Added: 4 years ago
From: f3hdemon
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  • @N1cholas240 The Block IV does not have a 1600km range, its actually somewhat farther than that, however there is no ASuW capability the only difference between the Block IIIs and IVs (besides better engines, etc) is the ability to control the missile in flight.

  • @megamind0001 ARE-LEE-BURK

  • @N1cholas240 Higher.

  • @N1cholas240 The upgrade to striking ships hasn't been implemented. Raytheon proposed making it ASuW capable, but it hasn't been fully developed.

  • @N1cholas240 That's very late generation Tomahawk TLAMs (land attack). RGM-109s (the anti-ship version) have maybe 300 nautical mile range at most, and are very slow. Besides, most of the VLS slots on Arleigh Burkes usually get dedicated to ASROC and anti-aircraft anyways. They don't have a whole lot of anti-ship missiles to fire.

  • @ULTRAHITLER We would not fire TLAMs for surface-surface engagements, we'd use Harpoon.

  • @m0tbaillie I'm aware. I'm mentioning this to someone else who said TASM has a 1600 nm range, when in reality that would be the TLAM.

  • @ULTRAHITLER FALSE, TLAM does not have a 1600nm range, friend. somewhat shorter actually.

  • Sorry, I can't see a ship armed with Phalanx or AK-630 being destroyed by sub sonic missiles.

  • @RmanDC Any defensive ciws Close in weapon system can be overwhelmed by to many missiles, lets say if 2 slava class cruisers fired all thier anti ship cruise missiles at the Jhon paul jones the slavas would win sinking the U.S arligh burke class destroyer by overloading it's ability to shoot all the russian missiles down in time. Does that make sense?

  • @f3hdemon

    No.

    Granites are supersonic, traveling at +2 mach, and maneuvering as they close in on the target. Im not sure a bullet wall can do anything against them.

    Tomahawks are cruising at ~500mph. Slow enough to be blasted.

    IMHO of course.

  • SOmething is wrong here...the kirov should have launched sann6 long before

  • Let me guess in this game any of "great american ships" can 100% destroy any other ship.

  • @kosiak10851 lol butthurt Russo/Russophile.

  • This game looks bullshit. Slava class can 100% shoot down subsonic tomahawks with S-300 air defences. And how all of its manourable supersonic missiles were shot down is a big question.

  • I want this game!!

  • This Looks like Janes Fleet Command

  • how can a few harpoons get in?Rif is a good system and would have intercepted the harpoons.

  • I was at the launch of the JPJ in Bath, Maine. A great ship she is.

  • Does anyone know what version of Fleet Command this video was made from?

  • The Standard Missile 2 and now 3 are capable of incredible things. In concert with AEGIS, intercepting supersonic cruise missiles is no problem.

  • Hell yea it is. If the Russians had it their way, you would have a whole lot of them coming in at once. So many missiles and so little time to shoot them all. That doesn't even assume any electronic warfare scenarios where are systems are degraded by jamming. Of course, that works both ways. Our own jamming, decoys, etc. also must be considered.

  • PWNED

  • The gun on Slava is wrongly depicted.

  • Birds away! Target locked.

  • This is terrible!

  • I doubt the DDG-53 can dodge or intercept Russian super fast, supersonic anti ship missiles that easily!

  • Good point but remember Russian anti-ship cruise missles such as the sa-n-6 are fast but unable to change course to avoid an incoming missile such as the smr-2 and a arleigh burke can fire mutiple miisles at one asm.

  • But not for the new missiles like ss-n-19 shipwreck. However US ships have state of art defence system, while Russian stress on firepower.

  • Last time I checked, the Navy itself said that even intercepting a single sunburn, let alone several would be a gamble and not guaranteed. And normal SOP against missile attack is the auto-defence, where the computer puts 2 missiles on any incoming vampire.

    Of course, this is a rather hypothetic fight, as the soviet doctrine in that situation calls for a squadron of TU-22´s doing a missile massacre (What was it? 48 bombers with 2 missiles each against a carrier group!). :)

  • Much better to kill the platforms b4 they launch then to find out probably the hard way that we can't shoot the missiles down fast enough. 2/3 dozen sunburns coming in at once will almost certainly get a few of our ships.

  • Yeah, that´d the best solution, of course. It does carry the problems that the Badgers can launch from several hundred miles standoff range and are supersonic aircraft, though. And as i said, if a full regiment launches, you´ve got almost 100 of the things coming at you. And even 1 will be enough to kill anything short of a carrier.

  • That many aircraft are unlikely to get off the ground undetected, as our surveilance systems would certainly be on the lookout for such an attack far beyond the CBG's own eyes and ears. The planes (especially in the Atlantic) would have to first get past NATO land based aircraft. In the pacific, planes from Alaska, Guam and maybe Japan (if they let us) would be waiting for them. Whatever survives that can then have a shot at 40 well alerted f/a-18s. Then go thru it all again on the way home!

  • And that´s why the russians had always planned to bomn every single airfield on Iceland and in Northern Norway to bits on the first days of a cold war gone hot. Opens a giant gap for them to get into the Atlantic.

  • Very true, but THAT part of the plan has to first be successful, as we were fully aware of that plan. Even then, planes from southern Norway and Britain would still need to be dealt with. And of course, I'm sure we had plans to strike the very fields those planes were based on, along with the missile storage facilities. I think the Russians would have run out of bombers before we ran out of carriers, as they would be operating in multi-carrier super CBG's. I'm glad we never had to find out.

  • @f3hdemon i think you wrong, how many an/spg 62 in an arleigh burke? 3 right, so thats the max number of russian ascm a single arleigh burke can handle, why?bcoz sm2 require constant illumination from an/spg 62 on the target to approach enemy missille, whereas SAN6 has different design fire control radar system n can engage more targets, n russian warship usually are so redundant with air defence system, ex: slava has san6, san4 system n each has its own fire control radar

  • Awesome, I just wish I could read the subtitles. What is this game?

  • The game is called fleet command, its an older pc game.

  • You know anyplace you can download it from?

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