i cant wait to see klipin disappear in games. I just hate it wen the underarm gos in to the upper arm or clods klip together. makes the carakters look so stiff
@croccofanto No-clipping will never fully disappear. Internal + external collision is incredibly time consuming to get accurate, especially in real-time.
@trecool9992 yea i know but atleast the rely ugly ones will get better. In fight night when arms go thrue echuder (no idea how that spells) or under arms and forearms collide. Thats just wrong.
i cant wait to see klipin disappear in games. I just hate it wen the underarm gos in to the upper arm or clods klip together. makes the carakters look so stiff
croccofanto 1 year ago
@croccofanto No-clipping will never fully disappear. Internal + external collision is incredibly time consuming to get accurate, especially in real-time.
trecool9992 1 year ago
@trecool9992 yea i know but atleast the rely ugly ones will get better. In fight night when arms go thrue echuder (no idea how that spells) or under arms and forearms collide. Thats just wrong.
croccofanto 1 year ago
I think I saw something very similar from somekind of Mafia 2 video...
dkthemovie 1 year ago
what did u use to do this?
Maikkeru 1 year ago
So, this will works with OpenGL?
webnull 1 year ago
CUDA, its a feature of NVIDIA graphics cards which they're using to accelerate physics simulation
MrRogeK 2 years ago
wow, looks very good! How did you do it?!
RatmanXX 2 years ago