Added: 3 months ago
From: unarosa77
Views: 8,241
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  • Awesome video. Thanks ^^

  • forword throw yo ;p

  • Is there a reason why you whiff far HK, after each knock down? Is it to force them to block? Some Option Select thing?

  • @Andru157

    Sets up the timing off that particular knockdown for the soul satelite to be truly ambiguous~

  • Thank you for taking your time to make such a valuable video for Rose players out there :)

  • what happens if your opponent throws more than you do scrub? kekeke

  • Looks like I have some new tech to try to implement into my anemic Rose game, just what I needed ^_^ (amongst other things... lol)

    Good stuff. :-)

  • Hey man, you'd do me a big favor for telling me the music used in this!

  • what music is this?

  • Really great ideas, but half of this tech would get blocked, DPed or thrown by an experienced player in a real match IMO. I say this as a Rose player who's tried all kindsa stuff with U2 to mixed success.

  • @etherealrhythm wrong: The soul throw of rose will force you to block and it will not be auto-corrected by DPs. You can either block the mixup well or try to escape it. It is an ambiguous cross up that catches backdash / DPs / will sometimes cross up or not depending of Rose's position

    If you get DPed its because you didn't time it well enough. It is true because they added 2 more frames the timing is more strict but it's not impossible to do

  • @Cerberusfx cross up or not also depends which version of ST she uses

  • @Cerberusfx

    DPs would auto-correct though depending on the setup.. This will especially be killed by the likes of Dee Jay, Blanka, with their upstuff that always autocorrects. Not to mention simply blocking the first orb and throwing them before the second orb even gets close to you.

    There are certain situations where a DP wouldn't work, but that means you're safely going for chip because it's just going to be a crossup. simple as that.

    Yepyep.

  • @MrAntonic That was my point; the setups aren't airtight. Not to mention the overheads, which would only be viable for getting the final damage in to win a round... anything other than that and they leave you wide open for punishment. Some of the setups are legit... like the FA --> neutral jump --> light kick to reset --> activate U2 --> dash/slide versus do nothing for a 50/50 crossup situation (found this myself ages ago and loved it). That stuff is safe, but mostly garbage anyway all in all.

  • @etherealrhythm And using Soul Throw with U2 just seems to get me into trouble against anybody half-decent most of the time. Like I hinted at in my original comment, I do it sometimes against weaker players who I know won't defend well against it.

    Am I missing something though? If I am then some annotations in the video couldn't hurt to help people like myself understand the specifics of the techniques.

  • @MrAntonic True about dee jay and blanka

    I dunno why people would use U2 against blanka tho... >_>

    IMO U2 against dee jay would either help you to get out of pressure or to try pressuring him...mixups with U2 + ST isnt viable against him...

    when talking about DP I was referring after a back throw lol

  • Thx For The Video !

  • Part 2 continued

    Active Satellite -- Viper 10:18, FeiLong 10:40, Ken 11:09, Sagat 11:26

    Overheads -- Akuma 11:45, Sagat 11:53, FeiLong 12:16

    Unblockables!? -- Gen 12:43, Akuma 13:21, Ibuki 13:39

  • Part 2: Other Mixups

    Forward Throw -- Sagat 4:18, THawk 4:36, Ibuki 4:50

    Back Throw -- Makoto 5:33, Sakura 5:42

    Soul Throw -- Gouken 6:00, Viper 6:18, Dudley 6:32

    Spiral -- Oni 6:39, Yun 7:07, Juri 7:24, Adon 7:42, Rufus 8:00

    Reflect -- Guy 8:10, Juri 8:19, Dan 8:28

    Anti-Air -- Akuma 8:48, Boxer 8:54

    Air to Air -- Dictator 8:59,

    Focus Crumple -- ElF 9:09, Guile 9:18, Rufus 9:25, DeeJay 9:33, Makoto 9:40, Juri 9:55, Sakura 10:02

  • Part 1: Satellite Cross-ups

    Forward Throw -- Ryu 0:10, Dhalsim 0:19, Sakura 0:26, Cammy 0:39

    Back Throw -- Honda 0:50, Makoto 0:57, Claw 1:09, Sakura 1:18

    Sweep -- Cody 1:28, Dan 1:37

    Soul Throw -- Ken 1:44

    Spiral -- Yang 1:52, Juri 2:01, Guile 2:08

    Reflect -- Seth 2:17, Dhalsim 2:25, Hakan 2:41, Dictator 2:52

    Super -- Boxer 3:03, Rose 3:13, Sagat 3:24, Honda 3:33, Adon 3:44, Chun-Li 3:55, Blanka 4:05

  • This is an incredible resource for all Rose players out there. Much appreciation for all the work put into this.

  • AWESOME!!!!!!!!!!!!!!!!! I love this, for most of the video which version of Soul Throw do you use? Medium Punch version? I know the one that goes up the least is the LP version but I didn't know if you used HP or MP version more, I know annotation on each clip would be a bit much but anything would help to know whether HP or MP versions of Soul Throw would be better.

  • @kagato0987

    Soul Throw versions differ by opponent characters.

  • @unarosa77 great video, too bad you didn't annotate the soul throw versions though :<

  • Great video, I love the overheads!

    ~ EXC

  • @TheShadowloo

    Thanks!! Try it, please!

  • @TheShadowloo

    Thankyou For Advertising!

  • @unarosa77 No problem, we are more then happy to help when we can. =]

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