@beastyboy342 I would suggest either a torpedo-cruiser (small, fast light cruiser armed with torpedoes) or a WWII "treaty" battleship of about 35,000 tons. The former if you're joining an existing club, the latter if you're starting a new one.
@mom352 Each turret is a single cannon, so all barrels fire together no matter what. In general, all the forward cannons are chained together, and all the rear cannons are chained together. When you move the trigger forward, all the front guns fire, and when you move the trigger back, all the rear cannons fire.
@mom352 If you look on the full-size ship, you'll see some fin-like thingies sticking down in the back, that support the inboard two propshafts. Those are called skegs.
how do you turn three turrets on the controller can you only have two because there are only two knobs and if you can only have two how did he make his dummy cannon and were did he get the pluming for his cannons I was thinking about making the USS Iowa and getting the strike models kit and do you know how good the superstructure on it is on it can you ask the owner.
@mom352 The controller has a single dial. The onboard computer then calculates where each separate turret needs to face, and rotates them there independently.
I have not seen the full Strike Models Iowa kit. The hull is pretty nice, although you do need to build the skegs yourself. I will ask at the next battle, if I remember.
@mom352 Strike Models sells standard sail-winch servos which are ideally suited for turret rotation. Making them all turn together, as demonstrated in this video, requires a Fire Control Computer. Strike Models is developing the one shown in this video, but it isn't ready to sell yet.
@mom352 USS Iowa has a very cool "rolling bar" depression system. It allows smoother depression than other methods, and eliminates some of the slop associated with other methods. On the other hand, it also requires manufacturing components to within a few thousandths of an inch tolerance, so it is significantly more expensive/difficult to build.
@mom352 The Big Gun cannons from Strike Models have a built-in rotation bearing, allowing it to spin freely. However, it is up to the buyer to provide a motor or servo to actually control the rotation.
@Joss682 there is a club starting up in the UK. Inquire on the WWCC website (link in the video description) and the webmaster will help you contact them.
howd u kno the range and so on from ur ship to the other? do u have some sorta radar or u point sumthin at it or do u have a gun cam mounted in control tower or shit please TEL ME
I've got a top-secret sensor system called the Mark I model O, also known as the human eyeball. It's remarkably good at estimating ranges, tracking moving targets, etc. The use of onboard sensors, gun cams, etc. for aiming is not permitted, because such systems would turn a $1,000 hobby into an exclusive, sponsors-only $100,000 hobby, much like large-scale air racing and top-competitive RC car racing.
I read the rules and failed to notice the content you are mentioning. I also noticed you have another video that has a camera mounted on its guns.
I also have a question regarding submarines. I haven't seen a video with them yet and how can they be functional? I would imagine the *torpedo* would stop a few inches after launch in the water.
Also, Idea for aircrafts. Shoot them off the deck of the carrier like a slingshot and call them kamikaze runs :)
That's what the bilge pumps do, and they're for damage control. For offensive action against other ships, we use CO2-powered bb cannons. They fire anywhere from .177" up to 1/4" bbs.
Nah , in the real world war , the use the same technic as they used in Artilery firing on land and transferred them to the seas.... Thats how u get shells hitting near the ship...if u wanna aima RC boat , you'll need a lot of damn luck...
I have no idea how you designed yours, but all combat-legal boats must meet strict scale and historical requirements, in addition to a whole pile of construction and safety rules. You can check out the rules by looking at our website. Google search for "western warship combat club" and it'll be the top of the list.
The subject of what's more fun is open to debate. As the sport currently stands, building and battling are fairly equal in importance, and most people enjoy both. If automatic targetting and other autonomous functions could be safely implemented, the balance between building and battling would swing to heavily emphasize building, as whoever builds a better, smarter boat would win.
Nope, no automated targeting at all. The human is using a modified Playstation controller to tell the ship bearing and range to the target, and the computer then tells each individual gun what direction and angle to point so that all turrets hit the same spot. Older analog systems could only fire a full broadside 90 degrees to the side, and this system allows a full broadside across a much wider arc.
Long answer: Ever notice how, in Battlebots and Robot Wars, all the "robots" are human-controlled? Autonomous robots make mistakes, and in sports like these, a "mistake" could send the robot on a berserk rampage.
Same thing applies to automated target acquisition and tracking. It's a neat idea, but a mistake can be very dangerous, and it's the first step on a long slippery slope to getting someone seriously hurt.
Yep. It's bad form to interfere when someone else is running through the gunnery/maneuvering course, whether by shooting or by physically obstructing. In regular battles, though, shooting and such are highly encouraged :)
nope, not an alligator. Worse: it's the Giussano. This was filmed in the middle of a maneuvering event, where ships sail through a timed course. The Hood was parked about halfway through the course, and needed to get out of the way so it wouldn't interfere with the Giussano's competition time.
The ship took about a year to build, and the fire-control computer was developed slowly over the course of several years. It was slow going getting the basic idea of how to accomplish the goal, but once that was done the process sped up a lot.
Yep. I get hit about once or twice per battle day. We're very strict about cannon power and safety regulations, so when I get hit I simply say "oh hey, I got hit. Cool!" and then return to battle. Safety glasses are required, and long pants are recommended, because it hurts quite a bit if you get hit in the shin, knuckle, or other bony regions.
You need to put these into production or at least let me have one, i haven't got the time to build one from scratch and we have a limited supply of materials in the UK that you can use or convert into suitable parts/replacements.
The human on shore has a controller, and he eyeballs what the range and bearing to the target are. He then inputs the range and bearing to the target (using several preset ranges and a 360-degree dial for bearing) and the onboard computer then automatically aims the cannons at the given target.
is there any possible way of getting the computer? if so, where?
MrXplaneboy 1 week ago
i'm a fire controlman in the navy, it's a lot more fun on a real ship, cool vid though.
arizonamcentire 5 months ago
@arizonamcentire It certainly is. I recently enlisted, as an nuclear-trained electrician's mate aboard submarines. It is very fun!
kotori87 4 months ago
@kotori87 So THAT's were you have been! I've been missing your videos as of late.
o3941 3 months ago
i need a starter ship any suggestons?
beastyboy342 7 months ago
@beastyboy342 I would suggest either a torpedo-cruiser (small, fast light cruiser armed with torpedoes) or a WWII "treaty" battleship of about 35,000 tons. The former if you're joining an existing club, the latter if you're starting a new one.
kotori87 7 months ago
@kotori87 thanks
beastyboy342 7 months ago
how do you select which cannon to shoot
mom352 1 year ago
@mom352 Each turret is a single cannon, so all barrels fire together no matter what. In general, all the forward cannons are chained together, and all the rear cannons are chained together. When you move the trigger forward, all the front guns fire, and when you move the trigger back, all the rear cannons fire.
kotori87 1 year ago
I forgot what skegs are
mom352 1 year ago
@mom352 If you look on the full-size ship, you'll see some fin-like thingies sticking down in the back, that support the inboard two propshafts. Those are called skegs.
kotori87 1 year ago
how do you turn three turrets on the controller can you only have two because there are only two knobs and if you can only have two how did he make his dummy cannon and were did he get the pluming for his cannons I was thinking about making the USS Iowa and getting the strike models kit and do you know how good the superstructure on it is on it can you ask the owner.
mom352 1 year ago
@mom352 The controller has a single dial. The onboard computer then calculates where each separate turret needs to face, and rotates them there independently.
I have not seen the full Strike Models Iowa kit. The hull is pretty nice, although you do need to build the skegs yourself. I will ask at the next battle, if I remember.
kotori87 1 year ago
were did you get your firing computer
mom352 1 year ago
@mom352 The owner of Strike Models made it himself, as a prototype. Hopefully in a year or two, he'll be ready to sell them for others to use, too.
kotori87 1 year ago
were can you get the servo for the rotation of the guns and the up and down and how do you make it how do you get it to turn all the guns together
mom352 1 year ago
@mom352 Strike Models sells standard sail-winch servos which are ideally suited for turret rotation. Making them all turn together, as demonstrated in this video, requires a Fire Control Computer. Strike Models is developing the one shown in this video, but it isn't ready to sell yet.
kotori87 1 year ago
how do they go up and down on USS Iowa it looks effective
mom352 1 year ago
@mom352 USS Iowa has a very cool "rolling bar" depression system. It allows smoother depression than other methods, and eliminates some of the slop associated with other methods. On the other hand, it also requires manufacturing components to within a few thousandths of an inch tolerance, so it is significantly more expensive/difficult to build.
kotori87 1 year ago
how do the barrels rotate in and out or do you get them that way from strike models
mom352 1 year ago
@mom352 The Big Gun cannons from Strike Models have a built-in rotation bearing, allowing it to spin freely. However, it is up to the buyer to provide a motor or servo to actually control the rotation.
kotori87 1 year ago
@Joss682 there is a club starting up in the UK. Inquire on the WWCC website (link in the video description) and the webmaster will help you contact them.
kotori87 1 year ago
howd u kno the range and so on from ur ship to the other? do u have some sorta radar or u point sumthin at it or do u have a gun cam mounted in control tower or shit please TEL ME
lilboygood 2 years ago
I've got a top-secret sensor system called the Mark I model O, also known as the human eyeball. It's remarkably good at estimating ranges, tracking moving targets, etc. The use of onboard sensors, gun cams, etc. for aiming is not permitted, because such systems would turn a $1,000 hobby into an exclusive, sponsors-only $100,000 hobby, much like large-scale air racing and top-competitive RC car racing.
kotori87 2 years ago
I read the rules and failed to notice the content you are mentioning. I also noticed you have another video that has a camera mounted on its guns.
I also have a question regarding submarines. I haven't seen a video with them yet and how can they be functional? I would imagine the *torpedo* would stop a few inches after launch in the water.
Also, Idea for aircrafts. Shoot them off the deck of the carrier like a slingshot and call them kamikaze runs :)
Triorieel 2 years ago
can you ship realy fire? but its a good job
But they dont make battle ships anymoe
bye
good luck
goodluckpeace44 2 years ago
Yes, the ships really fire. Check out my other videos to find out.
kotori87 2 years ago
what do you use to fire it with? do you like suck water in and then compress it out with gas?
goodluckpeace44 2 years ago
That's what the bilge pumps do, and they're for damage control. For offensive action against other ships, we use CO2-powered bb cannons. They fire anywhere from .177" up to 1/4" bbs.
kotori87 2 years ago
woww, so if the ship floood there is a mechanism to pump it out? thats quite sufisticated,
good job
goodluckpeace44 2 years ago
Nah , in the real world war , the use the same technic as they used in Artilery firing on land and transferred them to the seas.... Thats how u get shells hitting near the ship...if u wanna aima RC boat , you'll need a lot of damn luck...
cjgan80 2 years ago
are there any rules on ship designs? or can you make them like i designed mine?
zoomizoomzoomzam 2 years ago
I have no idea how you designed yours, but all combat-legal boats must meet strict scale and historical requirements, in addition to a whole pile of construction and safety rules. You can check out the rules by looking at our website. Google search for "western warship combat club" and it'll be the top of the list.
kotori87 2 years ago
now i'm rethinking putting my ship in the battles. i'll get sunk in secs wait thats a US ship so we're on the same side lucky me...
elff107 2 years ago
True is that I completely forgot on safety. There could be lot of safety elements but yes, nothing is sure.
Other way, with automatic targeting it wouldn't be fun.
thePavuk 2 years ago
The subject of what's more fun is open to debate. As the sport currently stands, building and battling are fairly equal in importance, and most people enjoy both. If automatic targetting and other autonomous functions could be safely implemented, the balance between building and battling would swing to heavily emphasize building, as whoever builds a better, smarter boat would win.
kotori87 2 years ago
True, why not. "Smartes ship wins" battles could be interesting. Interesting project. But it would request lot of knowledge and money.
thePavuk 2 years ago
So it has some kind of tracking device? Image acquisition? Motion detector?
Next step: range finder + predictive ballistic algorithm = long range artillery
very nice:-)
thePavuk 2 years ago
Nope, no automated targeting at all. The human is using a modified Playstation controller to tell the ship bearing and range to the target, and the computer then tells each individual gun what direction and angle to point so that all turrets hit the same spot. Older analog systems could only fire a full broadside 90 degrees to the side, and this system allows a full broadside across a much wider arc.
kotori87 2 years ago
Short answer: safety hazard.
Long answer: Ever notice how, in Battlebots and Robot Wars, all the "robots" are human-controlled? Autonomous robots make mistakes, and in sports like these, a "mistake" could send the robot on a berserk rampage.
Same thing applies to automated target acquisition and tracking. It's a neat idea, but a mistake can be very dangerous, and it's the first step on a long slippery slope to getting someone seriously hurt.
kotori87 2 years ago
I guess it'd of been considered 'bad form' to test out Hood's new fire control systems at that time then eh? ;)
rkcoon 3 years ago
Yep. It's bad form to interfere when someone else is running through the gunnery/maneuvering course, whether by shooting or by physically obstructing. In regular battles, though, shooting and such are highly encouraged :)
kotori87 3 years ago
Well, one could make a "Time run Under Fire" competition too I suppose... ;)
rkcoon 3 years ago
Just out of curiousity, what was being talked about by "we hav to clear out he is coming back"? (aligator or something? ;) )
rkcoon 3 years ago
nope, not an alligator. Worse: it's the Giussano. This was filmed in the middle of a maneuvering event, where ships sail through a timed course. The Hood was parked about halfway through the course, and needed to get out of the way so it wouldn't interfere with the Giussano's competition time.
kotori87 3 years ago
How long and how much time did you spent to realize that masterpiece?
richardphat 3 years ago
The ship took about a year to build, and the fire-control computer was developed slowly over the course of several years. It was slow going getting the basic idea of how to accomplish the goal, but once that was done the process sped up a lot.
kotori87 3 years ago
Absolutely awesome man! I love it! Hmmm maybe you can work for DARPA? Hmmm??
TripleZ89 3 years ago
is it the HMS Hood?
papsmams 3 years ago
Yes, that is the HMS Hood.
kotori87 3 years ago
You must be an FC.
redSG 3 years ago
hey wts the stuff being shot out?
pellets?
bbs?
chinkyboi113 3 years ago
Those are 1/4 inch diameter steel ball bearings. The Model Warship Combat version of fifteen-inch battleship guns. Lots of fun and quite effective.
kotori87 3 years ago
Yep. I get hit about once or twice per battle day. We're very strict about cannon power and safety regulations, so when I get hit I simply say "oh hey, I got hit. Cool!" and then return to battle. Safety glasses are required, and long pants are recommended, because it hurts quite a bit if you get hit in the shin, knuckle, or other bony regions.
kotori87 3 years ago
sweet. you guys really put in the effort on these things.
halobunny3point5 4 years ago
You need to put these into production or at least let me have one, i haven't got the time to build one from scratch and we have a limited supply of materials in the UK that you can use or convert into suitable parts/replacements.
Bretty135 4 years ago
It will be put into production, but not quite yet. Do a web search for "RC Naval Combat" and you'll find a forum with more information.
kotori87 4 years ago
Wow. How does this work? Visual guessing or sensors?
royalpain88 4 years ago
The human on shore has a controller, and he eyeballs what the range and bearing to the target are. He then inputs the range and bearing to the target (using several preset ranges and a 360-degree dial for bearing) and the onboard computer then automatically aims the cannons at the given target.
kotori87 4 years ago
lol cool, complex?
scalpine 3 years ago