okay, i have 2 problems in the VMF posted on myaperturelabs... i just cant get that particle effect so i could see the funnel, and how to make that funnel go through portal?
Excellent work, just try to put a slow trigger push along the length of the funnel and, if possible, cancel out gravity within the funnel. Better yet, maybe direct gravity to the center of the funnel.
Still wishing I was as good as you, anyway, after I saw this video I tryed making one of these! Didint work out so well. I wish I knew how to make something thats creative that valve didint make, by that I ment make something out of just plain props, like you do! Your awesome!
You see, what I'm curious about is how you move things to the portals. Is there some default like !player? That wouldn't make sense because of portal IDs, but still...
@NawnExistent it could be something like !portal1 for blue and !portal2 for red because portal 1 and portal 2 is what they are referred to. ill test it later today and post on here if it works.
@NawnExistent !activator sets it to the portal that you placed on the portal detector. I also tried portal2 as a variant of !portal2 but it still doesn't parent it to either of the portals. Any other Ideas?
@reepblue OH MAH GAWD! Nice work. If you'd remove the black walls and put a panel at the wall with a cube on it, you have the simplest map ever. DARNIT I CAN'T EVEN MAKE SUCH A MAP DUE TO HAMMER MALFUNCTIONING! 3D Shaded Textured Polygons doesn't work, and neither does the rest of the camera modes. I can't see the boxes I'm making, and I am using the camera in the boxes' direction. Yes, I have CREATED THE OBJECT. Could you please PM me with some help :S?
Only Gravity Machine!!!
BLANKNOTING 2 weeks ago
prefab plz?
sethfirethornw101 1 month ago
SDK Tools for source engine. google it or find it on steam. allows you to make objects and maps
nerfmodworks 4 months ago
And how do i get this wonderful program? :)
gam3n3rd3000 4 months ago
you know how i can open/get hammer?
avengerangel1 6 months ago
Comment removed
avengerangel1 6 months ago
@TheMusicMan920 its a map making program that you... idk i think you program things make new skins for etenities and stuff.
Devilscoffie 7 months ago
@Devilscoffie you also program a storyline for your game
Devilscoffie 7 months ago
@ugniusz09 jesus. Yes, you need steam to get source sdk, which includes hammer, which you can map with.
casdfdfsdfds 10 months ago
1. that texture is rubbish on the funnle
2. apart from that it brilliant
3. but try to improve the texture
out of all 9.5/10
good work
TheToby505 10 months ago
Comment removed
Habzs 9 months ago
@Habzs im just saying i dident mean to offend u :(
TheToby505 9 months ago
no wonder how you ported portal 2 stuff into portal 1! :D
LuiDeca 1 year ago
''The player moves slower then the box''
When you enter a portal , you slowed down
tommihahmo 1 year ago
You are tha best!
FunnyFilmsStudio 1 year ago
OR, you could pop a portal near the door, carry the cube, and place it on.
ThePivotRPG 1 year ago
okay, i have 2 problems in the VMF posted on myaperturelabs... i just cant get that particle effect so i could see the funnel, and how to make that funnel go through portal?
FinnishGuy101 1 year ago
amazin effect =D see my last video, I fix your excursion funnel problem :D
sasukedll7170 1 year ago
Is this gonna be in blue portals?
cda2369 1 year ago
where can I download
Gameboy671 1 year ago
I created my own excursion funnel map
PD: I do not speak english xD
sasukedll7170 1 year ago
is the light a particle effect or a texture?
OwnageFish 1 year ago
dude, you are BEAST, you gotta like, edit the portal ingame map editor for this! that would be the BEST!
OverlyAmused 1 year ago
nice 1!
FinnishGuy101 1 year ago
Excellent work, just try to put a slow trigger push along the length of the funnel and, if possible, cancel out gravity within the funnel. Better yet, maybe direct gravity to the center of the funnel.
jord8851 1 year ago
You use so water effect you made, didn't you?
SwanArt1 1 year ago
Is that some sort of trigger_push junk? If not then how the hell could u make that?
OwnageFish 1 year ago
@OwnageFish Its pretty much a mess. Working on a new version.
reepblue 1 year ago
@reepblue this is awesome
Plavie22 1 year ago
Comment removed
ApertureAce 1 year ago
Still wishing I was as good as you, anyway, after I saw this video I tryed making one of these! Didint work out so well. I wish I knew how to make something thats creative that valve didint make, by that I ment make something out of just plain props, like you do! Your awesome!
cda2369 1 year ago
@cda2369 Uhm... Valve did make the Excursion funnel.
ApertureAce 1 year ago
@ApertureAce I know, but he just made it out of props and stuff like that, I wanna be able 2 do that!
cda2369 1 year ago
Wow man :D that is so cool - Do you make this in a prefab? or is it private use only? xD
2009MachineGun 1 year ago
You did what Valve has done in 3 years. Nice job!
nanutek 1 year ago
You should put some Portal 2 Releated things into your mod, Blue Portals :) ;) .. It really looks cool and we will have some fun with these things :D
AlienHalfLife 1 year ago
This is the closest remake till date, yet.
MagnitudePerson 1 year ago
I have only seen three of your videos and I'm already amazed by your work!
Costerguy1234556 1 year ago
THIS IS FULL OF WIN!
Ihaveapsp 1 year ago
These are great, but this doesn't look like the Excursion Funnel. Awesome job, though!
nerfman100 1 year ago
You see, what I'm curious about is how you move things to the portals. Is there some default like !player? That wouldn't make sense because of portal IDs, but still...
NawnExistent 1 year ago
@NawnExistent it could be something like !portal1 for blue and !portal2 for red because portal 1 and portal 2 is what they are referred to. ill test it later today and post on here if it works.
itatchiuser 1 year ago
@itatchiuser I'm thinking it may be a portal detector entity and !activator, with that shit going onto !activator with SetParent?
NawnExistent 1 year ago
@NawnExistent Yeah ill test that too. If you can parent things with portals then I dont know how because I just tried it with !portal1.
itatchiuser 1 year ago
@itatchiuser HAH! I figured it out, indefinitely. Quite simple actually, but lucky it works that way :D
NawnExistent 1 year ago
@NawnExistent !activator sets it to the portal that you placed on the portal detector. I also tried portal2 as a variant of !portal2 but it still doesn't parent it to either of the portals. Any other Ideas?
itatchiuser 1 year ago
@itatchiuser I'm thinking he might have put the portal detectors over all the walls? :P
That would certainly work!
Have it activate with another one over the first funnel.
NawnExistent 1 year ago
how did you make it go trough the portals?
Terabytekit 1 year ago
@Terabytekit I was wondering that too? Is some advanced trick or are we just noobs?
itatchiuser 1 year ago
please give link to the awesome trackter beam!
Dechristian3 1 year ago
Genius.
nat225 1 year ago
I have one too! I don't have you problem...But easy to get outside.
chantszkinken20 1 year ago
can you fix the speed problem?
otherwise...
OH MAH GOOOOD!
DemonEyeOfFire 1 year ago
@DemonEyeOfFire The speed problem is caused by the entities being bugged by Portals.
reepblue 1 year ago 5
@reepblue :(
DemonEyeOfFire 1 year ago
@reepblue IS that fixable?
MagnitudePerson 1 year ago
@reepblue OH MAH GAWD! Nice work. If you'd remove the black walls and put a panel at the wall with a cube on it, you have the simplest map ever. DARNIT I CAN'T EVEN MAKE SUCH A MAP DUE TO HAMMER MALFUNCTIONING! 3D Shaded Textured Polygons doesn't work, and neither does the rest of the camera modes. I can't see the boxes I'm making, and I am using the camera in the boxes' direction. Yes, I have CREATED THE OBJECT. Could you please PM me with some help :S?
tibbert1234 10 months ago
Cool!! You should work with the people who made portal! :O
kort77876 1 year ago
Amazing. Great work! It fascinates me seeing how Portal 2 elements are being revised to be included into Portal passing the engine barrier.
Lan1324 1 year ago
I see your useing my old skin for my cube, do you want my final version? -grabbin pills?
GamerFollower 1 year ago
@GamerFollower Actually, they are Colossal's. Lemme see anyway. :)
reepblue 1 year ago
@reepblue oh lol, it looked like my old one. ill PM you
GamerFollower 1 year ago
Sticky pants.
ColossalSoft 1 year ago