To bad source cant handle dynamic shadows + light very well, its horrible at it actually, rather a shame too. Though it looks like portal two has (actual) engine changes for once.
Good luck getting that kind of dynamic lighting in a map, though. What a piece of shit. I had to rewrite part of the lighting code just to get it working with my mod.
You can add more shadows, increase color/size. That's just about it. You cannot add a whole new lighting engine to the game. You would need to have the License and FULL source code. You can't do this with a shader either since you can't compile shaders for EP2 engine just yet. ;)
WTF is Crysis? The engine is called CryEngine 2, and you must know shit about modding if you didn't understand the simple statment of these three engines being VERY MODABLE and USER FRIENDLY.
Most of this comes from the good and open relations between the developers(and their tools) and the modding community...
Epic Games is even hosting a 1 million $ contest for modders, but Valve's games are the most modded by far. CryTek is very supporting as well.
@Arkaha Yeah, I've mapped for all of them. Cryengine was fun, but IMO, it was to complex of a system. I mean it's an "engine" editor, not a map editor. Unreal Engine was fun, but it felt a little to easy to make maps. Source engine felt right at home.
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Counter Strike: Source was made with Source Engine 2004.
Half Life 2: Episode 2, Portal, and Team Fortress 2 were made with Source Engine 2007.
Alien Swarm was made in Source Engine 2010. (Amazing graphics. Search it on YouTube.)
Portal 2 and Half Life 2: Episode 3 will be made in the same engine. (You should check out Portal 2's graphics if you haven't already!! :O )
PowerFusionX 1 year ago
Comment removed
PowerFusionX 1 year ago
To bad source cant handle dynamic shadows + light very well, its horrible at it actually, rather a shame too. Though it looks like portal two has (actual) engine changes for once.
kommandojoe 1 year ago
actually the realtime lighting was implemented in 2007. sooo
SuperShadow 1 year ago
Good luck getting that kind of dynamic lighting in a map, though. What a piece of shit. I had to rewrite part of the lighting code just to get it working with my mod.
InsideOutAnus 3 years ago
you mean shadow/env_projectedtexture code. ;)
you cannot alter lighting with the mod sdk
Drewskad00d 3 years ago
Nope. It's actually been rewritten so that shadows cast realistically as light sources move.
InsideOutAnus 3 years ago
You can add more shadows, increase color/size. That's just about it. You cannot add a whole new lighting engine to the game. You would need to have the License and FULL source code. You can't do this with a shader either since you can't compile shaders for EP2 engine just yet. ;)
Drewskad00d 3 years ago
Uh huh. And where exactly did I say I wrote an entirely new lighting system?
Oh right, nowhere.
InsideOutAnus 3 years ago
you said lighting code. env_projectedtexture isn't lighting code. So I assumed it.
:P
chillax
Drewskad00d 3 years ago
I will not chillax. YouTube comments are serious business.
InsideOutAnus 3 years ago
Haha. true xD youtoob is lame.
Drewskad00d 3 years ago
About the parallax maping valve disabled it
BUT someone has remade it on ep1's engine its somewhere on hl2world's fourms
glitchvid 3 years ago
I just read it was enabled, but they dissabled it for unknown reason
Paumonsu 3 years ago
I don't know but it has it. You can make paralax textures by puting:
"LightmappedGeneric"
{ "$basetexture""walls/brickwall" "$surfaceprop""brick" "$bumpmap""walls/brickwall_normal" "$parallaxmap""walls/brickwall_height" "$parallaxmapscale"0.05
}
on the .vmr
Paumonsu 3 years ago
Everyone talking about Crysis etc etc... This engine is from 2004!!!
Paumonsu 3 years ago 6
You right. Just try CS:Source map de_wanda and you can seen what amazing things pro can create with 2004year engine.
SixKillerLV 3 years ago
@Paumonsu actually this is running the source engine 2007.
Pyroney 1 year ago
@Paumonsu only flashlight etc (projected texture) lights cast shadows like this
your bog standard sunlight shadows overlap each other etc
LOLCaatz 1 year ago
Source haves parallax mapping.
Paumonsu 3 years ago
3kliksphilip, shut up, you fagot.
WTF is Crysis? The engine is called CryEngine 2, and you must know shit about modding if you didn't understand the simple statment of these three engines being VERY MODABLE and USER FRIENDLY.
Most of this comes from the good and open relations between the developers(and their tools) and the modding community...
Epic Games is even hosting a 1 million $ contest for modders, but Valve's games are the most modded by far. CryTek is very supporting as well.
NeoXF 3 years ago
Crysis, Cod4, and all the other game engines use this exact technique, but everywhere.
It's depthmapping
DearScientology 3 years ago
Cryengine, Source Engine and Unreal Engine 3 are the most modable and greatest engines to date.
Arkaha 3 years ago 10
Arkaha youre so right about this
DUKENT 3 years ago 2
@Arkaha Yeah, I've mapped for all of them. Cryengine was fun, but IMO, it was to complex of a system. I mean it's an "engine" editor, not a map editor. Unreal Engine was fun, but it felt a little to easy to make maps. Source engine felt right at home.
Beardactal 1 year ago
Cryengine, Source Engine and Unreal Engine 3 are the most modable and greatest engines to date.
Arkaha 3 years ago
so the shadows were updated, good but not for my pc
tekkenmaniac 4 years ago
woow that`s impressive. but when does it come out? or is it a mod?
flashback1234 4 years ago
Its not mod it is Half-Life2 episode two.
SixKillerLV 4 years ago