Added: 4 years ago
From: CrystalStudio
Views: 11,900
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  • I would use the UDK (Unreal development Kit.) It's just more Professionel.

  • @CrystalStudio

    BSP is used in...HL,HL2,HL2 ep1,HL2 ep2,GMod,Portal,Alien Swarm,and who knows what else!

  • @Asdd445 Every game you listed is Source engine games. Duh, of course they use BSP it's all that engine does :)

  • @CrystalStudio Exacly! If you were to use bsp in an other game with bsp the format might not be right.

  • @FischKopfD

    Search YouTube for Incognito Episode 1(or 2,or3!)

  • i prefer unity 3...its alot alot alot much much much easier....and any coding needed, you ask for it in the forums and you are given it

  • @JONIMASAKIS This is of course your personal opinion glad to hear Unity has active community.

  • looks like a nice engine. too bad it not used in any games yet.

  • So where do we get this??!!! Price?.....

  • "Vehicle's"

    Anyway... Nice, but is it better than 3D GameStudio?

  • i really wish that i could buy this but i wouldn't know how to use it properly

  • does this require many codes

  • Yes, it requires alot of programming like any game engine to make it do what you want.

  • Do you know how/where i could learn to code games like halo 3 or Sins? BTW, isnt it true that the engine does not influence the graphics, its the skill of the designer?

  • q3mod

  • Uses OGRE actually. BSP leaf nodes are so 90's.

  • This program looks awesome. Is it possible to create maybe more dynamic lighting systems, particles, or camera movements? Looks great but I am reall concerned about the complexity. This program/engine looks f***ing awesome though

    Great teaser, probably will get more people to get the engine

  • would this work for a mmofps?

  • Looks nice doesnt it?

  • How many people have bought the engine so far? It rawks!

  • Thank you, I hope to be releasing many more videos as we progress with our use of the engine. Just in awe, I love it!

  • nicely done my friend.. thanks for supporting the neoaxis engine community

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