Added: 3 years ago
From: bovery23
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  • When I type a value more than 20 next to trigger, it doesn't show that it bolded like it should.

    example:

    trigger20 = command = "AI20"

    Trigger20 would be bolded like always, but:

    trigger21 = command = "AI21"

    Trigger21 would not be bolded. Any number I put above 20 next to trigger, doesn't work

  • i sub u :D

  • I fucking love your wallpaper

  • Is there any type of way to change the AI difficulty of any character you fight against?

  • @Corey6496

    generally you have to edit the "cmd" file inside the char's folder. Open it with notepad and search word "random". usually it comes with such string (for example) : random > 900. All you have to do is to increase the value to make your opponent more difficult to fight back, or decrease the value to make your opponent more "fightable".

    Most of the "random" are located at "cmd" file, but several of them are located at another file, try to edit another file, you will just find it anyway

  • @Corey6496

    a "cmd" file usually come with plenty of "random".

    you have to change all of them to make a well balanced "increase" or "decrease".

  • tell me where to get the desktop

  • GERMAN MESSAGE FOR SPIES @ 3:10

  • what do i put for constants

  • do you know how to make an AI stronger? i'm trying to change Sailor Mercury's AI to make her stronger but I can't open the AI.cmd file to do it.

  • You sound exactly like Dr. Gaius Baltar from Battlestar Galactica! :O are you him? :P

  • Good, video. Just a suggestion to make the future better. Show result first then the explanation. A bit shorter too, if may add. Thanks. Cheers

  • hey bovery i have a question cuz im very new on mugen so after i download the "artificial intelligence" where i put it? on the character folder? pls answer

  • lol turn on the captions

    XD

  • Yo dude can you help me with my lifebars? they are freakishly huge and off screen a little

  • yes how to code

  • nice ill use this tut whenever i finish my sprites in flash and code it in fighter factory

    although im not good with codeing but ill try my best

  • @karagu1 If your not already done i saw a mugen base character start on a website It already has the walk attack and other stuff coded in im using it for a head start right now

  • @karagu1 I know what you meen. i fucking hate notepad now.

  • I dont get the cpu part, whats with the movements only?

  • I will try this cause theres this kool looking goken online for mugen that cant fight for shit the person that made him didnt do ai even if you make him stronger he still sucks maybe what you are doing is what is to be done

  • what dose ai do?

  • @dynamickirby AI stands for Artafiticial Inteligence. in other words it means how the computer thinks and how well it does. just like a difficulty setting in a game. it controls what actions an AI will do and how well they will do them. as you increase a difficulty setting the artificial inteligenge becomes smarter.

  • it doesnt work for me

  • Im trying to correct a deadpool i have because all the character does is kick kick block jump punch kick... is there a way to make it more viscious make it do special attack on it own like it know how and doin there special move that never happen

  • confusing.....

  • i've made a char. the AI doesnt attack, but move around and jump only. y's that?

  • this didnt really help

  • part 2?

  • Can you help me to remove the power requirement for omega zero beam

  • someone knows what´s the best rugal??????

  • will this change the difficulty

  • @dethman32 the new MUGEN allows you to change difficulty from within the game menu.

  • is it finished yet? Cuz i remember seeing elecbyte post a whole bunch of beta tests before.

  • nothing is ever _finished_, but they do have a 1.0 version out, which I'm using, and I don't notice any bugs in it yet.

  • Hey, u know how make Helpers with AI? Im looking for but nothing. ???

  • I love fuckin youtube. Thanks alot Bovery23. you helped me out just now asap

    cheers mate

  • i want to fast the chakra recovery of a mugen char how can i do that? :(

  • liedown.time =

    in the top of the cns area where the [data] header is.... change to something like 20

  • guys help me how to make a new fataliy using fighter factory or make it for me a video that i request...please

  • I'm having a bit of a problem with my AI Script. I typed in the coding from the video into my projectile move for KFM and he started to use it more often. The only problem is that I can't use the move at all in Arcade, Training or Survival mode. I coded the other moves in a similar manner and I couldn't use them either. What is it that I'm doing wrong here?

    Also, will there be a tutorial on how to program AI move combos? All I can do is make the sprite do random moves based on this video.

  • would it be able for you to send me the file via email because send space always seems to be full every time it try and download :(

  • i tried today  works fine...try again, if you still get the same problem then ill happily send it!

  • i got but thanks anyway :)

  • i just have a question,how do i give a fighter moves from a different character? plzzz reply back

  • Who would the ppatch go for i see but not understanding

  • :O SICK WALLPAPER xD

  • lol at XXXX

  • y did u need the

    Triggerall = StateType != A

    its the same difference

    besides

    as long as u hav

    triggerall = statetype = S

    then it could only b done while standing

    also ive never figured out wut a roundstate is

  • Comment removed

  • wheres part 2?

  • lol nice deskopt xD

  • I LOVE BRITISH thanks man u helped alot

  • You sir have one of the hottest Wallpaper.

  • What language is that your programming in -- and what is the IDE that you are using?

  • what does Al mean?

  • artificial intelligence

  • artificial intelligence

  • Anus Incubus

  • i got a question. in the constants area where you have all of those sections for AI and stuff. i have NOTHING there. is it cuz of my computer or what?

  • what the crap is up your saver

  • i need help, so u code a second -1 state for each move?

  • Great tutorial man!

    Definitely gonna help me when I'm working on charater AIs.

  • Nice desktop background men!! Where did u get that>>> LOL!

  • 3:16 "Shumbaliblubanimba!" XD

    Sorry... This vid is Awesome, thanx man XD

  • FUCKIN GENIUS lol....

    messin with ya ^_^ but seriously thanx. i actually needed this too...

  • I CANT DO THIS

  • This is a pretty good tutorial. Some things were kind of vague and not how I would how explained it, but I can't complain.

    BTW

    random <= 30 is less than a 3% chance not a 30% chance. Mugen's random is out of 999 values (approx 1000 values) .

  • yea these tutorials are old now, i really need to update them lol...thanks for pointing that out, i myself now know that, but people reading your comment will now be corrected, thanks :)

  • No prob my friend.

  • I just realized that my first comment came off as kind of rude. Sorry about that.

  • no problem, didnt take offence to it anyway...takes alot to offend me ^^

    plus i like constructive critisism...only helps you to get better ;)

  • what sowftwar is that plzz pm me!!!

  • it's called fighter factory watch more of bovery's video and u will learn how to operate it, i'm learning from him too, i already edited my own chars, take a look at my finished snk kfm

  • yea might be an old link soz

  • the link doesnt work....

  • stop the computer doing moves? isnt this tutorial about showing how the computer can do moves under AI commands? anyway, just add your variable in a trigger all but like this(for eg) var(7)!=1 that means it wont read that whole move because its saying the variable 7 doesnt equal 1 remove this line then you get default AI remove the exclamation mark and you get custom AI

  • this is off subject, but do you know how to code a character so that he/she can interact with a stage?

  • characters cannot interact with a stage as far as im aware.

  • can u make it so cmps cant do moves?

  • dude, this tutorial kinda helps n all, but the AI i set doesnt go for Rockman EXE (MegaManEXE) so i was wonderin if u can help me out a bit by taking a look at his codings and tellin me what i could possibly do so i can add AI, if u can help, thx

  • Thanks, I finally understand AI. This helps much more than all other AI tutorials I found.

  • wow great tutorial i now know AI. i love your tutorial. most of the stuff i didn't want to tackle you made easier were the docs made it a headache XD maybe a good tutorial would be if you explain a few triggers and SCTRL cuz some things i just cant implement. either way another grea tut.

  • Great tutorial bro you explain an a way that's very easy to understand.

    Btw a Grab And Throw tutorial would really help me out as will.

  • Dont, Forget About The Grab And Throw Tutorials. people all over the world have that problem

  • dont worry i havent forgotten about the throws tutorial, ive been a little busy working on a few characters at the moment thats all

  • Hmm, sounds surprisingly simple, I'll test it out on my latest creation...

    HOLY CRAP!!!!! After adding in those P2BodyDist triggeralls with the AI commands my guy is doing fantastic! He slices you to bits when he gets close, but run and you get attacked with a flurry or ranged attacks. How can such simple coding make him suddenly a challenge? This tutorial has probably helped me the most since your first ones did. I knew most the things in your other tuts but this was all totally new to me!

  • thats up to you if it works for you then fine, if it uses a different AI trigger method then you may need to create a blank animation and a new helper

  • because now he or she has a role to follow ie the triggers when p2dist x or p2bodydist x is at a certain amount of pixels it will activate the move. mugen checks each condition 60 times per second.

  • What if add to my Freddy the AI from reu's evil ken?

  • thanks man, plenty more to follow:)

  • Hey man, this is a great mugen tutorial, especially for new mugen creaters such as I. Great Job!

  • anim = (the begin aciton number of your animation)

    say for instance light kick

    i would put anim = 230

    power charge animations are a little more intermediate moves rather than coding a basic kick or punch, the sprites may not show up for a number of reasons,

    sprites not added to the current palette propperlly

    or the group number is set at 0

    or your entering the wrong begin action number

    any problems gimme a shout :)

  • I like how you assume you're talking to beginners. That makes it really easy for me to follow along. But when I followed your tutorial on adding a strong kick for Ken (I was adding a power charge animation for Felicia) the sprites don't show up, what number do I put for anim = *?

  • all you gotta do is copy and paste my code, i show you how to set a variable in this vid,

    if you want to know how to use Varset for other things in the .cns file thats a different matter i can do a tutorial on that

  • hay, my character keeps doing moves in the air and i dont know how to fix it

  • triggerall = statetype !=A

  • oops i put triggerall = statetype != S

  • heheh that means dont do the move while in stance :P:P

  • How do u make a variable??

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