Added: 2 years ago
From: eedobaba7726
Views: 2,688
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  • lol at first i was like whats going on? but then i got it haha nice effect!

  • excelent thanks

  • What are you doing to get it to show the occlusion in real time? I can only see it in the game engine.

  • yeah i had this idea too, but when i test in bge, the negative light returns positive. when i simple test on the scene is black, when i press p it's white. why?

  • yes, this happens in 2.49, I should have mentioned. As you can see, I'm using 2.5, where that bug has been fixed.

  • @eedobaba7726

    dont know why but for me it works

    i have blender 2.492 and it works awesome???

  • Hey that's so great idea, thanks alot! :P

  • Great idea!!

  • Pretty awesome idea, it looks great. My only worry would be performance when theres several of these in a scene, probubly wouldn't be worth doing until lights are optimized further.

  • That ocurred to me, and I think performance with this method could be improved by just changing the interpolation of the light to something simpler to compute than a bezier curve, like a linear falloff.

  • Nice one. I'm just using a sprite as an 'occlusion' plane.

    Also I'm wondering, doesn't OpenGL support a limited amount of lights?

  • Sounds interesting, perhaps you could let me know more about it? Or maybe make some tutorial? Cheers! :-)

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