Added: 2 years ago
From: sv3nni
Views: 9,558
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  • Nice!

    How do you find the intersection?

    And how do you step along the ray.

  • @mrrgu i might soon publish a paper about it

  • Cool and thanks, my next project involves writing a new voxel engine so your work is of great inspiration.

  • Great work! how do you calculate your normals?

  • @chucktrier : you need to sample a couple of texels to compute the gradient

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