Added: 2 years ago
From: nvidiacuda
Views: 10,686
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  • i cant wait to see klipin disappear in games. I just hate it wen the underarm gos in to the upper arm or clods klip together. makes the carakters look so stiff

  • @croccofanto No-clipping will never fully disappear. Internal + external collision is incredibly time consuming to get accurate, especially in real-time.

  • @trecool9992 yea i know but atleast the rely ugly ones will get better. In fight night when arms go thrue echuder (no idea how that spells) or under arms and forearms collide. Thats just wrong.

  • I think I saw something very similar from somekind of Mafia 2 video...

  • what did u use to do this?

  • So, this will works with OpenGL?

  • CUDA, its a feature of NVIDIA graphics cards which they're using to accelerate physics simulation

  • wow, looks very good! How did you do it?!

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