generally you have to edit the "cmd" file inside the char's folder. Open it with notepad and search word "random". usually it comes with such string (for example) : random > 900. All you have to do is to increase the value to make your opponent more difficult to fight back, or decrease the value to make your opponent more "fightable".
Most of the "random" are located at "cmd" file, but several of them are located at another file, try to edit another file, you will just find it anyway
hey bovery i have a question cuz im very new on mugen so after i download the "artificial intelligence" where i put it? on the character folder? pls answer
@karagu1 If your not already done i saw a mugen base character start on a website It already has the walk attack and other stuff coded in im using it for a head start right now
I will try this cause theres this kool looking goken online for mugen that cant fight for shit the person that made him didnt do ai even if you make him stronger he still sucks maybe what you are doing is what is to be done
@dynamickirby AI stands for Artafiticial Inteligence. in other words it means how the computer thinks and how well it does. just like a difficulty setting in a game. it controls what actions an AI will do and how well they will do them. as you increase a difficulty setting the artificial inteligenge becomes smarter.
Im trying to correct a deadpool i have because all the character does is kick kick block jump punch kick... is there a way to make it more viscious make it do special attack on it own like it know how and doin there special move that never happen
I'm having a bit of a problem with my AI Script. I typed in the coding from the video into my projectile move for KFM and he started to use it more often. The only problem is that I can't use the move at all in Arcade, Training or Survival mode. I coded the other moves in a similar manner and I couldn't use them either. What is it that I'm doing wrong here?
Also, will there be a tutorial on how to program AI move combos? All I can do is make the sprite do random moves based on this video.
i got a question. in the constants area where you have all of those sections for AI and stuff. i have NOTHING there. is it cuz of my computer or what?
yea these tutorials are old now, i really need to update them lol...thanks for pointing that out, i myself now know that, but people reading your comment will now be corrected, thanks :)
it's called fighter factory watch more of bovery's video and u will learn how to operate it, i'm learning from him too, i already edited my own chars, take a look at my finished snk kfm
stop the computer doing moves? isnt this tutorial about showing how the computer can do moves under AI commands? anyway, just add your variable in a trigger all but like this(for eg) var(7)!=1 that means it wont read that whole move because its saying the variable 7 doesnt equal 1 remove this line then you get default AI remove the exclamation mark and you get custom AI
dude, this tutorial kinda helps n all, but the AI i set doesnt go for Rockman EXE (MegaManEXE) so i was wonderin if u can help me out a bit by taking a look at his codings and tellin me what i could possibly do so i can add AI, if u can help, thx
wow great tutorial i now know AI. i love your tutorial. most of the stuff i didn't want to tackle you made easier were the docs made it a headache XD maybe a good tutorial would be if you explain a few triggers and SCTRL cuz some things i just cant implement. either way another grea tut.
Hmm, sounds surprisingly simple, I'll test it out on my latest creation...
HOLY CRAP!!!!! After adding in those P2BodyDist triggeralls with the AI commands my guy is doing fantastic! He slices you to bits when he gets close, but run and you get attacked with a flurry or ranged attacks. How can such simple coding make him suddenly a challenge? This tutorial has probably helped me the most since your first ones did. I knew most the things in your other tuts but this was all totally new to me!
thats up to you if it works for you then fine, if it uses a different AI trigger method then you may need to create a blank animation and a new helper
because now he or she has a role to follow ie the triggers when p2dist x or p2bodydist x is at a certain amount of pixels it will activate the move. mugen checks each condition 60 times per second.
anim = (the begin aciton number of your animation)
say for instance light kick
i would put anim = 230
power charge animations are a little more intermediate moves rather than coding a basic kick or punch, the sprites may not show up for a number of reasons,
sprites not added to the current palette propperlly
I like how you assume you're talking to beginners. That makes it really easy for me to follow along. But when I followed your tutorial on adding a strong kick for Ken (I was adding a power charge animation for Felicia) the sprites don't show up, what number do I put for anim = *?
When I type a value more than 20 next to trigger, it doesn't show that it bolded like it should.
example:
trigger20 = command = "AI20"
Trigger20 would be bolded like always, but:
trigger21 = command = "AI21"
Trigger21 would not be bolded. Any number I put above 20 next to trigger, doesn't work
SSDD8c 2 months ago
i sub u :D
QLEVY85 3 months ago
I fucking love your wallpaper
afker553 4 months ago
Is there any type of way to change the AI difficulty of any character you fight against?
Corey6496 4 months ago
@Corey6496
generally you have to edit the "cmd" file inside the char's folder. Open it with notepad and search word "random". usually it comes with such string (for example) : random > 900. All you have to do is to increase the value to make your opponent more difficult to fight back, or decrease the value to make your opponent more "fightable".
Most of the "random" are located at "cmd" file, but several of them are located at another file, try to edit another file, you will just find it anyway
TheIronhurricane 2 months ago
@Corey6496
a "cmd" file usually come with plenty of "random".
you have to change all of them to make a well balanced "increase" or "decrease".
TheIronhurricane 2 months ago
tell me where to get the desktop
hammy4023 5 months ago
GERMAN MESSAGE FOR SPIES @ 3:10
JohnConnor365 6 months ago
what do i put for constants
shadowvssonicful 6 months ago
do you know how to make an AI stronger? i'm trying to change Sailor Mercury's AI to make her stronger but I can't open the AI.cmd file to do it.
bartdude82 8 months ago
You sound exactly like Dr. Gaius Baltar from Battlestar Galactica! :O are you him? :P
savejoppeDOA 9 months ago
Good, video. Just a suggestion to make the future better. Show result first then the explanation. A bit shorter too, if may add. Thanks. Cheers
truppledotcom 1 year ago
hey bovery i have a question cuz im very new on mugen so after i download the "artificial intelligence" where i put it? on the character folder? pls answer
valmorex1 1 year ago
lol turn on the captions
XD
Pokechao 1 year ago
Yo dude can you help me with my lifebars? they are freakishly huge and off screen a little
guitarmaster509 1 year ago
yes how to code
RiseToTheBottom 1 year ago
nice ill use this tut whenever i finish my sprites in flash and code it in fighter factory
although im not good with codeing but ill try my best
karagu1 1 year ago
@karagu1 If your not already done i saw a mugen base character start on a website It already has the walk attack and other stuff coded in im using it for a head start right now
keatonlink2 1 year ago
@karagu1 I know what you meen. i fucking hate notepad now.
guitarmaster509 1 year ago
I dont get the cpu part, whats with the movements only?
wooga78 1 year ago
I will try this cause theres this kool looking goken online for mugen that cant fight for shit the person that made him didnt do ai even if you make him stronger he still sucks maybe what you are doing is what is to be done
rnorfor2002 1 year ago
what dose ai do?
dynamickirby 1 year ago
@dynamickirby AI stands for Artafiticial Inteligence. in other words it means how the computer thinks and how well it does. just like a difficulty setting in a game. it controls what actions an AI will do and how well they will do them. as you increase a difficulty setting the artificial inteligenge becomes smarter.
guitarmaster509 1 year ago
it doesnt work for me
tonylaf123 1 year ago
Im trying to correct a deadpool i have because all the character does is kick kick block jump punch kick... is there a way to make it more viscious make it do special attack on it own like it know how and doin there special move that never happen
YouBeenPranked 1 year ago
confusing.....
lets1v1 1 year ago
i've made a char. the AI doesnt attack, but move around and jump only. y's that?
louishaishi 1 year ago
this didnt really help
Omegabros6 1 year ago
part 2?
Omegabros6 1 year ago
Can you help me to remove the power requirement for omega zero beam
Don500488 2 years ago
someone knows what´s the best rugal??????
kitanotom36 2 years ago
will this change the difficulty
dethman32 2 years ago
@dethman32 the new MUGEN allows you to change difficulty from within the game menu.
Dirtfire 1 year ago
is it finished yet? Cuz i remember seeing elecbyte post a whole bunch of beta tests before.
dethman32 1 year ago
nothing is ever _finished_, but they do have a 1.0 version out, which I'm using, and I don't notice any bugs in it yet.
Dirtfire 1 year ago
Hey, u know how make Helpers with AI? Im looking for but nothing. ???
Goku01307 2 years ago
I love fuckin youtube. Thanks alot Bovery23. you helped me out just now asap
cheers mate
DTHECHEMIST1 2 years ago
i want to fast the chakra recovery of a mugen char how can i do that? :(
maxayuda2 2 years ago
liedown.time =
in the top of the cns area where the [data] header is.... change to something like 20
bovery23 2 years ago
guys help me how to make a new fataliy using fighter factory or make it for me a video that i request...please
sadewo99 2 years ago
I'm having a bit of a problem with my AI Script. I typed in the coding from the video into my projectile move for KFM and he started to use it more often. The only problem is that I can't use the move at all in Arcade, Training or Survival mode. I coded the other moves in a similar manner and I couldn't use them either. What is it that I'm doing wrong here?
Also, will there be a tutorial on how to program AI move combos? All I can do is make the sprite do random moves based on this video.
Xozo7 2 years ago
would it be able for you to send me the file via email because send space always seems to be full every time it try and download :(
adxzlol 2 years ago
i tried today works fine...try again, if you still get the same problem then ill happily send it!
bovery23 2 years ago
i got but thanks anyway :)
adxzlol 2 years ago
i just have a question,how do i give a fighter moves from a different character? plzzz reply back
HawK2KOne 2 years ago
Who would the ppatch go for i see but not understanding
Haqqmasta 2 years ago
:O SICK WALLPAPER xD
RavFLYFFblaSonic2pl 2 years ago
lol at XXXX
silvershackles 2 years ago
y did u need the
Triggerall = StateType != A
its the same difference
besides
as long as u hav
triggerall = statetype = S
then it could only b done while standing
also ive never figured out wut a roundstate is
Essem9406 2 years ago
Comment removed
NKSPKI 2 years ago
wheres part 2?
IrukutheNinja 2 years ago
lol nice deskopt xD
RavFLYFFblaSonic2pl 2 years ago
I LOVE BRITISH thanks man u helped alot
S0LlDF0X 2 years ago
You sir have one of the hottest Wallpaper.
DarkFlip22 2 years ago
What language is that your programming in -- and what is the IDE that you are using?
rohane282930 2 years ago
what does Al mean?
SigmaStealth4 2 years ago
artificial intelligence
possumspwn 2 years ago
artificial intelligence
Cobrasons 2 years ago 7
Anus Incubus
ironman36 2 years ago 15
i got a question. in the constants area where you have all of those sections for AI and stuff. i have NOTHING there. is it cuz of my computer or what?
setsitaru 2 years ago
what the crap is up your saver
haloboy217 2 years ago
i need help, so u code a second -1 state for each move?
1flame3 2 years ago
Great tutorial man!
Definitely gonna help me when I'm working on charater AIs.
5FiftyThree3 3 years ago
Nice desktop background men!! Where did u get that>>> LOL!
Narding5566 3 years ago
3:16 "Shumbaliblubanimba!" XD
Sorry... This vid is Awesome, thanx man XD
DereinstbekannteRetu 3 years ago
FUCKIN GENIUS lol....
messin with ya ^_^ but seriously thanx. i actually needed this too...
DTHECHEMIST1 3 years ago
I CANT DO THIS
Narutoguy1998 3 years ago
This comment has received too many negative votes show
it's because you see naruto
kkdecara 2 years ago
This is a pretty good tutorial. Some things were kind of vague and not how I would how explained it, but I can't complain.
BTW
random <= 30 is less than a 3% chance not a 30% chance. Mugen's random is out of 999 values (approx 1000 values) .
goodHellian 3 years ago
yea these tutorials are old now, i really need to update them lol...thanks for pointing that out, i myself now know that, but people reading your comment will now be corrected, thanks :)
bovery23 3 years ago
No prob my friend.
goodHellian 3 years ago
I just realized that my first comment came off as kind of rude. Sorry about that.
goodHellian 3 years ago
no problem, didnt take offence to it anyway...takes alot to offend me ^^
plus i like constructive critisism...only helps you to get better ;)
bovery23 3 years ago
what sowftwar is that plzz pm me!!!
skullandbonestd 3 years ago
it's called fighter factory watch more of bovery's video and u will learn how to operate it, i'm learning from him too, i already edited my own chars, take a look at my finished snk kfm
559tbone559 3 years ago
yea might be an old link soz
bovery23 3 years ago
the link doesnt work....
Kiesh53 3 years ago
stop the computer doing moves? isnt this tutorial about showing how the computer can do moves under AI commands? anyway, just add your variable in a trigger all but like this(for eg) var(7)!=1 that means it wont read that whole move because its saying the variable 7 doesnt equal 1 remove this line then you get default AI remove the exclamation mark and you get custom AI
bovery23 3 years ago
this is off subject, but do you know how to code a character so that he/she can interact with a stage?
EAW56 3 years ago
characters cannot interact with a stage as far as im aware.
bovery23 3 years ago
can u make it so cmps cant do moves?
Tablekorner 3 years ago
dude, this tutorial kinda helps n all, but the AI i set doesnt go for Rockman EXE (MegaManEXE) so i was wonderin if u can help me out a bit by taking a look at his codings and tellin me what i could possibly do so i can add AI, if u can help, thx
MasterMegaEXE 3 years ago
Thanks, I finally understand AI. This helps much more than all other AI tutorials I found.
ultimatedude 3 years ago
wow great tutorial i now know AI. i love your tutorial. most of the stuff i didn't want to tackle you made easier were the docs made it a headache XD maybe a good tutorial would be if you explain a few triggers and SCTRL cuz some things i just cant implement. either way another grea tut.
Lemer2 3 years ago
Great tutorial bro you explain an a way that's very easy to understand.
Btw a Grab And Throw tutorial would really help me out as will.
LucireBlackHeart 3 years ago
Dont, Forget About The Grab And Throw Tutorials. people all over the world have that problem
chaseallendiaz 3 years ago
dont worry i havent forgotten about the throws tutorial, ive been a little busy working on a few characters at the moment thats all
bovery23 3 years ago
Hmm, sounds surprisingly simple, I'll test it out on my latest creation...
HOLY CRAP!!!!! After adding in those P2BodyDist triggeralls with the AI commands my guy is doing fantastic! He slices you to bits when he gets close, but run and you get attacked with a flurry or ranged attacks. How can such simple coding make him suddenly a challenge? This tutorial has probably helped me the most since your first ones did. I knew most the things in your other tuts but this was all totally new to me!
TailsClock 3 years ago
thats up to you if it works for you then fine, if it uses a different AI trigger method then you may need to create a blank animation and a new helper
bovery23 3 years ago
because now he or she has a role to follow ie the triggers when p2dist x or p2bodydist x is at a certain amount of pixels it will activate the move. mugen checks each condition 60 times per second.
bovery23 3 years ago
What if add to my Freddy the AI from reu's evil ken?
JozoTheBoogey 3 years ago
thanks man, plenty more to follow:)
bovery23 3 years ago
Hey man, this is a great mugen tutorial, especially for new mugen creaters such as I. Great Job!
TRUEMicah 3 years ago
anim = (the begin aciton number of your animation)
say for instance light kick
i would put anim = 230
power charge animations are a little more intermediate moves rather than coding a basic kick or punch, the sprites may not show up for a number of reasons,
sprites not added to the current palette propperlly
or the group number is set at 0
or your entering the wrong begin action number
any problems gimme a shout :)
bovery23 3 years ago
I like how you assume you're talking to beginners. That makes it really easy for me to follow along. But when I followed your tutorial on adding a strong kick for Ken (I was adding a power charge animation for Felicia) the sprites don't show up, what number do I put for anim = *?
metamorphos 3 years ago
all you gotta do is copy and paste my code, i show you how to set a variable in this vid,
if you want to know how to use Varset for other things in the .cns file thats a different matter i can do a tutorial on that
bovery23 3 years ago
hay, my character keeps doing moves in the air and i dont know how to fix it
chaseallendiaz 3 years ago
triggerall = statetype !=A
bovery23 3 years ago
oops i put triggerall = statetype != S
chaseallendiaz 3 years ago
heheh that means dont do the move while in stance :P:P
bovery23 3 years ago
How do u make a variable??
chaseallendiaz 3 years ago