Added: 2 years ago
From: zeeshan3dge
Views: 13,103
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  • 1 frame require 22 sec to render with 1080 x 1024res. <

    I quess to render you are using king kong instead of normal CPU :D

  • That render quality is amazing--and only on preview quality! The intensity of the sky for lighting looks to be just a bit too much, but otherwise the render is near-perfect.

  • lol, good work you may be proud now.:D:D:D

    i got some real advice for u, go in to commercials and advertising;).

    i promise u wont regred it....

  • @pater429 Thnks :D :D :D

  • Can YOU inform me as how do I render with the mesh?

    Instead of rendering a solid object, like it is on this, how I render so the mesh is visible only?

    Preferably if informed how to keep the background not visible as well as not visiblel.

    Need to know for my Exhibition soon.

  • @Nantchev You mean that you only want to emit reflection from bg but doesn't want to be visible. I use mental ray HDR from indirect lightning setting. select your HDR image go to Render Stats tab then remove check from primary visibility. and render. BG will not render but effect on your mesh... hope this ll help you ! :)

  • That was NICE!! Cars were a bit too glossy :\

  • @BoiledBlackMilk Not Glossy, but Shiny ; )

  • @zeeshan3dge lol yeah, sorry, bit too shiny, if you had lowered the shiny it would look mad real.

  • @BoiledBlackMilk yeah may be I ll try your suggestion, thnks.

  • Holy...

    This is good maan!

    how long did it take to render? xD

  • thanks !

    It took approx 2 hours to render and composite. I have Core2Quad with Nvidia 9600 GT 512 mb 256bits card. I use HDR image in background and I use Mental ray car shader. With only Final gathering on.

  • i'd try and add a slight glow to the car material, when your looking at the car side on the brightness of the light looks unatural without it.

    Also displacement mapping or bump mapping would've been beter n the ground surface. Or perhaps a road texture.

    It'd give more the feel that the car was in a genuine real world environment.

    Great job though, i'm saying this as constructive suggestions, not to get you down :)

  • @christer4life approx 2 hours on quad core with 512 mb card 256 bits

  • a little to shiny

  • @ syso01: thanks. I use glass shader from mia glass shader preset which is defined by autodesk.

    @ Binoboni : I use HDR lightning from MR which create a sphere around the scene and used as light source. In this way you can pan, rotate, dolly your camera anywhere as you want.

  • its you index of refraction, car glass has a lower value, a value closer to 1 would be better but great stuff mate!

    Keep it up

    Don Burroni 5 stars

  • @DonBurroni you might be right. but the value of index of refrection is from the mental ray default thin glass preset which is set to 1.5 for glass and index of reflection is set 1 with diffuse channel to 0. but I increase diffuse channel to 0.2 to darken the glasses. the whole scene was render in a single master layer. If I render this video in layers then I can adjust overall setting from post effect. I only use color correction and curve adjustment. Thanks for comment and suggestion.

  • Nice work. I think your glass lacks thickness and that's why it looks weird. Not sure though, I'm using V-Ray so I don't know much about MR...

  • nice!

    as i know mental ray has a matte material. apply the background to the mapped background slot and put the mat on the ground plane to let it look like it would be really the ground, but only with shadows and indirect lighting from the scene applied

  • nice texture !

  • AWESOME, you made the models yourself?

  • Yes, every model in my 3D videos, I made myself.

    and lighting, texture designing, animation, rendering and every post effect is also made by me.

    thanks for comment.

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