@NutsandGuts each dynamic object uses a separate BVH in OptiX, soon it will use HLBVH. It's very fast and allows for thousands of dynamic objects to be updated/rebuilt simultaneously at high framerates. So expect dynamic raytraced or pathtraced demos soon.
I've been dreaming of the day where we can play games using path tracing for a while! I'm sure it will be possible very soon, at least on very high-end systems. If that day ever comes it will be strange, because instead of people with bad computers just having bad framerates, they will be able to have a tradeoff between framerates and noisy pictures.
@Phygar1 Me too! I also believe it will be possible "soon", like in 1-2 years, at low res and with some noise but not too obtrusive. Just look at the Brigade engine developed by Jacco Bikker: youtube"dot"com/watch?v=Jm6hz2-gxZ0 Very exciting stuff, that could start a little revolution for game rendering.
"This is no doubt the future of game graphics"
...and it always will be.
bernverdnardo1 7 months ago
@bernverdnardo1 wanna bet?
malkdk 2 months ago
Why not render to an offscreen buffer and write to screen a blurred version of that offscreen buffer? That would eliminate the black pixels.
Yes, you'll get a blurry picture until the colors converge, but that would be subjectively better IMO.
deifo 10 months ago
But what about dynamic objects? does it have to reconstruct the acceleration structure(kd tree, etc)?
NutsandGuts 1 year ago
@NutsandGuts each dynamic object uses a separate BVH in OptiX, soon it will use HLBVH. It's very fast and allows for thousands of dynamic objects to be updated/rebuilt simultaneously at high framerates. So expect dynamic raytraced or pathtraced demos soon.
SuperGastrocnemius 1 year ago
I've been dreaming of the day where we can play games using path tracing for a while! I'm sure it will be possible very soon, at least on very high-end systems. If that day ever comes it will be strange, because instead of people with bad computers just having bad framerates, they will be able to have a tradeoff between framerates and noisy pictures.
Phygar1 1 year ago 6
@Phygar1 Me too! I also believe it will be possible "soon", like in 1-2 years, at low res and with some noise but not too obtrusive. Just look at the Brigade engine developed by Jacco Bikker: youtube"dot"com/watch?v=Jm6hz2-gxZ0 Very exciting stuff, that could start a little revolution for game rendering.
SuperGastrocnemius 1 year ago
@Phygar1 Me too. I can't wait until the Bohemia Interactive include this in their war sims. =) Will it come to Arma 3 maybe? =]
MrKarlalfred88 1 year ago
@MrKarlalfred88 no.
nazurea 1 year ago
@nazurea you are right. probably not. :) that game is too complex for that. :) but it will still come to other games. I believe so.
MrKarlalfred88 1 year ago
Wow!
podtech115 1 year ago