The Acorn version was the best, even better than the arcade machine. It's probably your video capture or youtube the framerate was a lot better than that, its was smooth as silk.
Wow, I've not seen this for a while. It brings back some memories.
Indeed it was as smooth as silk. I even knocked out the Acorn Engineers in Cambridge with this one. "You're writing to the screen ram directly!" one said to me. "Er yeah" I replied.
It beat the lot of 'em IMO. Amiga included.
The frame judder is because PC screens don't run at 50hz
Wasn't really an amiga conversion. Almost completely re-written save for logic. I know. I did it!
Was really great of you to help port those 16-bit classics over to the Acorn. I spoke to Nigel Little once too, he told me you used 16 Colour mode (13 right?) because 256 (Mode 15 I think) was too slow. Still some other developers got by with it.
In fact these games were usually mode 9 screens, which were 320 pixels across with 16 colours. Mode 15 was a 640 pixel 256 colour mode. Scrolling 16 colour screens used less cpu time because one only had to scroll half the screen memory. On later hardware it wouldn't have be a problem but we tried to keep our games at full speed on the slower A310/A3000 series etc. Some games we did, were in 256 colour mode, when speed wasn't as important.
I remember I wasn't very happy about the Amiga versions still looking better than the Acorn conversion (me being a snob I guess), but I did accept the Amiga offered 32,64 and 128 colour modes.
Matt Furness right? He did that Music Module for your games, I couldn't help but poke around, excuse me!
Incidently Nigel Little was programming mobile phone games in JAVA last time I heard, a friend of mine actually went for an interview with that company and he was one of the interviewees.
music is ported from Amiga! Looks OK but lacks overscan of the amiga version. Played around with soundtracker on the acorn - sound quality wasn't great...
Hey Shaun hats off to you.
At this time why didn't you use the overscan ?
Lack of infos about the VIDC to create one, or was it because it would have taken too many cycles and you wanted to stay in the VBL ?
Thanks.
Archimedes75009 1 year ago
Wow that was a retro experience... I wish Acorn hadn't sunk...
Alexfromherts 2 years ago
Acorn sunk?
Pablos544 2 years ago
One of the most fun Acorn games, and the best version of Pacman ever. I loved JUNGLEMANIA
borgirdummu 2 years ago
i hate to say but the c64 version had better music
garth1288 3 years ago
The Acorn version was the best, even better than the arcade machine. It's probably your video capture or youtube the framerate was a lot better than that, its was smooth as silk.
dcikaruga 3 years ago 2
This is a straight conversion from the Amiga version, only lacking the Overscan mode from the Amiga version. Very good conversion though!
Ahle2 3 years ago
Wow, I've not seen this for a while. It brings back some memories.
Indeed it was as smooth as silk. I even knocked out the Acorn Engineers in Cambridge with this one. "You're writing to the screen ram directly!" one said to me. "Er yeah" I replied.
It beat the lot of 'em IMO. Amiga included.
The frame judder is because PC screens don't run at 50hz
Wasn't really an amiga conversion. Almost completely re-written save for logic. I know. I did it!
Regards,
Shaun Hollingworth
shaunhw 3 years ago 12
I remember you Shaun, from Krisalis software!!!
Was really great of you to help port those 16-bit classics over to the Acorn. I spoke to Nigel Little once too, he told me you used 16 Colour mode (13 right?) because 256 (Mode 15 I think) was too slow. Still some other developers got by with it.
dcikaruga 3 years ago
Indeed, Krisalis it was.
In fact these games were usually mode 9 screens, which were 320 pixels across with 16 colours. Mode 15 was a 640 pixel 256 colour mode. Scrolling 16 colour screens used less cpu time because one only had to scroll half the screen memory. On later hardware it wouldn't have be a problem but we tried to keep our games at full speed on the slower A310/A3000 series etc. Some games we did, were in 256 colour mode, when speed wasn't as important.
Regards,
Shaun
shaunhw 3 years ago
I remember I wasn't very happy about the Amiga versions still looking better than the Acorn conversion (me being a snob I guess), but I did accept the Amiga offered 32,64 and 128 colour modes.
Matt Furness right? He did that Music Module for your games, I couldn't help but poke around, excuse me!
Incidently Nigel Little was programming mobile phone games in JAVA last time I heard, a friend of mine actually went for an interview with that company and he was one of the interviewees.
dcikaruga 3 years ago
music is ported from Amiga! Looks OK but lacks overscan of the amiga version. Played around with soundtracker on the acorn - sound quality wasn't great...
kimosaaaabe 3 years ago 2
@kimosaaaabe
It's true the 1st Archimedes had a too powerful filter... You could remove it easily and get the true sound from the VIDC.
Archimedes75009 1 year ago
Yes the VIDC was the video controler but also the sound chip, capable of 8 voices. Unfortunately, it took quite a lot of processing power in use ...
Another chip created by Acorn ingeneers', not a re use from another brand... so hats off to them !
Clive0075 4 years ago
Quality! The music on the Acorn really was something.
BigChiefMullet 4 years ago
Jesus christ man! I have not played that game since high school! :-)
SegaMegadriveMic 4 years ago