Added: 3 years ago
From: matthatter808
Views: 33,515
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  • can you tell me please how to get this program?

  • nice jop mate ... but after u finish the video how could i make this controllers lines disaper pleas replay

  • Since you built a Tiger Woods model, did you make sure that no polygonal tearing occurs when it humps women like crazy?

  • plzz tell me which software you used for motion capturing

  • what was the formate of model you imported from the game directory

  • thanks, Matt :)

  • Hey Thanks Matt i just wanted to know how do i record a video and copy the way it moves to a rig and make the rig do the same thing on cinema 4d

  • You know... I can't even remember what software I used. I just googled "video capture software" and played around with a few free ones. I know FRAPS is supposed to be pretty good if you want to spend $37.

  • @matthatter808 you can get fraps for free now :D

  • @AdamKerow you can also use hypercam, but you have to buy it or else you get an annoying box saying 'unregistered cam'

  • ;n;

  • Awesome rig, I have the OptiTrack mocap, but am only cutting my teeth on all of this. Is there a tutorial for this rig? It's great to see something like this exists, I was just wondering if it was possible to combine a KF and Mocap rig. Excellent work. I really need to learn this. Thanks for your help. Maybe you can do a Gnomon or Private "full step by step". I understan MoBu can do this but would be great to do it all in maya for convenience and time.

  • Hey AVTPro. Thanks for the note.

    I'm pretty busy with a new job right now, but I can try for a tutorial if you think it would be worth it. This rig was done in 2003... before Motionbuilder was as robust as it now is. It is a pretty complicated rig... not at all easy to set up. I think most people would prefer to just use Motionbuilder now. Let me know if you're still interested.

  • Don't get me wrong... I still have clients who use this type of rig in Maya. It's great to be able to create a rig that meets your exact needs... it's just not as easy as Motionbuilder.

  • I wouldn't dare waste your time. I understand it is extremely valuable. I see this as a GREAT value and though I'm not a seasoned veteran of Maya yet, I have been working with Mocap in other apps at least over a decade ago. I study many advanced rigs from Gnomon, CGtoolkit and Digital Tutors. Let me know if I can compensate you for your expertise. Maybe all I need is to now how the KF rig is attached to the MC rig? Constraints? also the IK dampening is awesome. Utility node?

  • @matthatter808 Please do a tutorial....please!!!! Thanks in Advance!!!!!!!

  • which is better max or maya.

  • 3dsmax 2009 has a new animation layering system. I'm wondering if Maya 2009 will have this feature. One of the reasons why I don't use FBIK in Maya is the lack of animation layers, so I usually stay in MotionBuilder for cleanup. Your rig is interesting and solves lots of issues with cleanup. I was using something not quite as advanced utilizing "average" nodes to have multiple skeletons drive the same skin skeleton. Nice work!

  • Thanks! I hope they do build layering into Maya. I've heard there is a plugin for layering... not sure how it works.

  • Yeah, it's called NeoReel. We use it here at work and it's not too bad.

  • Cool, I will check it out. Where's "work"?

  • I work at a Digital Arts College(Ex'pression College) in Emeryville, CA and I also occasionally freelance for Activision.

  • Maya 2009 has animation layers now, it's very nice works fantastic

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