Do you mind telling me what tutorial you used or a good place that would explain how to export your 3d model from 3dstudio to applying it to after effects ?
All the latest software for movie productions are cracked and can be used right away when you download it from aries-films. Just google for aries-films.
hi,is very nice your video, i have pftrack 5.0, but when change orientation, the object don't follow the just prospective......i look that you have used a mask with 4 green point of reference,how i can piu this 4 point ?maybe is this my problem.....
That looks great. I tried to reproduce it myself using PFTrack 5 and just couldn't get a solution that properly matched the original footage. The axes of the tracked object drift off after about a second. I'm using standard def DV. Would HD footage help?
Man, that's nice! I've messed around with compositing some OBJ models into my video - but that was mostly manual matchmoving... I just have After Effects, Premiere and Photoshop Ext, so I don't think I can do this.
True, augmented reality *can* kinda do it in real time, but its not the most robust solution, things can slip/slide, and generally objects tracking can be lost. Also real time rendering + advanced composting IS not possible BUT it is required to make it believe, although this was not a photo real render, any real world production render would usually require large render farms to do photo real CGI (in terms of time vs quality vs money)
Hey whats up man, great vid...inspired me to do a little test of my own.
The problem is that I can't figure out how to export an usable data...I tracked my object, loks good, but how do I bring that movement into my 3d App (3ds Max)?
I only see Camera, 2D, and plugin export options, none of which sem to work?
nice work , it would look even better with a teensy bit of roto to remove the clipping. btw are you self taught or are you doing this as part of a course ?
If you look in the help files, or online look under the geometry replacement section (the picture with the lion) and they have a step by step mini tutorial. In simple terms you will need to make a proxy model one that has the same geometry as the real world object, it doesn't have to be a complex shape, I used a tape because it was a simple box shape, also I measured it, and used those dimensions for better modelling.
Do you mind telling me what tutorial you used or a good place that would explain how to export your 3d model from 3dstudio to applying it to after effects ?
bijps2shtr 1 week ago
240p we meet again
BoardHEROs 1 month ago
All the latest software for movie productions are cracked and can be used right away when you download it from aries-films. Just google for aries-films.
c5firestarter1337 1 year ago
n1ce man!
anxs220 1 year ago
hi,is very nice your video, i have pftrack 5.0, but when change orientation, the object don't follow the just prospective......i look that you have used a mask with 4 green point of reference,how i can piu this 4 point ?maybe is this my problem.....
sergioaquilina 1 year ago
That looks great. I tried to reproduce it myself using PFTrack 5 and just couldn't get a solution that properly matched the original footage. The axes of the tracked object drift off after about a second. I'm using standard def DV. Would HD footage help?
jessenven 2 years ago
Man, that's nice! I've messed around with compositing some OBJ models into my video - but that was mostly manual matchmoving... I just have After Effects, Premiere and Photoshop Ext, so I don't think I can do this.
that's awesome bruh
IbunnyrabbitI 2 years ago
@IbunnyrabbitI i think you can!!!1
jeetendrag10acc2 1 year ago
great
WierdmanProductions 2 years ago
True, augmented reality *can* kinda do it in real time, but its not the most robust solution, things can slip/slide, and generally objects tracking can be lost. Also real time rendering + advanced composting IS not possible BUT it is required to make it believe, although this was not a photo real render, any real world production render would usually require large render farms to do photo real CGI (in terms of time vs quality vs money)
Anhar001 2 years ago
this can be done real time... pretty cool though
radsimu 2 years ago
Hey whats up man, great vid...inspired me to do a little test of my own.
The problem is that I can't figure out how to export an usable data...I tracked my object, loks good, but how do I bring that movement into my 3d App (3ds Max)?
I only see Camera, 2D, and plugin export options, none of which sem to work?
Ryan
gallion311 3 years ago
I guess you used icarus. There you can only track the camera-motion, it unfortunalety doesn't support object-tracking
pfuispinne 3 years ago
nice work , it would look even better with a teensy bit of roto to remove the clipping. btw are you self taught or are you doing this as part of a course ?
franklynd 3 years ago
All Self taught, from programming to 3d modelling to VFX.
I just love learning :D
Anhar001 3 years ago
Thank you for helping dude ;) i am searching now, thanks again... :D
djdoom99 4 years ago
Ecellent job man, i am using PFTrack too, but i can only track te camera tracks, would you please can you teach me how to track Objects?
Thank you...
djdoom99 4 years ago
If you look in the help files, or online look under the geometry replacement section (the picture with the lion) and they have a step by step mini tutorial. In simple terms you will need to make a proxy model one that has the same geometry as the real world object, it doesn't have to be a complex shape, I used a tape because it was a simple box shape, also I measured it, and used those dimensions for better modelling.
Hope that helps!
Anhar
Anhar001 4 years ago 2