yeah i had this idea too, but when i test in bge, the negative light returns positive. when i simple test on the scene is black, when i press p it's white. why?
Pretty awesome idea, it looks great. My only worry would be performance when theres several of these in a scene, probubly wouldn't be worth doing until lights are optimized further.
That ocurred to me, and I think performance with this method could be improved by just changing the interpolation of the light to something simpler to compute than a bezier curve, like a linear falloff.
lol at first i was like whats going on? but then i got it haha nice effect!
SolarKills 8 months ago
excelent thanks
Scarlov87 1 year ago
What are you doing to get it to show the occlusion in real time? I can only see it in the game engine.
ScottVsMarvin 2 years ago
yeah i had this idea too, but when i test in bge, the negative light returns positive. when i simple test on the scene is black, when i press p it's white. why?
8Maik 2 years ago
yes, this happens in 2.49, I should have mentioned. As you can see, I'm using 2.5, where that bug has been fixed.
eedobaba7726 2 years ago
@eedobaba7726
dont know why but for me it works
i have blender 2.492 and it works awesome???
dahahaka 1 year ago
Hey that's so great idea, thanks alot! :P
Samipe 2 years ago
Great idea!!
Streusel95 2 years ago
Pretty awesome idea, it looks great. My only worry would be performance when theres several of these in a scene, probubly wouldn't be worth doing until lights are optimized further.
ADEdge 2 years ago
That ocurred to me, and I think performance with this method could be improved by just changing the interpolation of the light to something simpler to compute than a bezier curve, like a linear falloff.
eedobaba7726 2 years ago
Nice one. I'm just using a sprite as an 'occlusion' plane.
Also I'm wondering, doesn't OpenGL support a limited amount of lights?
AniCator 2 years ago
Sounds interesting, perhaps you could let me know more about it? Or maybe make some tutorial? Cheers! :-)
DreadKnight666 2 years ago