Wait shit, now that you implemented Interpolated Time in Disorder, you can put Multiplayer plan finnally up, even that you saied on the FP thread, that it would get 8FPS, it would look nice with the interpolated time
To simulate slow motion, you need to update the physics less often. When you do this, objects move less often, and you get choppiness. Thus, I wanted to show 1 cube that is running without any smoothing (choppy), and 1 other cube that is running with lots of smoothing (regardless of slow motion, it's still not choppy).
Thanks for this vid, makes a great explanation for interpolation in general.
mystrdat 2 years ago
Still using my cube model then huh :P
peabnuts123 3 years ago
Wait shit, now that you implemented Interpolated Time in Disorder, you can put Multiplayer plan finnally up, even that you saied on the FP thread, that it would get 8FPS, it would look nice with the interpolated time
Samuelgames 3 years ago
Comment removed
Samuelgames 3 years ago
To simulate slow motion, you need to update the physics less often. When you do this, objects move less often, and you get choppiness. Thus, I wanted to show 1 cube that is running without any smoothing (choppy), and 1 other cube that is running with lots of smoothing (regardless of slow motion, it's still not choppy).
nullsquared 3 years ago
hehe im confused xD why is the bottom one (real time) choppy?? Is this gonna be in portalized? Looks awesome though.
Quackman24 3 years ago