awesome mod had to install it on my older pc as it seems to hate windows 7 64 bit runs perfect on xp 32 bit but i get leg and clearly on the system im running it on i should not heres the specs amd athlon x2 gigabyte m55sli s4 mobo 4 gig of ddr 2 800 nvidia 8800gt 512mb gddr ram 750 watt psu 3 sata 2 hard drives 1 dvd writer one not so legal kreon drive
if i put my zero hour disc in with the mod downloaded do i have to install zero hour or just insert the disc... and does it change anything in the disc??? plz answer it i need the mod
hey i have command and conquer generals, and i have moved the mods ive downloaded to C:\Documents and Settings\Administrator\My Documents\Command and Conquer Generals Data but they dont seem to work in game
They currently use all the same voices that are true to the original voices... however we are debating on whether we should make all new voices for all the units for the latest version of the Mod which is currently under development which will also include graphics rivaling C&C3.
Open the installer and follow the instructions as you would on Zero Hour... Install the mod to the default Zero Hour directory... :) Make sure you have Zero Hour patched to version 1.04 as well!
There are two launcher shortcuts. If you have The First Decade version of Zero Hour try that one. Other wise try the second that uses the original Zero Hour version. It will be properly labeled TFD in front of the mod name.
C&C Fans look out as Mod Version 1.1 is to be released June 20th 2008!!! Look it up on ModDB or FileFront to see the awesome updates if you liked what you saw here, because the Mod looks much better now than from what you saw here!!!
man I got cnc decades and went back to play the old games and was like DAMN these don't play the way I remember!!! So I thought I would at least try to make a mod in RA2 for cnc original and RA 2. But thanks to this I don't have to!!
well if u teach me abit and explain what tools i need then ill help as i have a tone of free time on my hands i am good at making models i just dont know what tools i will need and how the files work with each other
You will need to know how to use notepad to edit INI files, Zero Hour World Builder to make and edit maps and missions, FinalBIG to open and edit BIG files in Zero Hour, XCC Mixer to extract and convert the content from the original C&C... for models, I think you need Gmax, RenX, WDump and W3dView.
To get the other models that were not from Generals already, I had to search the internet for models that would best match the original game units and builds. Like I said I am doing this by myself, and it took a lot of time to test and search out ways make this mod as closely rewritten from the original game as possible and to be presentable.
(Look up the RA3 Mod as they had the same problems with coding limitations and whatnot.. lol) I am open to anyone who would like to help me with this mod!
Hey Dude i do like your mod its good i like the orca and obi and war factory but loads of units i do not like and i think if u changed them the mod would be alot lot better like big time like you are using the Renegade Buildings and they look good so why not use more of them for the sam site and Construction yard? why not make the pp like the renegade style also u have proved it looks better with these buildings your a good modder.
At the time I have limited rescources to model conversion and editing, i mainly do mapping coding and 2D user interface artwork. (experience in gmax, 3ds, and whatnot is what I am lacking)I used XCC Mixer to find and extract buildings from Renegade and the original content from C&C Tiberian Dawn, but not all were compatable with SAGE or the coding Generals uses or it did render but with some major art bugs and scaling issues.
Thanks again! I do plan to make some minor adjustments to the units and make the AI more dynamic and to add a few more of the original game missions to the mod in coming months in a patch ...so stay tuned as I am doing all this by myself and with whatever time I may have available to work on it! As I am affilated with Veitnam Glory Obscured. (I made the main menu shell map for the mod)
Just to tell you a secret.. it took a year of planning and pre-designing and 6mos of converting/coding and testing the content from the Original Game into the Zero Hour Game. The SAGE Engine in ZH has been known to be buggy with coding, AI, and performance limitations. Rumors heard that the SAGE Engine in C&C 3 has been fixed with these issues since the old playstyle has been brought back. But I still like the Generals format so I am satisfied with the current interface playstyle.
ok, i got it, everything is good, thank you though, sorry for all the trouble, i need winrar. to decode it, its soooo cool, anyone who sees this needs to dl this
ok i got it, ummm, skirmish wasnt working for me though, they built the pp, then nothing else, no construction yard either, is there a way to fix this??
The AI is different from the ZH AI and mostly sucks with rush tactics, Medium Army is the best opponent for putting up a ZH style fight, as the AI is a bit buggy to script properly with the old C&C play style. Also, did you install the mod to the exact same directory as ZH is installed by using the installer program? There are some script files that activate the skirmish games on the Official Maps section from ZH, normally the directory is EAGames/C&CTFD/C&CGZH/Data/Scripts
You may need to reinstal the Mod to the TFD ZH directory once more and see if it corrected the issue as well... otherwise if you have broken files i am willing to exchange email and IM to give you the working files directly.
ok. i opened it, and all it is is a bunch of text, when i downloaded it it gave me a rar., but no file to download, it may just be the file fileplanet has available, i dunno, ill give it another look, thnx
Yes you can! You can use the Generals Zero Hour Worldbuilder, to make maps just make sure the worldbuilder is in the same install directory as the mod is, (usually in the ZH directory)you can either individually place tiberium crystals in the playing field in WB or use the Blossom Trees (replaces the supply piles) to automatically place Tiberium for you! I designed it to be as user friendly and compatable with WB as possible.
burninghalls 11 months ago
Will the mod also have this huge lags caused of the AI?
Phoenix4646 1 year ago
Where do I get it, how do I use it, Does it work with The First Decade pack's ZH?
PyroDesu 1 year ago
The ConYard looks like ripped from RA2
merkur32123 1 year ago
if i put my zero hour disc in with the mod downloaded do i have to install zero hour or just insert the disc... and does it change anything in the disc??? plz answer it i need the mod
fragfir3 1 year ago
hey i have command and conquer generals, and i have moved the mods ive downloaded to C:\Documents and Settings\Administrator\My Documents\Command and Conquer Generals Data but they dont seem to work in game
jacksmachinima 1 year ago
Thats because you need the Zero Hour Expansion. ;)
sgtmyers88 1 year ago
@jacksmachinima lol
xxDarKkSpArrKzZ 1 year ago
Check out the video responses guys!
sgtmyers88 2 years ago
But after i downloaded it,then i play it,it say
Please Insert CD
LeoGregar 2 years ago
Thanks!Finally i can download them!
LeoGregar 2 years ago
so long to download
mysteriouser 2 years ago
Lol nice, blue explosions.
It's tiberium rounds or what?
KeksMan55 2 years ago
do the new units have new voices??
TubasherTim 2 years ago
They currently use all the same voices that are true to the original voices... however we are debating on whether we should make all new voices for all the units for the latest version of the Mod which is currently under development which will also include graphics rivaling C&C3.
sgtmyers88 2 years ago
@sgtmyers88 password EVA console program options help
jared4wally 2 weeks ago
this mod is so cool i have it and is very good made
ToxicCriminal2008 2 years ago
omfg i love you .. i wanted to play original agen . and this gives me a chance .. how to i install the mod when downloaded ?
theedomotion 2 years ago
Open the installer and follow the instructions as you would on Zero Hour... Install the mod to the default Zero Hour directory... :) Make sure you have Zero Hour patched to version 1.04 as well!
sgtmyers88 2 years ago
ITS A DREAM COME TRUE :O
Commanderlouis 2 years ago
where do I get this Mod from?
Engelchenjani 2 years ago
The link is in the video description on the right ;)
sgtmyers88 2 years ago
hmm just installed this mod, and it says please insert correct cd, im using the zero hour one
anyone help?
lovin the vid btw :) looking pimp!
GooseMon101 3 years ago
There are two launcher shortcuts. If you have The First Decade version of Zero Hour try that one. Other wise try the second that uses the original Zero Hour version. It will be properly labeled TFD in front of the mod name.
sgtmyers88 3 years ago
A new video is out showing all the massive updates for Mod Version 1.2! Look for C&C Tiberian Dawn Redux Trailer 2!
sgtmyers88 3 years ago
Nice idea using the Renegade models. They're good, even if they're different to their Tiberian Dawn counterparts.
FekLeyrTarg 3 years ago
I have to say that the ORCA looks so cool!
BeautyNeverFades 3 years ago
Dude the mod is GREAT! I love it! Thanks for making it!
MastaZaka14 3 years ago
C&C Fans look out as Mod Version 1.1 is to be released June 20th 2008!!! Look it up on ModDB or FileFront to see the awesome updates if you liked what you saw here, because the Mod looks much better now than from what you saw here!!!
sgtmyers88 3 years ago
wow cool
it looks very well :)
erzkonservativ 3 years ago
man I got cnc decades and went back to play the old games and was like DAMN these don't play the way I remember!!! So I thought I would at least try to make a mod in RA2 for cnc original and RA 2. But thanks to this I don't have to!!
kruegda 3 years ago
dude this is freaking awesome mate..im getting this lol...
philbo7 3 years ago 2
well if u teach me abit and explain what tools i need then ill help as i have a tone of free time on my hands i am good at making models i just dont know what tools i will need and how the files work with each other
torreyrich 4 years ago
You will need to know how to use notepad to edit INI files, Zero Hour World Builder to make and edit maps and missions, FinalBIG to open and edit BIG files in Zero Hour, XCC Mixer to extract and convert the content from the original C&C... for models, I think you need Gmax, RenX, WDump and W3dView.
sgtmyers88 4 years ago
To get the other models that were not from Generals already, I had to search the internet for models that would best match the original game units and builds. Like I said I am doing this by myself, and it took a lot of time to test and search out ways make this mod as closely rewritten from the original game as possible and to be presentable.
(Look up the RA3 Mod as they had the same problems with coding limitations and whatnot.. lol) I am open to anyone who would like to help me with this mod!
sgtmyers88 4 years ago
Hey Dude i do like your mod its good i like the orca and obi and war factory but loads of units i do not like and i think if u changed them the mod would be alot lot better like big time like you are using the Renegade Buildings and they look good so why not use more of them for the sam site and Construction yard? why not make the pp like the renegade style also u have proved it looks better with these buildings your a good modder.
torreyrich 4 years ago
At the time I have limited rescources to model conversion and editing, i mainly do mapping coding and 2D user interface artwork. (experience in gmax, 3ds, and whatnot is what I am lacking)I used XCC Mixer to find and extract buildings from Renegade and the original content from C&C Tiberian Dawn, but not all were compatable with SAGE or the coding Generals uses or it did render but with some major art bugs and scaling issues.
sgtmyers88 4 years ago
Thanks again! I do plan to make some minor adjustments to the units and make the AI more dynamic and to add a few more of the original game missions to the mod in coming months in a patch ...so stay tuned as I am doing all this by myself and with whatever time I may have available to work on it! As I am affilated with Veitnam Glory Obscured. (I made the main menu shell map for the mod)
sgtmyers88 4 years ago
lol
ive given you so many cmmnts,
EVERYONE WHO LIKES C&C WILL UNDERSTAND HOW AMAZING THIS MOD IS
DL IT, UNCODE IT WITH WiNRAR(google it)
AND INStALL
i PERSONALY GIVE IT A 5/5
omlaa 4 years ago
Just to tell you a secret.. it took a year of planning and pre-designing and 6mos of converting/coding and testing the content from the Original Game into the Zero Hour Game. The SAGE Engine in ZH has been known to be buggy with coding, AI, and performance limitations. Rumors heard that the SAGE Engine in C&C 3 has been fixed with these issues since the old playstyle has been brought back. But I still like the Generals format so I am satisfied with the current interface playstyle.
sgtmyers88 4 years ago
ok, i got it, everything is good, thank you though, sorry for all the trouble, i need winrar. to decode it, its soooo cool, anyone who sees this needs to dl this
omlaa 4 years ago
You are welcome, I am glad the Mod downloaded and is working on your computer now. And also, I Thank you for the feedback and for the comment(s)!
sgtmyers88 4 years ago
ok i got it, ummm, skirmish wasnt working for me though, they built the pp, then nothing else, no construction yard either, is there a way to fix this??
omlaa 4 years ago
The AI is different from the ZH AI and mostly sucks with rush tactics, Medium Army is the best opponent for putting up a ZH style fight, as the AI is a bit buggy to script properly with the old C&C play style. Also, did you install the mod to the exact same directory as ZH is installed by using the installer program? There are some script files that activate the skirmish games on the Official Maps section from ZH, normally the directory is EAGames/C&CTFD/C&CGZH/Data/Scripts
sgtmyers88 4 years ago
yah i did, im going to reinstall, 5% right now, i needed a winrar. extractor thing, my brothers friend found us one, so now i know how to do all this
omlaa 4 years ago
You may need to reinstal the Mod to the TFD ZH directory once more and see if it corrected the issue as well... otherwise if you have broken files i am willing to exchange email and IM to give you the working files directly.
YAHOO & MSN is sgtmyers88
sgtmyers88 4 years ago
ok. i opened it, and all it is is a bunch of text, when i downloaded it it gave me a rar., but no file to download, it may just be the file fileplanet has available, i dunno, ill give it another look, thnx
omlaa 4 years ago
There is a folder inside the .rar file, open and extract and you should find a readme text file and the installer itself.
sgtmyers88 4 years ago
ohhh, ok thnx, its having trouble loading it though because its such a big file.. lol
omlaa 4 years ago
i think its just there is no launcher for the mod i dl, all i have is a rar. file, or am i missing somthing
omlaa 4 years ago
i cant figure out how to install this, i dl it, then it gives me a notepad, and no installer, plz tell me how (i have TFD)
omlaa 4 years ago
Yes you can! You can use the Generals Zero Hour Worldbuilder, to make maps just make sure the worldbuilder is in the same install directory as the mod is, (usually in the ZH directory)you can either individually place tiberium crystals in the playing field in WB or use the Blossom Trees (replaces the supply piles) to automatically place Tiberium for you! I designed it to be as user friendly and compatable with WB as possible.
Thanks!!! ;D
sgtmyers88 4 years ago
can you mapmake for this mod????
im just asking because how would you place tiberium, or does it replace the supply drop
omlaa 4 years ago
17 mins later...
A GoD
omlaa 4 years ago
you are a fucking god for making this mod
omlaa 4 years ago