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From: PsyStarcraft
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  • This is how I wish to die.

  • damn even on creep

  • this also happens to zealots i believe

  • @kajsilud er i dont think zealots have the advantage of herio... i mean stim packs...

  • This was fixed in an eventual patch, right?

  • @RelVleDy No, sadly. Hence why ultras are very seldom used competitively.They will also not attack units in front of them if they have a zerging in between them and their target, despite having enough range (they have 2 range, not melee range) to attack over them.

  • Alright why is a video called 'top 7 athletes NOT to sleep with ... besides Tiger Woods!' on top by suggestions

  • I didn't see the bug at first.

    That is unfortunate

  • speedlings: dude wtf...

    

  • Why I only send Ultralisks in two-pronged attacks unless Portoss has a lot of sentries. It would be cool if Ultralisks could attack while moving, they'd be like marine lawnmowers.

  • its not a bug. units have to stop to attack. u got to lead the target with melee and send the unit ahead of the enemy

  • @verkesh88 Yes it is. The unit shouldn't stop to attack unless it really CAN attack the unit.

  • Comment removed

  • Animation didn't finish in time for the damage to actually land.

  • Its not a bug. The Ultra "misses", just like in wc3 engine.

  • @TimePlusTide Ohhh, that makes sense...

    Except I don't know if that's much of a bug. I've seen just about every unit but marines do that multiple times.

    I think it's more odd that it kept up with a stimmed marine off-creep.

  • ultras have the same speed as un-upgrade lings so this is to no surprise to me its on creep

  • how is this a bug? this ultra's walking on creep, every zerg unit moves faster on creep...

  • @armaniac661 But from 1:00 to 1:11, the Ultralisk was basically keeping up with a stimmed marine, something it can't do even on creep. I think that was the problem. :-/

  • @RikoZerame o, didn't pay attention to that at the beginning. yeah, you're right, that is kinda odd...

  • @armaniac661 ...Maybe it's a stimmed Ultra? O_o I'm glad I play Zerg...

  • cat and mouse???

  • There is no bug, it sjust the way that it works on friendly units. Try it on hostile units, and it wont work. Its the same with colossus. For friendly units it does damage at the end of the animation, while for hostiles it deals damage at the start. You can see this best with a colossus. Thimb this up so people dont waste time.

  • @Zebiekistis actually, it works just the same on enemies. mine did this while chasing a probe off-creep in a match a couple days ago. it's bullshit.

  • I fail to see the bug with an ultra that's clearly hitting the target.. And any dope would notice you moving the marine closer to the ultra everytime it got away

  • @Gnomeslayer778 The bug is the Ultralisk doing the attack animation and the other units taking no damage.

  • lol its the same bug with stalker

    

  • what bug?

  • the bug is that big thing chasing down those smaller things...

  • Where is the bug?!?!

  • Do it OFFCREEP!

  • Shoulda done it with a speedling

    

  • Not a bug at all.

  • Not a bug at all

  • Oh no. Ultralisks are sooo OP! Unless a Terran player would be sensible enough to form a bioball... or get stims... or not try and kite a tier 3 infantry-killer with a tier 1 unit without firing support.

  • @TacoMonkie You realize that even tho it's a tier 3 unit, terran marines will still roflcake Ultras o.O' theres nothing marines can't roflcake..

  • @Gnomeslayer778 siegetanks with something between them and the marines man. Like, 4 marauders, or a bunker, or a cliff, or say a thor, or maybe some brush with a xelnaga.

  • @MrSoychi Marines will still ROFLCAKE that... How you ask? o.O' Well quite simply put, if you dont have atleast 3 medivacs with your marines and your marines dont have stim and combat shield then your a crappy player. What you do is, you stim you marines, run right up to the tanks so they cant hit u, u aim anything that can still hit ur marines, then focus fire the tank when it starts to unsiege.. I know your probs gonna say "But what if theres multiple?" Then split your marines up! :D

  • Marauder: "Stimpack, you jelly?"

    Ultra: "FUUUUUUUUUUUUUUUUUUUUUUUUUUUU­UUUUUUUU"

  • Run, forest! Run!

    Marine: I'm running my a** of in this chicken *bleep* suit!"

    Ultralisk: RAWRRRRRRRRRR@!!!!!!

  • what's with these dots in the middle of the lines?

  • why is it a bug?! don't you think it's a hint to fight ultralisk? it doesn't have to be almighty killing machine.

  • *slash* *slash* GO GO GO@@!!!

  • uhhhh what am i watching here? looking at a weak ultra?

  • ALIENS VS. NINJA ADVERTISMENT = WIN

  • ultra need a little range buff, they are just a joke right know

    maybe 1,5 range or 2 range

    something like that

  • I don't think this is a bug. The single player challenge "Tactical Command" actually suggests you employ this.

  • "IT'S GO--" *slice*

  • PEOPLE

    WE NEED TO HUG THESE POOR SAD HUG DEPRIVED ULTRAS

    :[

  • @soapandwafflesrule you hug him O.o and then tell us if you finished like the marine from 1:07

    or talk with an immortal... he can hug him at least 10 times :X

  • es ist kein bug weil die klingen den marine nicht mehr treffen

  • "It's GO T-" ... falls into pieces

  • I dont see how this matters. Try doing it with an ultralisk that is an enemy, so that the splash will hit the marine

  • @NeoNoggie I agree

  • 0.7 marine: HELP ME HELP ME!!!!! maroder: i cant hear u...

  • -_- Zerg just run faster on creep

  • LOL

  • WAT

    that is all.

  • It's fairly obvious that this isn't a bug. Look at the graphic for the Ultralisk attack. I'd call it a bug if it was able to hit things outside of the claw range of motion.

  • @Lieueil It is a bug, if a unit is close enough to trigger the attack animation, it should take damage.

  • It is like thisb ecause,the range where the ultra lisk hits was int he middle, now they placed it to the front so this should be fixed.

  • They should make an version of the ultralisk that shoots

  • ANKLE BREAKERS

  • lol

    

  • only if ultras can attack on the move

  • WTF was the idea here, cuss i didn't get it?

  • @helldrake77777 Ultras run out of range before they can complete the attack animation, thus doing no dmg. Though usually most SC units automatically complete their attack even if they get out of range, so I guess this is a bug (probably contrary to what I said a lot earlier). It's like getting a yamato to charge and even if the target goes out of range the yamato will still hit since it was already qued.

  • @IneedaYTaccount thanks dude, the way you said it was a lot clearer than the video :)

  • that marauder is like "aaaaaAAAAAAAAAAHHH"

  • It's a bug? The unit moves out of the Ultra's swing before the swing finishes, so the swing doesn't do any damage (because the swing doesn't finish). Sounds realistic to me.

  • @CysoteDokgo aw yup cos this game is soooooo all about realism

  • @CysoteDokgo

    If the game was realistic the ultra wouldn't stop to swing, it could just crush the marine with its foot. And the ultras are a lot bigger than that in lore.

  • This was the most depressing video i've seen in awhile :(

  • 0:58 It's go t...

  • Hay bata bata swing bata bata swing and a miss

  • what's the bug here, i can't tell

  • @heavytrike isnt it pretty obvious the ultra is taking ages to kill a single bio unit?

  • @PeRs0nQ sarcasm bro...

  • @ozme8053 tbh some people are that dumb..,

  • the ultra just wants to hug :(

  • It's go - *evisceration* 0:55

  • @Falloutkiller1 Gosh, I had it before me and you put the right time... Thumb up for you.

    It's go... *zwitzh*

    Even funnier if you like AskJoshy's commentaries...

  • 0:28 "Yakkity Sax" (Benny Hill theme) anyone?

  • 14 Ultralisks disliked this video

  • Ultra:I WANT A HUG

    Marauder:Shit....

    Marine:Armed an rea-damn....

  • wow just...wow.

  • Haha the Ultra wants to hug but everybody just runs away.... poor ultra :(

  • @BigGoffer lol. Edward Scissorhands?

  • @BigGoffer You just made my day even though this is 5 mounths ago xD

  • @BigGoffer 0:56 is precisely what happens if you let it hug you.

  • Ultra: i have four legs, how is this two legged guy wearing 10 tons of armour outrunning me?

  • In Warcraft 3 units had a thing called a "backswing" which was the amount of time it takes for it to begin an attack and then to actually land the attack. Every unit has a backswing but fat units like the ultra prob have a high backswing time

  • thats how you do that terra mission ^^ 1 ghost and 1 marine^^

  • Ultra : WHY U LITTLE

  • @Tlovhak Homer Simpson?

  • stalkers can blink away from certain projectiles.

  • Anyone else think the marauder was yelling CRAPCRAPCRAPCRAPCRAP

  • This happens with many other units, including the zealot and dark templar even chargelots.

  • There should be an achievement: "With one single Ultralisk, kill one single marauder. ( 1000 pts )"

  • @TheDeadmoo5 ROFL.

  • Ultras are so useless what other tier 3 unit cant attack air in any other race? so gay and they either get focused down so fast or they are two clumsy to be effective

  • @TheMossad921 Colossi can't attack air either. Ultras are a nice unit, but suffer greatly from being melee and the bugs that come with it.

  • Comment removed

  • this isn't a bug. you have to think the attack is applied during a certain point in the attack animation, since he can't complete it he can't do damage and continues chasing. the attack isn't instant damage. ultras can't fight moving targets too well. because of there long attack animation.

  • Fail x*D

  • achiles and the turtle anyone?

  • Lol like the doom quake series circle moving XD

  • now imagine that and no creep -_-

  • Poor ultra... He's dinner is so scared of him...

  • Thats a lot of scratch on that marine's butt before he died..

  • LOL ultralisk is like:

    "WTH? I'm slicing him up and he just keeps running!"

  • LOL "Run forrest! RUUUN!!!"

  • @Pinoylegend707 RUN FORREST THE ULTRALISK IS RIGHT BEHIND YOU

  • Can someone explain to me why this is so big of a deal?

  • @Animostas

    Uh, because an ultralisk chasing someone is actually executing an attack but not doing any damage.

  • @Animostas 2 marines > 1 ultra is the problem, you try to kill 1 marines while the other one kills you.

  • It happens because the attack is an AOE at the point of which the ultralisk attacks, and because the unit escapes the AOE range, it isn't affected. Regardless of it being the target of the attack, the swing timer is enough time for the unit to escape the aoe. I believe this has been fixed, though my brief time in the beta did not use many ultras.

  • That's scary. I would be crying so much if I was being chased by that!

  • @saxoman1 well, for a while at least. a moment later you'll start thinking "still being harassed by that damn critter *sigh*".

  • you know how to fix this? make them attack while moving.

    that easy, don't need a range fix or anything, just attack while moving.

  • yes you are right they aren't armored and yes you are right in that both are completely useless, I have used them both in-game and I can say that for the price it costs to make them, there is no reason as to why you would build them over other units.

  • almost as bad as Archons

  • @AncestralViews Archons are way, way superior to Ultralisks. It's not even a contest.

  • @Pinworm4 Archons are only superior against zerglings and... that's about it, so if your opponent is going mass zerglings be sure to build archons! Ultras at least act as good meat shields and are a huge distraction!

  • @AncestralViews Good meat shields? Is that a joke? Is this that trolling thing I hear so much about? Archons have a bit less shield, but they aren't listed as armored and as such damage to them is generally way lower, than against ultralisks. And let's not even compare the costs of each. Also, I'm only 90% sure archons aren't armored. If I'm wrong on that, but I don't think I am, let's just agree both are entirely useless.

  • ive had a yamato cannon shoot a void ray, the void ray goes into the darkness as soon as the yamato shot, and the missile just missed and overshot till it left the screen

  • i think its alright cos it just adds more realism

  • @krayzie769 In my opinion, in a game like this, such realism should be sacrificed for the sake of the gameplay.

  • @krayzie769 wow.... not really, the blades are lik 20 feet, thats kinda long

  • they are planning on buffing ultralisks next patch. cant wait ^^

  • lol that slow mother fucker on creep too

  • I see!

    I think the Ultras attack is physics based the claws need to hit.

    Though at the same time the Ultra pauses to attack.

    So in the time of the slight pause the marine is able to move out of range.

  • Try it with a herd of speedlings, the ultra goes mad (research the ultra upgrades)

  • add Benny Hill song!

  • It's not really a bug, just bad design; the attack animation is too long and allows an enemy unit to move out of range while the attack is being preformed. I do hope it is changed as well.

  • Ultralisk is the worst unit ever...worse then Thor. ^^

  • Ultras suck even more now! :)

  • i guess u need those zerglings to the the surrounding then

  • infestor fu gal + ultrakisks is gg cleave fest though

  • i think its part of the ai to actually get as many possible hits

  • Rofl that marauder is like a fat dude running away from a monster...

    o wai-

  • What's happening is that the ultalisks attack does damage after the animation, the ultralisk stops for a split second to do the animation, and by that time the other unit is to far away for it to get hit.

    definitely needs a fix.

  • Ultras are not designed to chase down infantry.... That and the animation clearly shows him missing. What's the bug? That because it's a tier 3 unit it should be able to magically kill anything with telekinesis?

  • @shadysuspect82 : "The animation showing him missing" is part of the problem, not an indication that there isn't a problem.

    The ultra on creep is faster than the marauder it's chasing, but unable to damage it.

    Are you the kind of person who instinctively aligns with the status quo however absurd it is, so as not to be appear to be 'whining'? People like that suck.

  • kinda makes sense, no? If you manage to slip out of the space where the "scissors" actually connect, you are not really getting hurt...

  • @MiZiGe And marines aren't 100% accurate with bullets, melee units could knock the gun out of the hands of units, melee could jump on top of tanks and not be shot at....but at a certain point we just say they hit and do damage instead of trying for realism.

  • The gitch is : theunit that ultras is attacking isnt hurt by the strike, they simply run out of range, thumbs upp if you agree that its need a patch!

  • @TheBeeFart marines should be fast than ultras.. good micro = ulltras demise. Keep it in my opinion

  • @TheBeeFart  you are fucking stupid.

  • @DisforDubby lol? why? cuz your dads an alcoholic? QQ somewhere else

  • @TheBeeFart Not really, if it runs out of range before the attack is finished then no damage should be taken and if you recall the ultralisk is already very powerful and those units have no time to return fire in other words ultra will eventually win even if they are a tad bit faster

  • @JonathanTopping Ulras are very powerful? ROFL thumbs up for such a hilarious joke!

  • @Dyz7 I refer to its massive armor and splash damage along with borrow. Add some micro and they are a formidable mixture into the zerg army

  • @JonathanTopping Producing roaches for tanking and banelings for splashis a much better use for your resources. Plus you can use the extra gas to build mutas and/or infestors. Ultras get kited to oblivion because of how slow they are; their splash damage sucks thanks to the recent nerf; "borrow" micro is very situational and only works once, if at all, on intelligent players. Hell, Zerg T3 in general is terrible because of how slow and easily counterable the units are.

  • @Dyz7 Ultras are useful against sentry/stalker/colossi though. They may be far off in tech but their pretty good. They stomp forcefields and rip through stalkers. Probably can't handle them totally alone since they might be able to kite a bit, but with a bit of roach/zergling support they are formidable. (I dunno what I can use them for against terran since lings are good against marauders, tanks, thors, and vikings if they land)

  • @IneedaYTaccount You usually don't see ultras against Toss because by the time they come out the Toss has 2-3 robo facilities up and can pump out immortals.

  • @Dyz7 Hmm you're right there. Thinking through this when he pumps out immorts it seems like you're gonna end up transitioning to roach/hydra/corrupter since he would prolly get zealots with immorts and banes won't do much if there's a colossi mixed in the back.

  • @Dyz7 But the high armor value is helpful when in combat most players focus them down and that gives your more damaging units time to attack.

  • @JonathanTopping The high armor is only good for units that do fast, low damage, like marines. Marauders and immortals, on the other hand, shred the ultralisk. In fact, a 3 attack marauder cancels out an ultralisk's armor. Roaches are much better for tanking because they are cheaper, very resistant to splash, and cannot be focused as easily. Plus they can heal really fast after every battle.

  • @Dyz7 To be honesty it really depends on play style, For me I keep other people on tier 1 units so the ultralisk always proves useful to me most the time I accompany them with the corrupors which also are useful due to the corruption spell on heavy units also they fight off any air that the enemy has trained. Roaches can be lifted up by the phoenix's gravitation lift ability making them worthless against protross also I find that ulralisk are good at braking the front gate of the terrain.

  • wow Ultras now suck even more

  • that marauder is like "GET ME THE HELL OUTTA HERE!!!!!!"

  • lol marauder got literally sliced in half :D

  • This is the same as the colossus not doing damage when it doesn't finish it's attack even if it looks like the lasers hit the targets. This bug only occurs on friendly targets for colossi, though I am not sure if it is the same for the ultralisks.

    Basically, what happens here is the marine/marauder is able to run away faster than the ultra can finish its attack animation.

  • Psy, me and a buddy of mine were wondering on how to get to the map editor, we have looked everywhere. Can you help?

  • dudes, dead animation of those marines and marauders under ULTRALISK is AWESOME!!!!!!!

  • still sad.

  • i dont know if some one else did this observation, but ultras is something what zerg have to rely on in late games.

    u have to beat ur opponent economicaly or in timing.

    elseway there will be 200supplyforces and zerg will loose, because all his units are lowhp and/or slow and there are no kickass units wich can provide low/midgame units with support, or make a difference with support of this units, like thor and colosses do.

  • @ILoveSoImAlive bullshit ive never seen a pro use ultras in lategame and ive never used them myself

  • @Antarayan Late game units are good...not to get them in a mass number ..but to use them for specific roles