thank alot my entire render screen kept going completely black until i reffered to your tutorial. ( didn't know you hit vect. button in render layers ) anways you get 5 stars from me
um just realised I was talking about a completely different thing, lol.
But yeh what I meant had nothing to do with vector blur/motion blur
I meant like in fps games when your sniping you see some areas are blurred slightly...
I don't know what game your makingbut say if it where an ranger then the camera may go into first person and blurr the edges out leaving the player focused on the center.
da proxima vez sai da caxa de papelao pra fazer tutorial
HARDSTYLE KING SHUFFLER
diogomoraes1 2 years ago
Dude this helps a lot, now I don't have to wait years for Motion Blur Calculation. Keep up the good work!
RontheHybrid 2 years ago
thank alot my entire render screen kept going completely black until i reffered to your tutorial. ( didn't know you hit vect. button in render layers ) anways you get 5 stars from me
WAMbreaker 3 years ago
Thanx, this will really help with my new game i am developing.
McBainMwa 3 years ago
I don't think the composite nodes work for game engine. I think its Blender Internal specific. :/
I would double check that to make sure!
MysticDuder 3 years ago
Yea, now that i have tried, i dont think it does work in the GE
McBainMwa 3 years ago
there is a way to activate it......... but i dont know how. I am thinking twice on using it anyway.
McBainMwa 3 years ago
mc bain- you could do it via scripting...
it would not be a real vector blur but more of an blurred transparency image...
I would set it as a screen flash
hale992 3 years ago
What do you mean?
McBainMwa 3 years ago
um just realised I was talking about a completely different thing, lol.
But yeh what I meant had nothing to do with vector blur/motion blur
I meant like in fps games when your sniping you see some areas are blurred slightly...
I don't know what game your makingbut say if it where an ranger then the camera may go into first person and blurr the edges out leaving the player focused on the center.
hale992 3 years ago
Yes - i am making an fps
McBainMwa 3 years ago
in that case then I would use it for sniper zoom or when you've been hit (like tunnel vision, except the edges aren't black)
Should be easy to make:
Just an alpha map with blurred transparent edges going nearly to the center.
hale992 3 years ago
very helpful thanks
Bobfreestudios 3 years ago
very jumpy
getjoenow 4 years ago
good tut thx : )
demon824 4 years ago
nice ... very nice and usefull tutorials ...
phnxrzn2007 4 years ago