Added: 4 years ago
From: 3DGameResources
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  • amazing! brillaint work!

  • Check the tutorials and forums on zbrush central its covered in-depth for each 3D software...I will do a run through though very soon!!

  • Nice. You shaded the high and low tones. Would that look good with a very bright out door scene rendering? I guess some spots are too dark for a texture. Like they were some intense shadows created by a light source in a dark room. My advice is that, you need to paint your textures generally in a diffuse color sense. Don't add too dark or too light shadows and highlights. Make them in mid skin tones generally. Not that i am very good at texturing but it's just an advice from an artistic vision.

  • Thats a good point, yeah this was just a quicky, not for use in a render or anything ;-)

  • It looks great.

  • Thanks, I hope to be recording some more very soon!!

  • I have trouble getting the skin color and texture to look right, can you do a tutorial on that?

  • Search google for "painting skin tutorial"

    Its a massive topic and something I may tackle at some point but I'm still learning myself so my advice might not be advantageous to ya!!

  • how are you painting taht texture? i didnt know zbrush did that :S

  • ZBrush 3.1, you can paint on the model with any brush/texture/alpha then add Auto UV's at the lowest subdiv, create a blank texture then grab it all to that texture!! Sweet!!

  • where can i get ZBrush

  • Hi, i was reading step by step polypaint process and how to convert from mesh paint to a texture, but I just cant get it work i dunno what the fuck am I doing wrong, wud u please explain in your words the workflow T_T?? thanksss

    My problen is when i clic con Col->txt, the model dissapears and so does the texture..

  • Make sure you take the model down to the lowest sub-div (1) and click AutoUV's in texture tab, Then back up to highest sub-div. Create a new texture, set MRGB to 100% and click Col>Texture and it'll grab your polypainting to the texture you created using the UV's you created!!

  • I nd help i downloaded a demo and i put in the password then it says it is data sensitive.can u please tell me what to do?

  • Try the Zbrush website/support email

  • im not familiar with zbrush. could you tell me how it works

  • You basically create a simple mesh in Zbrush or in c4d/max/xsi etc, import it as OBJ then subdivide/smooth it in Zbrush (add more polys) and then using the various brushes you sculpt it by adding to or taking away from the model/mesh like clay sculpting..but thats just the beginnning...

  • not adding too or taking away, more pushing and pulling!!

  • much appreciated. i downloaded a trial version and im gonna play around with it

  • Pretty cool, man!

  • Is poly painting based on resolution? so the model needs the same rez in an external app for the paint to look good?

  • the higher res it is in ZBrush the more detail but the polycolours you paint (using texture/images as well if you like) are then "grabbed" to a texture that can be applied to the lowpoly/displacement version...see my colors to texture video as well for more on that ;)

  • Very nice

  • Awesome

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