That render quality is amazing--and only on preview quality! The intensity of the sky for lighting looks to be just a bit too much, but otherwise the render is near-perfect.
@Nantchev You mean that you only want to emit reflection from bg but doesn't want to be visible. I use mental ray HDR from indirect lightning setting. select your HDR image go to Render Stats tab then remove check from primary visibility. and render. BG will not render but effect on your mesh... hope this ll help you ! :)
It took approx 2 hours to render and composite. I have Core2Quad with Nvidia 9600 GT 512 mb 256bits card. I use HDR image in background and I use Mental ray car shader. With only Final gathering on.
@ syso01: thanks. I use glass shader from mia glass shader preset which is defined by autodesk.
@ Binoboni : I use HDR lightning from MR which create a sphere around the scene and used as light source. In this way you can pan, rotate, dolly your camera anywhere as you want.
@DonBurroni you might be right. but the value of index of refrection is from the mental ray default thin glass preset which is set to 1.5 for glass and index of reflection is set 1 with diffuse channel to 0. but I increase diffuse channel to 0.2 to darken the glasses. the whole scene was render in a single master layer. If I render this video in layers then I can adjust overall setting from post effect. I only use color correction and curve adjustment. Thanks for comment and suggestion.
as i know mental ray has a matte material. apply the background to the mapped background slot and put the mat on the ground plane to let it look like it would be really the ground, but only with shadows and indirect lighting from the scene applied
1 frame require 22 sec to render with 1080 x 1024res. <
I quess to render you are using king kong instead of normal CPU :D
hackerisslv 4 months ago
That render quality is amazing--and only on preview quality! The intensity of the sky for lighting looks to be just a bit too much, but otherwise the render is near-perfect.
ctgartland 1 year ago
lol, good work you may be proud now.:D:D:D
i got some real advice for u, go in to commercials and advertising;).
i promise u wont regred it....
pater429 1 year ago
@pater429 Thnks :D :D :D
zeeshan3dge 1 year ago
Can YOU inform me as how do I render with the mesh?
Instead of rendering a solid object, like it is on this, how I render so the mesh is visible only?
Preferably if informed how to keep the background not visible as well as not visiblel.
Need to know for my Exhibition soon.
Nantchev 1 year ago
@Nantchev You mean that you only want to emit reflection from bg but doesn't want to be visible. I use mental ray HDR from indirect lightning setting. select your HDR image go to Render Stats tab then remove check from primary visibility. and render. BG will not render but effect on your mesh... hope this ll help you ! :)
zeeshan3dge 1 year ago
That was NICE!! Cars were a bit too glossy :\
BoiledBlackMilk 1 year ago
@BoiledBlackMilk Not Glossy, but Shiny ; )
zeeshan3dge 1 year ago
@zeeshan3dge lol yeah, sorry, bit too shiny, if you had lowered the shiny it would look mad real.
BoiledBlackMilk 1 year ago
@BoiledBlackMilk yeah may be I ll try your suggestion, thnks.
zeeshan3dge 1 year ago
Holy...
This is good maan!
how long did it take to render? xD
christer4life 2 years ago
thanks !
It took approx 2 hours to render and composite. I have Core2Quad with Nvidia 9600 GT 512 mb 256bits card. I use HDR image in background and I use Mental ray car shader. With only Final gathering on.
zeeshan3dge 2 years ago
i'd try and add a slight glow to the car material, when your looking at the car side on the brightness of the light looks unatural without it.
Also displacement mapping or bump mapping would've been beter n the ground surface. Or perhaps a road texture.
It'd give more the feel that the car was in a genuine real world environment.
Great job though, i'm saying this as constructive suggestions, not to get you down :)
RenegadeMaster07 1 year ago
@christer4life approx 2 hours on quad core with 512 mb card 256 bits
zeeshan3dge 1 year ago
a little to shiny
cristiroberto 2 years ago
@ syso01: thanks. I use glass shader from mia glass shader preset which is defined by autodesk.
@ Binoboni : I use HDR lightning from MR which create a sphere around the scene and used as light source. In this way you can pan, rotate, dolly your camera anywhere as you want.
zeeshan3dge 2 years ago
its you index of refraction, car glass has a lower value, a value closer to 1 would be better but great stuff mate!
Keep it up
Don Burroni 5 stars
DonBurroni 2 years ago
@DonBurroni you might be right. but the value of index of refrection is from the mental ray default thin glass preset which is set to 1.5 for glass and index of reflection is set 1 with diffuse channel to 0. but I increase diffuse channel to 0.2 to darken the glasses. the whole scene was render in a single master layer. If I render this video in layers then I can adjust overall setting from post effect. I only use color correction and curve adjustment. Thanks for comment and suggestion.
zeeshan3dge 2 years ago
Nice work. I think your glass lacks thickness and that's why it looks weird. Not sure though, I'm using V-Ray so I don't know much about MR...
syso01 2 years ago
nice!
as i know mental ray has a matte material. apply the background to the mapped background slot and put the mat on the ground plane to let it look like it would be really the ground, but only with shadows and indirect lighting from the scene applied
Binoboni 2 years ago
nice texture !
Hurtlezz233 2 years ago 6
AWESOME, you made the models yourself?
tarrizzzzzzzzz 2 years ago 11
Yes, every model in my 3D videos, I made myself.
and lighting, texture designing, animation, rendering and every post effect is also made by me.
thanks for comment.
zeeshan3dge 2 years ago