Added: 2 months ago
From: jbreckmckye
Views: 133
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  • After a year of absence you're back? :O whats happening with rebirth?

  • @bleachrulz4eva I've restarted development. I've cut back on my original plans, and have decided not to change enemy AI in the first release. Creating new enemies and debugging AI was just taking too much time.

  • @jbreckmckye awwws so the monsters would just be stronger + different weaknesses and no change in action?

  • @bleachrulz4eva Yes, for the moment at least. Creating new enemy encounters is very time-consuming - I'd rather get a disc one beta out of the way first.

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