Added: 4 months ago
From: blazer30uk
Views: 1,786
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  • Ai lav ju!!!! Really thanks!!!

  • my folder game doest have the script folder

  • @123teixeira123  Can you help me?

  • Awesome video man. I do have one question though. I did exactly the same steps as you for creating the material, but when I put my vehicle in a test scene (Forest sample), I get the Replace Me things, and they're illuminating so strongly the environment looks like at night time....

    How can I get it correct? All materials are set up the same way, no textures, just diffuse colors in Physicalized CryTek Shader....

  • @CLR600

    Make sure the MTL & vehicle & sub/multy are all the same name.

    And it will apply the materials auto.

  • @blazer30uk I have done that but it doesn't work. The material for the body and the wheels (called Hull and wheel, just like the parts Hull and wheel*number*) are like the ones you made: Standard, CryTek shader, Physicalized, only diffuse color slot. They are submaterials of a Multi-Subobject material with the very same name as the cga and cgf file, yet it still shows up with illuminating Replace Me's.

  • @CLR600 Did you synch the material?

  • @gaminger1 in the mean time I sorted out how to get textures working :) . Thanks anyway.

  • THANKS A LOT!!! :)

  • Why did you fire at your brand new car?? :P

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