@dakkenly, and funnily enough none of that effects what kind of hardware I ran this on. It was still a quadcore etc
Also, see my discussion on phun's single threadedness earlier. Try not to post shit that's already been posted.
Also, many physics engines can and do use multiple threads, just the agadoo/phun one is crappy that way. Physics scenes can often be grouped into islands of entities which can be processed with multiple cores then in a second pass island forces are calculated
1. Your reading my comment 2. Now your saying/thinking thats a stupid fact. 4. You didnt notice that i skipped 3. 5. Your checking it now. 6. Your smiling. 7. Your still reading my comment. 8. You know all you have read is true. 10. You didnt notice that i skipped 9. 11. Your checking it now. 12. You didnt notice there are only 10 facts Copy and paste to 3 other videos, tomorrow will be your best day ever! no matter what
@MrMatvb 1. yes i am 2. no, not really, youre just stupid 4. actually, i did 5. i dont need to 6. no, not really 7. yeah, so? 8. NO, NOT REALLY 10. yes actually i did 11. no, not really 12. actually i did
impeller pumps are like this, except they have 4 blades, not 2. this pump wouldn't work since as soon as the blade got horizontal, the water would flow back down.
Cyanide. Not all programs can use both cores. They have to be written to take advantage of inherent parallelism in the task they're performing. Some tasks can't be executed in parallel. (Such as hashing) phun's physics engine isn't multithreaded. But the UI and physics seem to be executed on different cores. So having more than 2 doesn't help phun at all. There's no hard and fast rule like 2 * 3ghz * 90% = 5.4 ghz.
I know that... I thought you sped it up. I forgot that it didnt use multiple processors/ cores. And, my processors clock in at 5.40gigahertz (trust me, i tested them...). I can't wait for Phun to be optimized though, sometimes it can run slower than Crysis (lol). and when I said "ah, quad" it was just a compliment, lol...
Phisics are rendered only by one cpu, as it would be nearly impossible to render over 2 as the second CPU would have to start calculating before it even knew what it was calculating.
Phun/algodoo wont or barely notice a fast gpu either as its the rendering of the phisics that slows the game down and not the graphics.
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wow why does everyone always ask 4 thumbs to their comments? its pointless! thumbs up if you agree....... wait?
gtacrusher123 10 months ago
@dakkenly, and funnily enough none of that effects what kind of hardware I ran this on. It was still a quadcore etc
Also, see my discussion on phun's single threadedness earlier. Try not to post shit that's already been posted.
Also, many physics engines can and do use multiple threads, just the agadoo/phun one is crappy that way. Physics scenes can often be grouped into islands of entities which can be processed with multiple cores then in a second pass island forces are calculated
elpechos 1 year ago
what a mess....
ThaNorwegianDude 2 years ago 2
Its done with low gravity I think...
Killermarkova 2 years ago 7
either that or lots of lag
itwhizjnr2 2 years ago
@Killermarkova not low gravity, just slower time.
scratcherneale 1 year ago
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MrMatvb 2 years ago
justincasekazoo 2 years ago
This has been flagged as spam show
Search for /watch?v=HiV2dnVXePA and Enjoy a good Phun video :D
Poofieyay69 3 years ago
how long it take to record? it must hav lagd like crazy
kerog6 3 years ago
NICE
TheIdiotNation 3 years ago
shit!
fra84xxx 3 years ago
perpetuum mobile
allanseeder 3 years ago
its not really perpetuum, perpetuum means its fully self sustaining but this is power driven
Valkmir 3 years ago
its not really a pump
oldman32123 3 years ago
true, thats just a rotaing paddle with water.
JackOfSpades93 3 years ago
it moves water with force and thats what it was made to do
its a pump
besides thats how most pumps are made anyway
look it up
savior727 3 years ago
most pumps?
nah. it depends on the pump type and its use.
impeller pumps are like this, except they have 4 blades, not 2. this pump wouldn't work since as soon as the blade got horizontal, the water would flow back down.
zaroba 2 years ago
true.. but most of the time its all the same concept
savior727 2 years ago
What would happen if you made that spinning box faster?
Ben31337l 3 years ago
it would be spinn faster ? xD
Quirli666 3 years ago
Yeah. that's obvious. But funny. :-)
What about another thing that might happen.
Ben31337l 3 years ago
i don't think the water would be able to be pumped up, it would spin to fast and block the water
baptistepcarrara 3 years ago
wtf?!
PyroMayora 3 years ago
zoom in more and it wont be so laggy, less surface area means less physics to be processed. Of course you cant scale the water.
RadGH 3 years ago 2
That wont help. The computer still has to process everything in the scene, regardless of what your actually viewing
Zaneus92 3 years ago 2
i mean zoom in BEFORE you build it.
all the shapes are giant and have alot of surface area.
you could shrink it as-is, but thin objects would glitch out.
also, you will need alot less water particles if the objects are smaller (water does not scale, obviously)
RadGH 3 years ago 2
i still don't know where to get the water from phun, can somebody tell me?
animorphs123 3 years ago
right click on a prop -> Geometries -> Liquify Selected
CBeTHaXKa 3 years ago 6
watch mine! watch?v=7LHaCc2ALJI
keeper182 3 years ago
He sped up the video
CyanideXCloud 3 years ago
Nah. This is the normal speed the simulation runs with water shading set to 'simple' CPU is quadcore intel. 8600GTX nvidia graphics.
elpechos 3 years ago
ah, quad. I have two 3.00 gigahertz processors. They clock in at 5.40 gigahertz. NOT OVERCLOCKED. And i have an 8600 GTX.
CyanideXCloud 3 years ago
you sir, are retarded
simo9300 3 years ago
Sir... Wtf? Why? Fuck off...
CyanideXCloud 3 years ago
you cannot have 3.00 Ghz and 5.40Ghz at the same time.
simo9300 3 years ago
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You sir, are a fucking moron... I have TWO 3gigahertz processors... COMBINED THEY ARE %.40 gigahertz. Learn to fucking read you cunt.
CyanideXCloud 3 years ago
Cyanide. Not all programs can use both cores. They have to be written to take advantage of inherent parallelism in the task they're performing. Some tasks can't be executed in parallel. (Such as hashing) phun's physics engine isn't multithreaded. But the UI and physics seem to be executed on different cores. So having more than 2 doesn't help phun at all. There's no hard and fast rule like 2 * 3ghz * 90% = 5.4 ghz.
elpechos 3 years ago
I know that... I thought you sped it up. I forgot that it didnt use multiple processors/ cores. And, my processors clock in at 5.40gigahertz (trust me, i tested them...). I can't wait for Phun to be optimized though, sometimes it can run slower than Crysis (lol). and when I said "ah, quad" it was just a compliment, lol...
CyanideXCloud 3 years ago
@elpechos ^ beat me to it
dakkenly 1 year ago
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@elpechos ^ beat me to it
dakkenly 1 year ago
@elpechos
that quadcore and nice card wont help you alot.
Phisics are rendered only by one cpu, as it would be nearly impossible to render over 2 as the second CPU would have to start calculating before it even knew what it was calculating.
Phun/algodoo wont or barely notice a fast gpu either as its the rendering of the phisics that slows the game down and not the graphics.
xanox1 1 year ago
@CyanideXCloud Yeah mine runs this fast easy, 4 mil ball explosions are easy
dakkenly 1 year ago
@CyanideXCloud So what if he did?
Zenxax 1 year ago
Wow dude you're pumping that water hard.
sagabreaker62 3 years ago
What? You're PC rocks, it would take a day to render 2 frames of it ô.ô
msndokaralho 3 years ago
nice how did u get the water to run so smoothly?
Richard6898 3 years ago
hes using simple
aircanadapilotz 3 years ago