Yeah, this version was one of the first Agents I made using neuro-evolution. It somehow found out that jumping was the best and fastest way to avoid enemies.
My final version, which doesn't jump as much, can be found under my other videos:
@kiyotewolf No, it's an Artificial Intelligence design to take in all the factors such as potion of enemies and platform and finds the fastest way to get to the right side of the screen.
code.google.com/p/emapf-starcraft-ai/downloads/list
tws220584 5 months ago
would you be willing to share the source code of your genetic algorithm?
primalmaster2 6 months ago
@primalmaster2
I'm not sure where I have the source code right now, but I have another project where I use Genetic Algorithm for StarCraft AI:
code.google.com/p/emapf-starcraft-ai/downloads/list
tws220584 5 months ago
Yeah, this version was one of the first Agents I made using neuro-evolution. It somehow found out that jumping was the best and fastest way to avoid enemies.
My final version, which doesn't jump as much, can be found under my other videos:
tws220584 1 year ago
<.< i'm sorry,.. but that looks like a whole bunch of dumb luck there.. nothing more..
kiyotewolf 1 year ago
@kiyotewolf No, it's an Artificial Intelligence design to take in all the factors such as potion of enemies and platform and finds the fastest way to get to the right side of the screen.
petertwnsnd 7 months ago
Nice! Now THAT'S a good video.
politowic 2 years ago