humans can't survive anything more than 50g (even to survive 50g is like superhuman) Don't you think there's something wrong? As acceleration the plane goes through is 51-52g
AstroGirl1289 1 week ago
@AstroGirl1289 You are right, that is a good observation. However, this is an in progress sci-fi game, the displayed G's are felt by the ship, not necessarily the pilot. The ship could be either unmanned or it could have inertial dampeners in the final game.
asilviu2008 1 week ago
@asilviu2008 Lol My bad thn! I din't know its for game! I thought it's actual simulation :P
AstroGirl1289 1 week ago
@AstroGirl1289 ships not moving around the planet, planet is moving around the ship ;) ;)
still looks pretty great either way, I'll be happy to get something this good
stevenazari 1 week ago
Amazing
calvinmonkey 3 weeks ago
great job, beautiful graphics
Snakier 1 month ago
Also what compiler/writer do you use. I use visual studio 2010.
MusicMan1551 1 month ago
And I am still halfway through the official XNA 2d game design tutorial.......... How long have you been learning XNA/C# to get to this stage? It's amazing.
MusicMan1551 1 month ago
Ermm.. why, why does it work so smoothly, even when the terrain is so.... detailed. My 2d recently started mario style game with bloom on barely have 60 fps, no idea what will happen later when/if i manage to finish it. My simple puny brain just cant understand this.
So jealous :D
sunderrr 2 months ago
oh! also sorry for the bad english. I'm kind of in a rush, so I forgot a couple of words.
TechNwz 2 months ago
Hello! This is fantastic! The water shader from your planet rendering video is really nice. Are you going to release the shader. You also said you are porting this C++. Is this video c++ or xna? Probably the best graphics I seen on an xna game.
TechNwz 2 months ago
@TechNwz Thanks, the water shader code is a bit messy right now, maybe I will after some polishing. The version from video is writen in XNA 3.1
asilviu2008 2 months ago
@asilviu2008 How low does the fps go when using the shader?
TechNwz 2 months ago
Amazing job! I even dedicated my first youtube comment to this. Are you going to release binary/source at some point? This made me think of Firefly the instant I saw it. Personally I program in C#, but I haven't had any experience with XNA yet. Maybe I should wish a XNA book for christmas :) Keep up the developement, you're doing great!
ecimoo 2 months ago
@ecimoo Thank you, it's a great honor to be worthy of someone's first comment :) I decided to try and make a commercial game out of this, therefore I will not publish the whole source code. However, I will post small parts of it on my blog.
asilviu2008 2 months ago
@asilviu2008 Wow, great, count me in as a player! I'll follow your blog and watch for updates!
ecimoo 2 months ago
Comment removed
ecimoo 2 months ago
@ecimoo Wich book did you get? Is it good?
MrZombieBiscuit 1 month ago in playlist Mais vídeos de asilviu2008
I hit the like button twice.
mysibratus 2 months ago
Beautiful work man. Absolutely amazing. ( I did skip through parts of it though :D ) So I saw you said you're porting it to C++. I've also been inspired by Infinity and wanted to learn C# & XNA and then try my luck, but if you're moving away from that do you think I should learn C++ from the get-go? Also why are you porting your code?
At any rate, keep it up.
MrSean490 2 months ago
@MrSean490 Thanks man. I am moving away from XNA mainly because it's tied to the XBox 360 and therefore to DirectX 9 and I don't want to wait until 2013 when the XBox 720 comes out which will support DirectX 11. I could have went for SlimDX in order to stick to C# but I always wanted a reason to grease up my C++ skills :)
asilviu2008 2 months ago
@asilviu2008 Sweet. Do you think as I'm just starting out and haven't really dedicated much time at all apart from a bit of C# that I should start learning C++? Although I've never heard of SlimDX before, but I checked their website and it seems quite interesting hehe.
MrSean490 2 months ago
@MrSean490 You could learn C++ right away if you want but I think it's better to start with C# and XNA because you can see results much faster and that will motivate you to continue working. Many of the C# & XNA skills you gain will be a good foundation for learning C++ & DirectX later
asilviu2008 2 months ago
Amazing, the possibilities of an engine like this are near infinite. I would like to offer my help with performance and stability testing if you ever need help with such, my rig's specifications are very high, for details please either PM me or Email. Keep up the good work!
SounDemoNx2 2 months ago
@SounDemoNx2 Sure, thanks. For now I dropped all the code I wrote so far and I am half through porting it to C++ and DirectX 11 but I'll contact you when I will need some help with that. Thanks again.
asilviu2008 2 months ago
Good job! A lens flare on that sun would be nice...
Reminds me of "Infinity Universe" ;)
RudiMedia 3 months ago
@RudiMedia I know, I have been so inspired by infinity, I am struggling to stay original :)
asilviu2008 2 months ago
Stunning. If you were to build a whole 'Elite 2 - Frontier' style game around this, it would be absolutely epic to play. Wow, I wish I had your skills!
Retrosprites 3 months ago
this is truly amazing! great work
I77AGIC 3 months ago
Oh my GOD! :O
Absolutely amazing!
tedchirvasiu 3 months ago
Looks cool maybe have the camera turn and roll with the plane that way it feels like your actually flying.
tadmiral12 4 months ago
Friggin' cool! Can't wait to see that thing firing some nasty lazers ::- D.
axonnus 4 months ago