Added: 4 years ago
From: AmorphousGames
Views: 6,801
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  • i like the voice.

    the game seems to be fun, but the voice is great.

  • is that master splinter's voice

  • When I saw this I thought it had something to do with Tower of Goo/World of Goo. Cool looking game, not really understanding how you get points though...

  • You have to surround the other Goo!™ with your goo to earn points. you win the game by completely surrounding the other Goo!™

  • Damn, this game looks pretty sweet!

    I also thought about Liquid Wars when I saw it, but this has more of a 'commercial' feel to it, which is not bad. Congratulations for the idea and the implementation. I'm certainly looking forward to buying a copy.

  • Thank you for the complements. There should be another video out soon with some updated footage. Thanks for the support.

  • Goo Fan Art! Gooooooo! at my blog

  • ok.. well liquid wars is a fun game.. and looking at goo again with a clearer view of it now goo looks allot more sophisticated.. more refined not including all those weird (uncared) flaws in liquid wars.. so my hopes are high

  • seems tough to play.. but it looks very cool!:D

  • We have put a ton of thought into the controls and have made sure it's easy to play. Example, my mom who has only played tetris and zuma her whole life is able to play the game.

  • Ditto my mum. She hasn't used a computer since 1989 since she's seemingly allegic to mice. Total technophobe. But even she can play this.

    Just so you know, you're using just one analogue stick and one trigger. None of the moves feel like tekken or streetfighter or anything (no down,up,left,right,b,b,b+a stuff). The controls are directly tied into the degree of analogue pressure in both the trigger and the stick.

  • ah yes:).. i didnt mean the actual movement controls..

    but reaching the goal..

    in this video the players seems to have quite some trouble surrounding the opponents goo :)

  • You're right. There's still room for improvement in the physics.

    However, part of that is because Aubrey and Scott were being flydds, and Tommy was threatening to punch us if we "tried anything funny".

    When you're not up against opponents, capturing is pretty easy, but yeah, it could be easier. We'll definately be working on it.

  • well.. sweet action.. say hi from me to the mad makers of this game.

  • Hi.

  • Hi!

    Where's justin? JUSTIN!!! SAY 'HI' TO THIS GUY.

  • btw.. i just found another game called liquid wars.. could this be like.. the.. ehm.. inspiration for this thing?

  • Yes and no. I only found out about Liquid War when I was trying to think of names for this game. By that point I already had a good idea of how I wanted to approach it.

    Liquid War (and also Ichor) are conceptually similar, but I had a different focus in mind. The implementations of the fluid dynamics in each are very different, so you get a very different feeling in the controls.

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