water pump
2:06
Added: 3 years ago
From: elpechos
Views: 52,646
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  • @dakkenly, and funnily enough none of that effects what kind of hardware I ran this on. It was still a quadcore etc

    Also, see my discussion on phun's single threadedness earlier. Try not to post shit that's already been posted.

    Also, many physics engines can and do use multiple threads, just the agadoo/phun one is crappy that way. Physics scenes can often be grouped into islands of entities which can be processed with multiple cores then in a second pass island forces are calculated

  • what a mess....

  • Its done with low gravity I think...

  • either that or lots of lag

  • @Killermarkova not low gravity, just slower time.

  • @MrMatvb 1. yes i am 2. no, not really, youre just stupid 4. actually, i did 5. i dont need to 6. no, not really 7. yeah, so? 8. NO, NOT REALLY 10. yes actually i did 11. no, not really 12. actually i did
  • how long it take to record? it must hav lagd like crazy

  • NICE

  • shit!

  • perpetuum mobile

  • its not really perpetuum, perpetuum means its fully self sustaining but this is power driven

  • its not really a pump

  • true, thats just a rotaing paddle with water.

  • it moves water with force and thats what it was made to do

    its a pump

    besides thats how most pumps are made anyway

    look it up

  • most pumps?

    nah. it depends on the pump type and its use.

    impeller pumps are like this, except they have 4 blades, not 2. this pump wouldn't work since as soon as the blade got horizontal, the water would flow back down.

  • true.. but most of the time its all the same concept

  • What would happen if you made that spinning box faster?

  • it would be spinn faster ? xD

  • Yeah. that's obvious. But funny. :-)

    What about another thing that might happen.

  • i don't think the water would be able to be pumped up, it would spin to fast and block the water

  • wtf?!

  • zoom in more and it wont be so laggy, less surface area means less physics to be processed. Of course you cant scale the water.

  • That wont help. The computer still has to process everything in the scene, regardless of what your actually viewing

  • i mean zoom in BEFORE you build it.

    all the shapes are giant and have alot of surface area.

    you could shrink it as-is, but thin objects would glitch out.

    also, you will need alot less water particles if the objects are smaller (water does not scale, obviously)

  • i still don't know where to get the water from phun, can somebody tell me?

  • right click on a prop -> Geometries -> Liquify Selected

  • watch mine! watch?v=7LHaCc2ALJI

  • He sped up the video

  • Nah. This is the normal speed the simulation runs with water shading set to 'simple' CPU is quadcore intel. 8600GTX nvidia graphics.

  • ah, quad. I have two 3.00 gigahertz processors. They clock in at 5.40 gigahertz. NOT OVERCLOCKED. And i have an 8600 GTX.

  • you sir, are retarded

  • Sir... Wtf?  Why? Fuck off...

  • you cannot have 3.00 Ghz and 5.40Ghz at the same time.

  • Cyanide. Not all programs can use both cores. They have to be written to take advantage of inherent parallelism in the task they're performing. Some tasks can't be executed in parallel. (Such as hashing) phun's physics engine isn't multithreaded. But the UI and physics seem to be executed on different cores. So having more than 2 doesn't help phun at all. There's no hard and fast rule like 2 * 3ghz * 90% = 5.4 ghz.

  • I know that... I thought you sped it up. I forgot that it didnt use multiple processors/ cores. And, my processors clock in at 5.40gigahertz (trust me, i tested them...). I can't wait for Phun to be optimized though, sometimes it can run slower than Crysis (lol). and when I said "ah, quad" it was just a compliment, lol...

  • @elpechos ^ beat me to it

  • @elpechos

    that quadcore and nice card wont help you alot.

    Phisics are rendered only by one cpu, as it would be nearly impossible to render over 2 as the second CPU would have to start calculating before it even knew what it was calculating.

    Phun/algodoo wont or barely notice a fast gpu either as its the rendering of the phisics that slows the game down and not the graphics.

  • @CyanideXCloud Yeah mine runs this fast easy, 4 mil ball explosions are easy

  • @CyanideXCloud So what if he did?

  • Wow dude you're pumping that water hard.

  • What? You're PC rocks, it would take a day to render 2 frames of it ô.ô

  • nice how did u get the water to run so smoothly?

  • hes using simple

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