Hi there! Would there be any reason (or solution to) why the bipeds are not following their delegates? I have followed this tutorial but when I associate the delegates with the bipeds the bipeds just do there own thing and the delegates follow the bipeds rather than the other way around.
just 1 question...when i create a biped and i assign a motion flow animation to it, to the biped is assigned a path, sometimes a straigth one(footsteps). and when i assign the delegate to the biped,the delegate follows the biped's path. How can i make the biped to follow the delegate's path and not the delegate to follow the biped's path. i have the same problem like subh006 from the comment lists had. if u can help me i will apreciate it. Thanks and congratulations for your tutorials.
WEAK WEAK WEAK!!! AHAHAHAHAHAH!!!! MASSIVE PRIME is the future of crowd simultaion--- go Stephen Regelous! Go fuzzy logic! Go Lofti Zadeh! Autodesk has not yet learned how to do crowd...
hi do you know a good site for 3ds Max 2009 plug-ins? i feel that 3ds max is a bit limited and i would like to get more functions! ive alredy got 2 good plugins. Glu3D and LBrush!
any idea how to get the biped avoid a concave mesh?
xFesx 5 months ago
Do you have this video in better resolution?
stenionet 1 year ago
How to simulate ragdoll ?
hsabi1 2 years ago
Can you give me your .bip files plz ?
TheMasterMind007 2 years ago
Hi there! Would there be any reason (or solution to) why the bipeds are not following their delegates? I have followed this tutorial but when I associate the delegates with the bipeds the bipeds just do there own thing and the delegates follow the bipeds rather than the other way around.
Any help would be great ! Cheers Hammer.
Daawaa 2 years ago
me 2 did u have the solution??
cogor57 2 years ago
Thx for the Video...it was great.!!
JRajashekar 2 years ago
brilliant tutorial, didn't know 3ds max could do this!!!
SniperAnim 2 years ago
just 1 question...when i create a biped and i assign a motion flow animation to it, to the biped is assigned a path, sometimes a straigth one(footsteps). and when i assign the delegate to the biped,the delegate follows the biped's path. How can i make the biped to follow the delegate's path and not the delegate to follow the biped's path. i have the same problem like subh006 from the comment lists had. if u can help me i will apreciate it. Thanks and congratulations for your tutorials.
V3N0MX92 3 years ago
WEAK WEAK WEAK!!! AHAHAHAHAHAH!!!! MASSIVE PRIME is the future of crowd simultaion--- go Stephen Regelous! Go fuzzy logic! Go Lofti Zadeh! Autodesk has not yet learned how to do crowd...
cowsquid 3 years ago
Autodesk has aquire Kynogon recently, a software good at crowd simulation
hammerbchen 3 years ago
hi do you know a good site for 3ds Max 2009 plug-ins? i feel that 3ds max is a bit limited and i would like to get more functions! ive alredy got 2 good plugins. Glu3D and LBrush!
MouthofSaurons 3 years ago
I made my bip files and used step by step your tutorial but my biped are moving straight
could you solve my this
subh006 3 years ago
email your scene to me:
hammerbchen(at)gmail(dot)com
hammerbchen 3 years ago
@subh006 Did you guys ever find a solution to this problem?
crowoz 1 year ago
Thanks, man!
eyeDfy 3 years ago
ure welome
hammerbchen 3 years ago
Where do I get the WalkLoop bip file? I downloaded the bip files from hammerbchen dot blogspot dot com but the WalkLoop is not included.
montaramike 4 years ago
thanks for the tutorial
Alec013 4 years ago
Ure welcome
hammerbchen 4 years ago
jeeze
Jarenjang 4 years ago
nice tutorial, its cool that you don't have to use any of those third party plugins
darkmaster01 4 years ago
Thank you. Actually, I found this is better than using AI implant.
The AI Implant is very unstable in 3dsmax, and it sucks.
hammerbchen 4 years ago
lol, i could never make ai implant work
darkmaster01 4 years ago
hmm... my bipeds are sideways, like they are walking on a wall
darkmaster01 4 years ago
I think you delegates might be facing wrong. I created mine in the top view in order to get them facing the right way.
montaramike 4 years ago