you say adjust the tessellation, does that mean that the tesselation is not done in real-time?
Also, textures aren't featured much in this video, is there support for paralax mapping? looks like there is some kind of bumpmap support of some kind on the tank's texture, but I can't realy tell on the video.
ready? "OMG its the invisible man!!!" great looking engine, may end up getting it for a project or two. but for now, unity basic. and I do wanna try Dark basic.
Here's a tip for you.. Professionals don't code in BlitzMax. Only dumb indies and amateurs do which is exactly what the creators of this engine and you are.\ Have fun with you're horribly coded generic rendering engine.
The idiots who created this junk engine actually think it's as good as Cry Engine.
LOL. Why are you posting the same thing on every Leadwerks video? Are you from one of those other game engine companies? Whats wrong? Is little old Leadwerks becoming a threat?
I'll give you a free tip bud. If you spend less time trashing Leadwerks and put more effort into your own engine, you might not go bankrupt.
@SC2fans you sound like a stupid 9 year old bastard repeating your comments in every leadwerks videos will your ass get screwed if leadwerks become successful? just a reminder to your useless brain that wherever this engine is written its none of your fucking business because its an awesome engine I wouldn't give a damn even if this was written with a god dam pencil.
This comment has received too many negative votesshow
You call this an engine ?
Lolol, you can barely see the model for the shadows, the terrain textures looks washed out.
So what ?, road ?, wee you know that they made those like a decade ago in engines right ?
Its actually sad you can sit and actually make money on a piece of crap like this, and when you dont make enough, you just charge your customers extra for updates.
I recommend as always and anywhere people NOT to buy this engine.
If the light is positioned over an object not at much of an angle, what happens to the shadow? OMG I THINK YOU JUST FOUND OUT WHAT HAPPENED!!! THANKS PINK0DEATH!! You've figured out why the shadows not THAT LONG!!!
IT'S BECAUSE THE SUN IS OVERHEAD!!! and NOT off at an angle!!
Josh, try to add Shadows on terrain(if not already done), if you could add speedtree integration later, plus your road and river system, omfg, this will be a CryEngine rendering brother!
Impressive terrain system and the car physics is very nice too. Try to tweak it a bit, right now it looks like a remote control car behavior, almost jumping all the time and turning quite fast. But in overall It looks quite promising, keep the good work dude!
I just use L3DT to generate a terrain, then import it into the editor and adjust it how I want. The terrain can be automatically aligned to the road, so it's easy to make it smooth and drivable.
i do that to but for some reason i can never get what i want out of L3DT sometimes i get close and other times its way off of what I initially visioned. I have been trying for like what you have here but it always is to plain.
This just an awesome, 5 stars. Looking good, physics and very good render. I like it, Leadwerks is the best, I am like to it for my 3d gaming engine. I am so byst right now, but I will put my hands on it, it is a piece of master art. Good job!
машина без водилы
REMBOSSA 2 months ago
It looks awesome, but is it able to like: Place Road Nodes > Export only HM After smoothing it ?
nadeox1 2 months ago
every time i make a map like this my player just walks through the moutin and falls
biker11ful 2 months ago
Comment removed
Norlinic1 2 months ago
this video looks like the game called Fuel
Aurodeus 4 months ago
I like those dynamic shadows and lights
pufixas 5 months ago
I feel like douche, i've just bought DARKpro, and now I've seen this I feel that darkpro has been blown out of the water :/
Smithyards 5 months ago
soundtack name?
xisde77 5 months ago
Beautiful soundtrack and atmospheric world.
Metalicalypse 5 months ago
cool. reminds me of the warthogs in Halo. XD
Draigliar 6 months ago
Do you know how to change Viperscoat with Monstertruck?(with Lua)thank you.
Tural192 6 months ago
I like those shadows...
pufixas 9 months ago
Wow... this is actually really peaceful.
What's the song used in the video?
Metroid225 1 year ago
these people are crazy so much money for it $200 US WTF that can buy a psp
TheThugzman 1 year ago
@TheThugzman It's actually almost nothing for an engine. The CryEngine 2 costs about 6 Million USD
TheRealNici 10 months ago
you say adjust the tessellation, does that mean that the tesselation is not done in real-time?
Also, textures aren't featured much in this video, is there support for paralax mapping? looks like there is some kind of bumpmap support of some kind on the tank's texture, but I can't realy tell on the video.
isays 1 year ago
I liked the part where he drove on the road.
chughotchocolate 1 year ago
on second thought im sticking with 3drad i am not paying 199.99 dollers just for a game making engine
dogtorque 1 year ago
wait is 3drad and this game making engine competing
dogtorque 1 year ago
i downloaded the demo to see how it work's ect.
it says this if i open it ; Openall is not installed
what now? ;O
everstam2 1 year ago
@everstam2 You gotta install OpenAL
TheRealNici 10 months ago
ready? "OMG its the invisible man!!!" great looking engine, may end up getting it for a project or two. but for now, unity basic. and I do wanna try Dark basic.
ninja1507 1 year ago
reminds me of the game Fuel for xbox 360
BxMyler 1 year ago
i wish i could afford this, all i have is FPSC X9
jubjub250 1 year ago
Heh, it's a tiny Cryengine world!
FlyingLaptop 1 year ago
Hey, what is the name of the music?
MiseryShoeStudios 1 year ago
@MiseryShoeStudios I would like to know this too.
trisx17 1 year ago
How do you make a game? Do you make 3d models, and than program it with leadwerks?
thegameninjas 1 year ago
what games used this engine?
RawrNinjaBurgers 1 year ago
more easy then pawno? that would be pretty dam easy lol
KanadaVCK 1 year ago
how do I drive cars insted of be first person???
MultiJacob123 1 year ago
Here's a tip for you.. Professionals don't code in BlitzMax. Only dumb indies and amateurs do which is exactly what the creators of this engine and you are.\ Have fun with you're horribly coded generic rendering engine.
The idiots who created this junk engine actually think it's as good as Cry Engine.
HAAHAHAHAHahahahahahah
SC2fans 1 year ago
@SC2fans
LOL. Why are you posting the same thing on every Leadwerks video? Are you from one of those other game engine companies? Whats wrong? Is little old Leadwerks becoming a threat?
I'll give you a free tip bud. If you spend less time trashing Leadwerks and put more effort into your own engine, you might not go bankrupt.
RamTortoise 1 year ago
@SC2fans you sound like a stupid 9 year old bastard repeating your comments in every leadwerks videos will your ass get screwed if leadwerks become successful? just a reminder to your useless brain that wherever this engine is written its none of your fucking business because its an awesome engine I wouldn't give a damn even if this was written with a god dam pencil.
daveyps1028 1 year ago
@SC2fans Can I see some references from what you have achieved in C++ or your favourite language?
TheRealNici 10 months ago
I bet people who had to manually build games are both mad ass hell and happy as a pig. Now how about an engine to make over priced DLC?
evilmurderproduction 1 year ago
cool how much does this engine cost
CamCon586 1 year ago
Can you edit charector movements and walk cycles? say in 3ds max? and what about cutscenes. I mean i have tryed this program. Very good work guys!
WarIncorporated 1 year ago
coming soon to the xbox 360....
looks awesome man:)
Anthony3PO 1 year ago
esta guapo para acerlo tu mola.
caresixon 1 year ago
great engine but seriously where on planet earth, do you see lines so close to each other in the middle of the road???
Aryanpars 1 year ago
Yeah, I'm kind of on the same question as conradhw, are the mountains user-created or did you use something else?
Lod531 2 years ago
It's a heightmap generated in L3DT and imported into the editor.
Leadwerks 2 years ago
@Leadwerks Very very nice. I would love this. Too bad my comp would prbably cry if it was any where near this beast :D
SuperKindle 1 year ago
@Leadwerks is this really hard to learn or if you practice with it will you eventually get the hang of it
CamCon586 1 year ago
@CamCon586 practice makes perfect. It's about as easy of programming as you can possibly get for games.
Leadwerks 1 year ago
This has been flagged as spam show
@Leadwerks " It's about as easy of programming as you can possibly get for games." I would argue with that.
MenkoDany 11 months ago
Does it accept RAW imports?
Beolex 1 year ago
Nice =D well done :)
I got a question about leadwerks:
How to get the camera direction vector (so that if i click it can throw thingies to the point where i look at)?
NgOToraxxx 2 years ago
there are several ways to do this. For example: GetEntityPosition(world.camera)
VisualKnights 2 years ago
Already found out :) TNormalForm or smth was it
NgOToraxxx 2 years ago
Nice.. But.. are mountains procedural (perlin) based, or usercreated heightmaps..
conradhw 2 years ago
This comment has received too many negative votes show
You call this an engine ?
Lolol, you can barely see the model for the shadows, the terrain textures looks washed out.
So what ?, road ?, wee you know that they made those like a decade ago in engines right ?
Its actually sad you can sit and actually make money on a piece of crap like this, and when you dont make enough, you just charge your customers extra for updates.
I recommend as always and anywhere people NOT to buy this engine.
bmsfx 2 years ago
If the light is positioned over an object not at much of an angle, what happens to the shadow? OMG I THINK YOU JUST FOUND OUT WHAT HAPPENED!!! THANKS PINK0DEATH!! You've figured out why the shadows not THAT LONG!!!
IT'S BECAUSE THE SUN IS OVERHEAD!!! and NOT off at an angle!!
Doesn't take too much of a genius does it?
Pink0Death 2 years ago
I bet you cant even make a simple mod for a game.
tatoforever 2 years ago
Not a very convincing arugment. What engine would you recommend then?
idrankin 2 years ago
lets see you do this
OGMO11 2 years ago
Josh, try to add Shadows on terrain(if not already done), if you could add speedtree integration later, plus your road and river system, omfg, this will be a CryEngine rendering brother!
Cheers.
tatoforever 2 years ago
The trees in 2.3 render a lot more than SpeedTree, I think. You can have any number of trees.
Leadwerks 2 years ago
I can't believe how good games are looking. All we need now is affordable art assets and anyone can make games.
Slegarthoth 2 years ago 2
How did you setup the dust particles for this. I'm not getting very satisfactory results.
CastleDeacon 2 years ago
You'll see in 2.3. I wrote a special shader for the dust so it would match the terrain color.
Leadwerks 2 years ago
Impressive terrain system and the car physics is very nice too. Try to tweak it a bit, right now it looks like a remote control car behavior, almost jumping all the time and turning quite fast. But in overall It looks quite promising, keep the good work dude!
tatoforever 2 years ago
very great. it should be easy adding river system. then we can setup the scene using a boat cruising the river.
when will it comes out ?
i think sometime we need the grass color to be different from the terrain.
pataka81 2 years ago
I suppose rivers could be done in a similar fashion, lower the surface a little, add a water mesh?
It's really nice work. Bravo.
CastleDeacon 2 years ago
Rivers are actually a heck of a lot easier because they are just a flat surface, and don't have to be sliced up to hug the terrain.
Leadwerks 2 years ago
The LOD seems to "pop" a little more in this one- why is that?
h8s2 2 years ago
I didn't smooth the cliff edges at all, and the terrain LOD distance is set pretty low.
Leadwerks 2 years ago
when is 2.3 coming?
sniperscope20 2 years ago
The engine automatically textured the roads based on geometry patterns or you did it manually?
It's pretty awesome. I'd like to see it done with a reflection shader and normals over a detailed texture.
tjc0der 2 years ago
you put that together in 30 min... i can hardly make a sort of good looking terrain on a 1024x1024 basis in under 2 hours.
francereddog 2 years ago
I just use L3DT to generate a terrain, then import it into the editor and adjust it how I want. The terrain can be automatically aligned to the road, so it's easy to make it smooth and drivable.
Leadwerks 2 years ago
i do that to but for some reason i can never get what i want out of L3DT sometimes i get close and other times its way off of what I initially visioned. I have been trying for like what you have here but it always is to plain.
francereddog 2 years ago
This just an awesome, 5 stars. Looking good, physics and very good render. I like it, Leadwerks is the best, I am like to it for my 3d gaming engine. I am so byst right now, but I will put my hands on it, it is a piece of master art. Good job!
krasav4ik82 2 years ago