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  • the trees are the same as the signs on myn

  • Invisible Chuck-Yas

  • i hope the backround is just part of the code because it stands out and the trees and ground do hate mario

  • who was the genious to put such an useless clue of the game gee

  • is there an NTSC version of the code

  • trees are paper mario style!

  • lol mario go boom and gives out free coins

  • haha the trees throw him out of them, like wtf?! I wanted Luigi. *throw*

  • Stripper pole!

  • what is a pal?

  • It's the European version of a game. SM64 (and most other games) have 3 versions: NTSC (US), PAL (Europe), and J (Japan). For this code, you will need the PAL version.

  • where can i download it?

  • Sorry, not supposed to tell anyone where to download anything ;P I'm just here to show codes. Google is your best friend.

  • Oops, accidentally removed your comment. I think its Super Mario 64 (E).

  • Very strange but fun.

  • You bet it is :P

    I've been meaning to ask you, do you have any idea why the "Floormasters" return Mario to the tree?

  • I don't know except that having more than one Chuk-ya in the same area can cause glitchs. Remember that the second debug display has that mysterious value just for Chuk-yas?

  • Yes.. What a mystery indeed...

  • Thanks :D

  • awesome

  • Thank you :D

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