@ANFTAMMI4EVER It is Pink Floyd. The music is "Atom heart mother", part are ending of "Father's Shout" and "Breast Milky" (one of my favorite part of this suite).
Atom Heart Mother was Pink Floyds first progressive piece of music and is a turning point of their musical style from an old psyhodelic rock into more serious progressive rock.
Bump mapping only uses a normal map (or some calculation thereof) to reflect light and look non-flat. Parallax mapping uses the camera's coordinates and a heighmap on the texture to calculate what part of the texture you would actually see if it was raised. Parallax mapping allows parts of the texture to occlude other parts.
Bump mapping, or normal mapping, is a technique that creates the illusion of 3D objects on a surface relative to a light source. Parallax mapping actually extrudes faces or vertices and then maps the lighting from there. Normal mapping is usually used for things like cloth or the texture of a wall, While Parallax Mapping is usually used for something along the lines of steping stones or bricks.
Nice, but your cubemap faces are incorrectly oriented, which creates those ugly seams. You need to flip some of them to make them align properly.
nuclearthelab 1 year ago
Nobody ever posts the names of the music involved in their video descriptions :/
What is it please mate? It's very similar to Pink Floyds old stuff, reminds me of 'Pigs' hehe
ANFTAMMI4EVER 1 year ago
@ANFTAMMI4EVER It is Pink Floyd. The music is "Atom heart mother", part are ending of "Father's Shout" and "Breast Milky" (one of my favorite part of this suite).
Atom Heart Mother was Pink Floyds first progressive piece of music and is a turning point of their musical style from an old psyhodelic rock into more serious progressive rock.
Kowwabunga 10 months ago
hello what is this nice progressive MUSIC ???!!!
thanks,
nico
MrDisagne 2 years ago
That is one sexy teapot!
hebronsawyers 2 years ago
I think relief mapping shadows itself.
xxChinasaurxx 2 years ago
what kind of formula do u youse on the elephant? custom brdf function?
hardToSignUpHere 3 years ago
I think the parallax and relief mapping are the best visual bumps
spider853 3 years ago 2
oops maybe i meant concave
ivionday 3 years ago
i bet relief mapping is awesome for entirely convex internal walls. you wouldnt be able to see any edges where it looks fake.
ivionday 3 years ago
Cool, im still learing gouraud...
hrodic 4 years ago
Atom Heart Mother?
Webking271 4 years ago
awesome. ;)
sussegado 4 years ago 2
parallax mapping rulz.
sonka92 4 years ago 2
Can someone tell me what the technical difference between Bump-mapping and Parallax-mapping is?
phlogios 4 years ago
Bump mapping only uses a normal map (or some calculation thereof) to reflect light and look non-flat. Parallax mapping uses the camera's coordinates and a heighmap on the texture to calculate what part of the texture you would actually see if it was raised. Parallax mapping allows parts of the texture to occlude other parts.
Chaotisu 4 years ago
Standard parallax mapping doesn't include occlusion. The method is very simple and doesn't really slow down the shader.
vmelkon 4 years ago
@phlogios
Bump mapping, or normal mapping, is a technique that creates the illusion of 3D objects on a surface relative to a light source. Parallax mapping actually extrudes faces or vertices and then maps the lighting from there. Normal mapping is usually used for things like cloth or the texture of a wall, While Parallax Mapping is usually used for something along the lines of steping stones or bricks.
pinhedi 1 year ago