We talked about the mixed hitsounds, and I still don't know what the problem is. It's just a random mix of hitsounds to simulate a varied and brutal ass-kicking. I explained that there was no reason to fix it because it was intentional. Also the sliding tackle was meant to be blockable low, but I forgot to add that. It's still pretty easy to avoid, and basically functions like Zangief's 360+K move where he clearly advances towards you and grabs you when he gets close. I plan on fixing it though.
I Don't Want Too Sound Like A Retard But What Is A Mugen Anyways? I Don't Do Much Video Games.
awwer1000 8 months ago
Oh you and your Touhou music. I know I should've mentioned it earlier, but...
I still go by what I said before, Kojiro looks like he knows what he's doing, and hopefully not just flash over gameplay.
LuwiigiMaster 9 months ago
We talked about the mixed hitsounds, and I still don't know what the problem is. It's just a random mix of hitsounds to simulate a varied and brutal ass-kicking. I explained that there was no reason to fix it because it was intentional. Also the sliding tackle was meant to be blockable low, but I forgot to add that. It's still pretty easy to avoid, and basically functions like Zangief's 360+K move where he clearly advances towards you and grabs you when he gets close. I plan on fixing it though.
seanaltly 9 months ago
@seanaltly Alrighty. The hitsounds thing is just me being picky.
PerryMason123 9 months ago
Cool stuff. I MUST try that Fuuma. But I don't get what happened at 1:01. The video kinda lags/freezes. Did Rorschach hit you with the spear gun?
mrselfdestructpart5 9 months ago
@mrselfdestructpart5 Camtasia's fault.
PerryMason123 9 months ago
Do those hitsparks come with the lifebars?
MightyKombat 9 months ago
@MightyKombat Yes
PerryMason123 9 months ago
I like that BGM :)
wooga78 9 months ago