question... so i my arm bones seem to want to twist as the ik moves them around. meaning i bend his elbow and it looks like he dislocated it... i tried locking the w-axis rotation, but it still moves. i'm using 2.5, but i don't think thats the problem...
@wez201102 if you check out part 18 at about 8:23, you can see where i put the bend at the elbow. it's important to put this bend in there, so that the IK chain knows which direction it should go; if your arm is perfectly straight, the IK doesn't know which way to bend.
@wez201102 that's not the problem... again, i'm using 2.5 first off. and secondly the Bones are bending when i move the IK Controller, but they are also TWISTING. like the point at the elbow for the Forearm is rotating an extra 270 degrees when i bend the elbow. i mean like the it's the Roll that is the problem. at first i didn't pay much attention to it, but when i deform my mesh something is obviously not right...
@wez201102 ah i gotcha. check out this blendercookie tutorial i did, start about 39:30 and it will show you how to fix that: blendercookie(dot)com/2010/01/04/rigging-an-alien/
@ward7299 thanks that helped a lot, but now i'm having a different problem though.... it's the lower back now... turn it (y axis) to the right (the model's left side) it work fine, turn it to the left, and it twists itself around as if i turned it 180 degrees the other way!
@wez201102 sounds like your Mirror Modifier might be causing that; If that's the case, try either Applying it, or moving it above the Armature Modifier
@ward7299 I wasn't using a Mirror, i imported a mesh from MakeHuman. and i tried moving the Armature Modifier above and below the only other modifier i have on the mesh, a subsurf, and that didn't help either. any other ideas?
i think i made a mistake but i dunno how to fix it. when i move my whole body, it works perfectly fine but when i move it to much (like move it to the Left/right to much) the hand AND the ForeArm like, disjoint. or s umthing like that. the forearm is Aiming the hand like it should do but the hand stays where it is. Or when i move my HAND it works perfectly fine but when i move it away from the body, the Hand Follows it but the Body remain still. what can i do?
im trying this part of your very helpful tutorial.. however, i came to a problem when i select the mesh, and then the armature, hitting ctrl+p ... make parent to armature, then create from bone heat... after that step, the shape of the face becomes deformed in some parts , like the chin moving a little farther to the right, etc...
i really wanna know how to make a solution to this, thank you again
hey when i skin it with bone heat the arms of my mesh dont follow the bones corectly .. when i move the bones the mesh moves. but it jumps of the armature =/ .. how can i fix this?
Lets see , i import a model from makehuman and ai rigged it perfcect an wend y apply y have this error : BONE HEAT WEIGHTING: FAILED TO FIND MORE BONES....
your rigs are teh bomb. lolz at wanting to punch something. ive been dealing with the same weight paint issues with a multipule mesh skin. i dont think there is an easy answer.
i have a toon mesh that needs to be split at the joints. and my rig makes those loose parts deform odd.
easy solution is to make the thing a solid mesh. but then it wouldnt work with the game system we are building. errr.
When I click 'create from bone heat' i get this message. "Error: Bone heat weighting: Failed to find solution to one or more bones." What does this mean and how can I fix it?
help! on my wrist bone, its missing something around the wrist. because when i move the hand there's one tiny point that doesnt move, but ive checked all my weight paints, and even gone into edit mode and assigned all those verts... What did i do wrong?
sometimes while weight-painting, you accidently paint on a different part of the model by mistake. for example, you may be painting the weights for the head, and accidentally run your "paintbrush" over the wrist, and you'll have the problem you said. so just go through all your bones (very time consuming, unfortunately) until you find one that has that area colored.
@ward7299 thanks for all your tutorials. i'm learning alot! everything was fine until i got to this tutorial. as soon as i made the mesh parent to the armatures, everything started to lag. is it because of the processor speed/RAM? my comp has about 1.5GB RAM, and pentium4. is there anything i can do to speed things up so that it's as fast as yours? thanks!
Can someone tell me which bones around the mouth are not suppose to deform? The actual bone beneath the nose or the location bones around the lower part of the mouth?
how do we paint weigth for each bone?
monjanse 2 months ago
question... so i my arm bones seem to want to twist as the ik moves them around. meaning i bend his elbow and it looks like he dislocated it... i tried locking the w-axis rotation, but it still moves. i'm using 2.5, but i don't think thats the problem...
wez201102 5 months ago
@wez201102 if you check out part 18 at about 8:23, you can see where i put the bend at the elbow. it's important to put this bend in there, so that the IK chain knows which direction it should go; if your arm is perfectly straight, the IK doesn't know which way to bend.
ward7299 5 months ago
@wez201102 that's not the problem... again, i'm using 2.5 first off. and secondly the Bones are bending when i move the IK Controller, but they are also TWISTING. like the point at the elbow for the Forearm is rotating an extra 270 degrees when i bend the elbow. i mean like the it's the Roll that is the problem. at first i didn't pay much attention to it, but when i deform my mesh something is obviously not right...
wez201102 5 months ago
@wez201102 ah i gotcha. check out this blendercookie tutorial i did, start about 39:30 and it will show you how to fix that: blendercookie(dot)com/2010/01/04/rigging-an-alien/
ward7299 5 months ago
@ward7299 thanks that helped a lot, but now i'm having a different problem though.... it's the lower back now... turn it (y axis) to the right (the model's left side) it work fine, turn it to the left, and it twists itself around as if i turned it 180 degrees the other way!
wez201102 5 months ago
@wez201102 sounds like your Mirror Modifier might be causing that; If that's the case, try either Applying it, or moving it above the Armature Modifier
ward7299 4 months ago
@ward7299 I wasn't using a Mirror, i imported a mesh from MakeHuman. and i tried moving the Armature Modifier above and below the only other modifier i have on the mesh, a subsurf, and that didn't help either. any other ideas?
wez201102 4 months ago
what graphics card do you have? because when i'm doing this my computer lags :(
linkanparkfan 6 months ago
@linkanparkfan i have an Nvidia Geforce GTS 250 :)
ward7299 5 months ago
Whenever you hit "1" or "3" you get front/side view, and the camera is where you want it.
Usually when I hit "1" or whatever, I go to front view, but the mesh is somewhere off to the side of the view. I need to zoom out and find it.
Am I using something incorrectly?
I have it set so that when I rotate the view, it rotates around my selections. Also, I have "zoom to cursor" enabled". Could these be screwing me up?
TwirlySocrates 8 months ago
i think i made a mistake but i dunno how to fix it. when i move my whole body, it works perfectly fine but when i move it to much (like move it to the Left/right to much) the hand AND the ForeArm like, disjoint. or s umthing like that. the forearm is Aiming the hand like it should do but the hand stays where it is. Or when i move my HAND it works perfectly fine but when i move it away from the body, the Hand Follows it but the Body remain still. what can i do?
ChipHDGamer 10 months ago
hello, im new to this..
im trying this part of your very helpful tutorial.. however, i came to a problem when i select the mesh, and then the armature, hitting ctrl+p ... make parent to armature, then create from bone heat... after that step, the shape of the face becomes deformed in some parts , like the chin moving a little farther to the right, etc...
i really wanna know how to make a solution to this, thank you again
fredipogi 11 months ago
nvm i fixed it i had to disable vertex groupes and envolopes tog et it to deform right XD thanks anyway
1ard 1 year ago
hey when i skin it with bone heat the arms of my mesh dont follow the bones corectly .. when i move the bones the mesh moves. but it jumps of the armature =/ .. how can i fix this?
1ard 1 year ago
SIMPLE QUESTION: how do i make a bone that moves the whole body
aldyraldy 1 year ago
Lets see , i import a model from makehuman and ai rigged it perfcect an wend y apply y have this error : BONE HEAT WEIGHTING: FAILED TO FIND MORE BONES....
adrianseverus 1 year ago
your rigs are teh bomb. lolz at wanting to punch something. ive been dealing with the same weight paint issues with a multipule mesh skin. i dont think there is an easy answer.
i have a toon mesh that needs to be split at the joints. and my rig makes those loose parts deform odd.
easy solution is to make the thing a solid mesh. but then it wouldnt work with the game system we are building. errr.
shukfahid 1 year ago
It says error loop in pearents, what do i do? it was working fine earlier but now it wont work!
Gusr60 1 year ago
Why is it that when I try to curl the fingers, they deteriorate and shrink.
ThisOnesForReal 1 year ago
Nice video but whoever invented weight paint should be slaped 133 times with a wet noodle
Alusaint 1 year ago
When I click 'create from bone heat' i get this message. "Error: Bone heat weighting: Failed to find solution to one or more bones." What does this mean and how can I fix it?
pianoplayinman 1 year ago
help! on my wrist bone, its missing something around the wrist. because when i move the hand there's one tiny point that doesnt move, but ive checked all my weight paints, and even gone into edit mode and assigned all those verts... What did i do wrong?
Ickathu 1 year ago
sometimes while weight-painting, you accidently paint on a different part of the model by mistake. for example, you may be painting the weights for the head, and accidentally run your "paintbrush" over the wrist, and you'll have the problem you said. so just go through all your bones (very time consuming, unfortunately) until you find one that has that area colored.
ward7299 1 year ago
thanks, i think i fixed it :) I'm not sure what bone it was on, but it just stopped doing that all of a sudden. :)
Ickathu 1 year ago
@ward7299 thanks for all your tutorials. i'm learning alot! everything was fine until i got to this tutorial. as soon as i made the mesh parent to the armatures, everything started to lag. is it because of the processor speed/RAM? my comp has about 1.5GB RAM, and pentium4. is there anything i can do to speed things up so that it's as fast as yours? thanks!
NathanaelXavier 1 year ago
Can someone tell me which bones around the mouth are not suppose to deform? The actual bone beneath the nose or the location bones around the lower part of the mouth?
seekertosecrets 1 year ago
lol at 7:00 the eyes kinda folo thats weird
hitachi654 2 years ago
Who could tell me why my X-Mirror doesn't work when I'm skinning?
TheAkeem36 2 years ago
Comment removed
cb2198 1 year ago
Comment removed
TheAkeem36 2 years ago
I'd like to see weapons and clothing tutorials (if you do a gun i wanna see how to do the bullets shooting)
TyylerS 2 years ago
What's the difference between rigging and skinning?
69elchupacabra69 2 years ago
rigging is building and setting up the rig to match the model; skinning is applying the model to the rig. at least, that's MY definition :D
ward7299 2 years ago
whoa, youtube remembered where I was ;D I went back to your previous video and to this one again. , what happened with the custom shapes?
now foot, hand and masterbone all look like standard not your custom shapes
aermartin 2 years ago
when skinning, it's easier to do with the default bones so you know what's what, altho i guess you could still do it with the bone shapes too...
ward7299 2 years ago
When youre in weight paint mode, you can press F and use B to select faces, and press shift K to give them the currently selected weight.
tomrebel2 2 years ago