- in Photoshop fill empty area with fill color (127,128,254) or create proper Normalmap for your leaves in software like Crazybump and paste into Normalmap texture
- Merge all possible layers together, head to the Channels tab and invert Green Channel
- Options to set in Unreal (for texture you need to set 'em while importing):
Can you real time chance the texture of the speedtree, if there is a way what is it then? It's not a problem for a mesh but I not seem to work with speedtree..
Hey guys. I followed this guide but with my own palmtree. However, when i insert it into my terrain, and use "Play from here", i can run straight through it. How do i fix this, what did i do wrong? Do i need to convert it to a Static mesh somehow?
well you can have a directional light but it basically crashed cuz you didnt had the lightmass importance volumme,i did the same thing except just added the lightmass volume and it worked fine
When I save the package and project and exit out when I go back and open project the tree package doesnt load and it says the files missing even though I can find it outside the program... How do I fix this?
Whenever I place my SpeedTree model into my level, I build the map, then when I shoot the tree, the bullets go right through the tree, or when I run into the tree, I run right through...I have already changed the collision type to block all objects in the properties for the tree model itself, please help. What is the problem?
Someone help. Whenever I start UDK, I don't get the little red cube -- so when I try to make the area in which to place the tree, it won't load. DX HELPPPP.
@BodiesEatingDaggers I would try completely uninstalling UDK (including user created files) and reinstall a fresh copy, try this and let me know how it goes.
Pretty sure noone's gonna see that but i try :) I followed all the instructions and it works well until i import to unreal. My speedtree complier export as .SRT and unreal want me to import only SPT. Is there a way to change that?
On my tree, Instead of having proper leaves it has like rectangles with that little picture you get one you first compiled it in SpeedTree Compiler. Any suggestions?
@turner006 It sounds like you haven't linked up your opacity correctly once in UDK. Just use 2 texture samples with the diffuse, plug the black tab of one into the diffuse slot on the master node, then the white tab on BOTH of the texture samples into an add node (A and B). The add node then links to the opacity mask tab on the master node.
@Podlipny Same thing with me. The solution is to use the SpeedTree provided with UDK for your trees (it is located in the UDK folder under the Binaries folder). Compile/model using that and it will work perfectly. Import Failed is displayed when you try to import a compiled tree not compiled with the special UDK version.
I can't seem to get collision setup for my tree. I have the collision properties set [BLOCK_ALL etc] yet I can still fire though it, and walk through it. Also, I noticed that after a light rebuild [when using a dominate directional light] that the shadow goes from fine to blotchy - if I move the dd light the shadow shows correctly again...if this some sort of engine bug?
Nice tutorial, now I know how to get speedtrees into the engine and I cannot wait for more tutorials to come!
Though: in comparison to part 2 you're voice is very low and I had to tune up the volume pretty much like two times. My windows had an error and I appalled as hell cause it was damn loud!
k umm when i make my tree and i leave it on opaque like u did it comes up like u so i went back and changed te blen mode to masked and now when i go back to my tree no leaves are showing up just the twigs if i take off the leaf material i see the grey boxes but when i put it on its gone.... please help I did exactly as you thank you
This is amazing video, this is better for us to start and to enter in speedtree software, so now atleast we know a basic tool to create tree just because of your help. Many thanks.
OK I did everything according to the tutorial (except the fixes for the problems you had cause I'm fine without adding those). But the dynamic light does not work even though i have set it to use dynamic shadows. Dynamic lighting only works when i DON'T rebuild the lighting.
to fix the black leaves, in the material editor, connect the add box to the UV's square on the back of the normal, here is a screenshot fo how I made it:
I changed the LOD just as you did but it still crashes. I don't understand level of detail so I don't know where I should put the LOD for optimal performance.
I keep having an recurring and extremly annoying problem with SpeedTree.
Sometimes, at completely random, it switches to some sort of manual generation.
By that I mean that my mouse pointer switches to somewhat of a "+" sign, and wherever I click in the circle I start generating trunks, twichs, roots, whatnot by hand. The problem is then that I cannot leave this mode, as it is stuck that way until at random times it switches back to normal. Usually after many restarts of SpeedTree.
is there a way to export the tree as an obj to use in maya? or would i have to use the 3ds max to export it as obj? I want to further refine my tree in zbrush
HEY ray, I make the tree the map ect, but when I close UDK and come back the next day or whatever it says the speedtree couldn't be loaded but I saved the tree what going on?
For me UDK was crashing because of the "Use Precomputed shadows" option. The second i turned that off under the trees lighting properties i could build the lighting with or without lightmass.
Don't remove the normal map at the end just retouch the normal map texture of the foliage and remove the black part and put the basic normal map blue instead.
I've been trying to figure this out for awhile now, but when I import a tree from the compiler, create & add all the materials to the tree & toss the tree onto my level... it looks great right next to it, but when I back away from the tree, at a certain distance a gray square appears around the tree...
What is causing that? google searches come up empty =/ Let me know if you or if anyone else knows. Thanks!
Hey Kyle I found out it's from making the Billboards in Speedtree. I exported without billboards and I do not have the problem anymore. BUT without Billboards to make low poly trees for HIGHLY wooded areas, a large tree population will cause framerate drops. Is there a tutorial for Billboards? How to create and implement them properly?
i have no idea about the billboards, i have a city with a few small trees around the place, but around this city there is mass forrest... and all you can see from inside the city is lots and lots of Default texture blocks or whatever they are haha. Can you let me know if you find out how to fix this ?
@MassHav0c im not 100% percent sure if i have done what you ment, but if you follow exactly what raven has done on his tutorials for speedtree including making the billboards, export them to udk and place them on your map... double click your tree and scroll down the the very bottom open "speedtree" and uncheck "use billboards" The tree looks exactly the same works the same no difference but the tree doesnt change when you get far away.. the tutorial is on my channel :]
your normal map is not set up correctly. import just the normal map and in teh compression settings, make sure its TC_Normalmap. You can see the difference in color of the texture once imported.
Thanks for making these tutorials! they are really helping me use the UDK engine in ways I wanted to use it (For instance the fracture tool! Brillient!)
I'm having trouble with the tree - When I load up the map (On Pc) the tree's shadow shows up however the tree itself dosen't (it does show up in Build -> In Editor)
any solutions? (I didn't do that most of that billboard stuff - could that be why?)
seems something gone wrong here, my leaves are black, even after recompiling the whole level including lights, and the tree trunk looks like it is inside out, so I assume the normals need flipping? don't know how to do this, is there any other tuts on speed tree here in Utube?
@standaway1 dubble click on the mesh in the content browser and create a collision box for the tree, aslong as you dont need to go close to the tree you should be able to just use a simple z-collision.
I have a problem and a little help would be appreciated =D. K, so I had 1 point light, built the lighting without lightmass, and it still crashed. Am i doing anything wrong or is it just my PC?
Thanks for doing these UDK tutorials, I'm new to UDK and now I know Some of the Basics of it thanks to you. :D, So far I'm loving Unreal Engine 3, It's a fantasic engine to use and pretty simple once you get the hang of it. Well the Basics anyway :P, Thanks again 5/5 :D
The Engine has probably been updated since then. Also UDK is only a small taste of the Unreal Engine 3. There not going to give out the full engine for free you know. To get the full engine you have to have permission from the creators and have a Licence from the creators. Not to mention it costs alot.
With the UDK you get the full engine. The only thing you don't get from epic games. Is Source code to unreal engine(Which is where most of the cost is coming from.) And dedicated support. When you purchase any game made by epic games you get the full binary of that version of the unreal engine. However like I said before you don't get source code. So you are limited to whatever you can make with the UE3 Binary.
@raven67854 When you say "limited" by only having access to binary, would you mind elaborating? and explaining some of the implications of only haveing access to binary?
I don't know if you realised, but there was a bug with speedtree in that version of UDK. I've downloaded the beta 2 version and don't suffer that error when using lightmass or poinlights.
Great video, thank very much. Especially the crash issues, at least we know its not just us. Please give yourself a well deserved, pat on the back. :)
I am using directional lighting and yes i have the full tree shadows on my terrain and yes the are even animated. you have to go to the tree properties and uncheck Use precomputed for it to work with directional lighting. With USE PRECOMPUTED checked your trying to create a STATIC shadow map when in it supposed to be animated.
Yes lighting still works so long as you don't use a directional light. If you turn lighting to dynamic then rebuild the lighting it just crashes if your using a directional light. Hopefully the bug will be fixed in upcoming updates to the UDK.
Depends. If you use a directional light when you bake the lighting its going to crash. If you mean when you first apply the material maybe. But I have a high end machine and it still freezes. Other than those 2 things I am not sure what you mean by crashing or freezing.
To get nice lighting you need:
- in Photoshop fill empty area with fill color (127,128,254) or create proper Normalmap for your leaves in software like Crazybump and paste into Normalmap texture
- Merge all possible layers together, head to the Channels tab and invert Green Channel
- Options to set in Unreal (for texture you need to set 'em while importing):
img594.imageshack.us/img594/1114/optionsv.jpg
- Distance preview of tree:
img822.imageshack.us/img822/6166/previewka.jpg
Mazatracker 2 weeks ago
My textures are in .dds for some reason... there a way to fix that?
CHADALAK1 3 weeks ago
@CHADALAK1 Nvm i found out how to change the format
CHADALAK1 3 weeks ago
I have a problem where the trees have a card around them when I view them from far away...
TastyRabbitStew 3 weeks ago
Thanks alot. Worked great! With the latest UDK I had none of the problems you had at the end :)
TheOneMindtraveller 1 month ago in playlist Fler videoklipp från raven67854
Can you real time chance the texture of the speedtree, if there is a way what is it then? It's not a problem for a mesh but I not seem to work with speedtree..
thibaulteram 2 months ago
Hey guys. I followed this guide but with my own palmtree. However, when i insert it into my terrain, and use "Play from here", i can run straight through it. How do i fix this, what did i do wrong? Do i need to convert it to a Static mesh somehow?
Regards
Cindorella
Cindorellatellstory 2 months ago
@Cindorellatellstory I think you need to make an force barrier. once I put one cube around it and changed his color for invisible. try it. ;)
TheMoreiraJoao 2 months ago in playlist Mais vídeos de raven67854
@Cindorellatellstory u need to add hitboxes, there is a easy way to do it /watch?v=VI85JIiHlyY watch from 3:00 onwards
ozal91 3 weeks ago
Test and retest = Import failed when i want to import my .str into UDK...Wtf?
ubberbob 2 months ago
@ubberbob I am having the same problem :/
CHADALAK1 3 weeks ago
dude. Great tutorials. Great video quality, good speed and a clear voice! thanks bro!
SenorDonut 3 months ago
why does one of my tree become transparent when i have another tree in the background.
Danuxsy 3 months ago
Hey Dudes...
I would use TriFoils instead of Leafcards :)
Xalotas 6 months ago in playlist UDk
well you can have a directional light but it basically crashed cuz you didnt had the lightmass importance volumme,i did the same thing except just added the lightmass volume and it worked fine
..
great tut though.
omar1131 6 months ago
When I save the package and project and exit out when I go back and open project the tree package doesnt load and it says the files missing even though I can find it outside the program... How do I fix this?
EasyKnightStudio 6 months ago
Answer dickhead. How can i disable going through trees!
MrFamusbal 7 months ago
@MrFamusbal Make collision numbnutz, see below!
insectum7 7 months ago
@insectum7 Oh I was not maked collision but I see in video. Sorry raven and everybody. Its my problem.
MrFamusbal 7 months ago
Man I can go through the trees. How can i disable it?
MrFamusbal 8 months ago
Whenever I place my SpeedTree model into my level, I build the map, then when I shoot the tree, the bullets go right through the tree, or when I run into the tree, I run right through...I have already changed the collision type to block all objects in the properties for the tree model itself, please help. What is the problem?
SavageLegacy28 9 months ago
@SavageLegacy28 You need to generate collision in the speed tree modeller. It's one of the options on the top menu.
meatpuppet666 8 months ago
@meatpuppet666 Alright, thanks man.
SavageLegacy28 8 months ago
Speak louder
RoyHatcher77 9 months ago
Someone help. Whenever I start UDK, I don't get the little red cube -- so when I try to make the area in which to place the tree, it won't load. DX HELPPPP.
BodiesEatingDaggers 1 year ago
@BodiesEatingDaggers I would try completely uninstalling UDK (including user created files) and reinstall a fresh copy, try this and let me know how it goes.
SavageLegacy28 9 months ago
Pretty sure noone's gonna see that but i try :) I followed all the instructions and it works well until i import to unreal. My speedtree complier export as .SRT and unreal want me to import only SPT. Is there a way to change that?
Cheers
ricolasbacchus 1 year ago
On my tree, Instead of having proper leaves it has like rectangles with that little picture you get one you first compiled it in SpeedTree Compiler. Any suggestions?
turner006 1 year ago
@turner006
Plug your node into the OpacityMask instead of Opacity, it should fix the problem.
fuzeblu 1 year ago
@turner006 It sounds like you haven't linked up your opacity correctly once in UDK. Just use 2 texture samples with the diffuse, plug the black tab of one into the diffuse slot on the master node, then the white tab on BOTH of the texture samples into an add node (A and B). The add node then links to the opacity mask tab on the master node.
antDesignsify 1 year ago
why can i walk through my tree? :O
birdhouse13579 1 year ago
@birdhouse13579 oh sry :D i didn't watch collision tutorial :D
birdhouse13579 1 year ago
These tuts are a bit outdated, I just ignore stuff that I can't figure out and do my best.
MujahideenDragon 1 year ago
Dominant directional light works fine with my tree...
Must have been a bug with the old UDK.
MujahideenDragon 1 year ago
I have the same problem :(
Sergiusz1996 1 year ago
Hi when I try to import my SRT tree UDK give me fail "import failed" and tree have 0 triangles, 0 vertexes any idea why it is happen?
Podlipny 1 year ago
@Podlipny Same thing with me. The solution is to use the SpeedTree provided with UDK for your trees (it is located in the UDK folder under the Binaries folder). Compile/model using that and it will work perfectly. Import Failed is displayed when you try to import a compiled tree not compiled with the special UDK version.
MonkeyOfGG 1 year ago
@MonkeyOfGG I am using the UDK version... still same error
CHADALAK1 3 weeks ago
Thank you :D
Frosty360 1 year ago
I can't seem to get collision setup for my tree. I have the collision properties set [BLOCK_ALL etc] yet I can still fire though it, and walk through it. Also, I noticed that after a light rebuild [when using a dominate directional light] that the shadow goes from fine to blotchy - if I move the dd light the shadow shows correctly again...if this some sort of engine bug?
StephenWebb1980 1 year ago
Nice tutorial, now I know how to get speedtrees into the engine and I cannot wait for more tutorials to come!
Though: in comparison to part 2 you're voice is very low and I had to tune up the volume pretty much like two times. My windows had an error and I appalled as hell cause it was damn loud!
RealDaveTheFreak 1 year ago
k umm when i make my tree and i leave it on opaque like u did it comes up like u so i went back and changed te blen mode to masked and now when i go back to my tree no leaves are showing up just the twigs if i take off the leaf material i see the grey boxes but when i put it on its gone.... please help I did exactly as you thank you
y789789123 1 year ago
When I press play level my tree doesn't show up can you tell me what I'm doing wrong?
XxIxXace 1 year ago
This is amazing video, this is better for us to start and to enter in speedtree software, so now atleast we know a basic tool to create tree just because of your help. Many thanks.
MrPrabodh99 1 year ago
This has been flagged as spam show
Hi,Raven,i did everything and yet lighting does not build the way its spose to.even setting the tree and lights to dynamic.
also,the once ive imported the tree files into udk,
all the files always seem to be in external packages.hence when i save everytg and startup
the next time,everytg isnt in the content browser..
hope you will help me with anytg you can. thanks.
tlws1989 1 year ago
Hi,Raven,i did everything and yet lighting does not build the way its spose to.even setting the tree and lights to dynamic.
also,the once ive imported the tree files into udk,
all the files always seem to be in external packages.hence when i save everytg and startup
the next time,everytg isnt in the content browser..
hope you will help me with anytg you can. thanks.
tlws1989 1 year ago
Hey if i some how make money off of Unreal you are going to get some too okay raven?
JacksonSpratt 1 year ago
I haven't got a TextureAtlas_Normal file in my folder. What have i done wrong?
snyper1243 1 year ago
OK I did everything according to the tutorial (except the fixes for the problems you had cause I'm fine without adding those). But the dynamic light does not work even though i have set it to use dynamic shadows. Dynamic lighting only works when i DON'T rebuild the lighting.
Also great tut.
randomperson304 1 year ago
to fix the black leaves, in the material editor, connect the add box to the UV's square on the back of the normal, here is a screenshot fo how I made it:
img205.imageshack.us/img205/6382/speedtreeleavesmaterial.png
100GPing100 1 year ago
thanks for that work first time for me.
is there any way to export the tree into max afterwards?
Theillusive85 1 year ago
I changed the LOD just as you did but it still crashes. I don't understand level of detail so I don't know where I should put the LOD for optimal performance.
Matchewawa 1 year ago
I keep having an recurring and extremly annoying problem with SpeedTree.
Sometimes, at completely random, it switches to some sort of manual generation.
By that I mean that my mouse pointer switches to somewhat of a "+" sign, and wherever I click in the circle I start generating trunks, twichs, roots, whatnot by hand. The problem is then that I cannot leave this mode, as it is stuck that way until at random times it switches back to normal. Usually after many restarts of SpeedTree.
Catonzo 1 year ago
@Catonzo ya ive heard of the mode and its also happened to me
Matchewawa 1 year ago
@Matchewawa
I managed to "fix" it though, seems to work by simply clicking Space, unless you already knew that :)
Catonzo 1 year ago
hey how do you make it into a mesh?
so you can put colision on it?
hkev96 1 year ago
Hey raven, the tree doens´t have any colission? How can I fix this because there aren´t any options for it in the mesh options
Fridabeekman 1 year ago
is there a way to export the tree as an obj to use in maya? or would i have to use the 3ds max to export it as obj? I want to further refine my tree in zbrush
thepryest 1 year ago
HEY ray, I make the tree the map ect, but when I close UDK and come back the next day or whatever it says the speedtree couldn't be loaded but I saved the tree what going on?
BigdogWitBigdog 1 year ago
My tree looks awesome! Excellent tutorial! ^_^
RavenKnight11 1 year ago
mine still crashes!
Nascar1555 1 year ago
my tree does not show up in the UDK content browser HELP!!
Nascar1555 1 year ago
Very cool for far away details. But I don't think these 2D branches look good closer.
AdeonC 1 year ago
u sound like a bomb technician to the people who dont understand lol thanks for the help brah
WatchingPaintDry0 1 year ago
hey stupid question but.... how do you get from UDK to SpeedTree. do you download it? cos it says its included
harryfisher24 1 year ago
For me UDK was crashing because of the "Use Precomputed shadows" option. The second i turned that off under the trees lighting properties i could build the lighting with or without lightmass.
KnightFlare313 1 year ago
Don't remove the normal map at the end just retouch the normal map texture of the foliage and remove the black part and put the basic normal map blue instead.
anfauglir56 2 years ago
Very nice tutorials bud =)
I've been trying to figure this out for awhile now, but when I import a tree from the compiler, create & add all the materials to the tree & toss the tree onto my level... it looks great right next to it, but when I back away from the tree, at a certain distance a gray square appears around the tree...
What is causing that? google searches come up empty =/ Let me know if you or if anyone else knows. Thanks!
MassHav0c 2 years ago
i have this same problem :/
KyleSimonEaster 1 year ago
Hey Kyle I found out it's from making the Billboards in Speedtree. I exported without billboards and I do not have the problem anymore. BUT without Billboards to make low poly trees for HIGHLY wooded areas, a large tree population will cause framerate drops. Is there a tutorial for Billboards? How to create and implement them properly?
MassHav0c 1 year ago
@MassHav0c
i have no idea about the billboards, i have a city with a few small trees around the place, but around this city there is mass forrest... and all you can see from inside the city is lots and lots of Default texture blocks or whatever they are haha. Can you let me know if you find out how to fix this ?
KyleSimonEaster 1 year ago
@MassHav0c
i have fond out how to fix this :D i will make a Tut and post this onto Ravens tutorials so people can find it and not have this problem
-kyle
KyleSimonEaster 1 year ago
@KyleSimonEaster
awesome! Please do, I kind of gave up on speedtree for a little while and began modeling static meshes in Maya 2010 and exporting them into UDK.
SO I am excited to see your tutorial!
MassHav0c 1 year ago
@MassHav0c im not 100% percent sure if i have done what you ment, but if you follow exactly what raven has done on his tutorials for speedtree including making the billboards, export them to udk and place them on your map... double click your tree and scroll down the the very bottom open "speedtree" and uncheck "use billboards" The tree looks exactly the same works the same no difference but the tree doesnt change when you get far away.. the tutorial is on my channel :]
KyleSimonEaster 1 year ago
Just one question: you can walk trough my tree. How can i fix that?
Thijsiiy 2 years ago
Thank you for making this Tutorial! I know how to do it now :)
Thijsiiy 2 years ago
you can also open up an in game normal map texture properties and compare it to yours. make sure it matches the good one...
redonix76 2 years ago
your normal map is not set up correctly. import just the normal map and in teh compression settings, make sure its TC_Normalmap. You can see the difference in color of the texture once imported.
redonix76 2 years ago
For realtime-shadows check dynamic, uncheck static and precomputed shadows...it works with lightmass and dominantdirectional light.
maik2m 2 years ago
Thanks for making these tutorials! they are really helping me use the UDK engine in ways I wanted to use it (For instance the fracture tool! Brillient!)
I'm having trouble with the tree - When I load up the map (On Pc) the tree's shadow shows up however the tree itself dosen't (it does show up in Build -> In Editor)
any solutions? (I didn't do that most of that billboard stuff - could that be why?)
TheMarc1k1 2 years ago
For some reason mine just show the 2d sample on all of the leaves, its like the leaves are sticky notes. Anyone else getting that problem?
Danbanna 2 years ago
maybe you made a 2d texture sample instead of normal: texture sample
D1onius 2 years ago
Wish I knew as much about this as you did. :/
NoLife4Ualll 2 years ago
seems something gone wrong here, my leaves are black, even after recompiling the whole level including lights, and the tree trunk looks like it is inside out, so I assume the normals need flipping? don't know how to do this, is there any other tuts on speed tree here in Utube?
falconianuk 2 years ago
@falconianuk
No I do not know if there are any others. You should rebuild your tree in speedtree. Sounds like something went wrong when it was compiling.
raven67854 2 years ago
thanks Raven, your tutorials are an inspiration, keep them coming.
falconianuk 2 years ago
@raven67854 How do i make the tree block weapos and everything, ive done it in the f4 properties i think but i can still run and shoot through it?
standaway1 6 months ago
@standaway1 dubble click on the mesh in the content browser and create a collision box for the tree, aslong as you dont need to go close to the tree you should be able to just use a simple z-collision.
MrEliiz 4 months ago
its propably a shadow issue, try make a light & set the light to dynamic. that fixes most dark issues. ^^
D1onius 2 years ago
@falconianuk me too.
StegoMan 1 year ago
My tree's leafs are black for some reason. ;_;
HowdyAntti69 2 years ago
mine 2 :O
any tips on how to fix this?
EricGRock 2 years ago
@EricGRock, HowdyAntti69
Do you guys have the lighting set to dynamic for three as well as the light?
raven67854 2 years ago
if your leaves are black, then unlink the Norm material in the leaf, it worked for me, all the best.
falconianuk 2 years ago
Hi Rave, thx for nice tutorial, but I followed it twice and alpha does not seem to work on leaves, I did follow your correction. Any tips?
Thx again
vykintask 2 years ago
are there any tuts on sound here, like Ambient sound and sound cue's?
falconianuk 2 years ago
Could you make a few tutorials showing how to export from 3ds max into UDK?
If you havent done a tutorial for that already :P
zlayzer 2 years ago
Already done zlayzer :).
raven67854 2 years ago
I have a problem and a little help would be appreciated =D. K, so I had 1 point light, built the lighting without lightmass, and it still crashed. Am i doing anything wrong or is it just my PC?
Phifly130 2 years ago
Thanks for doing these UDK tutorials, I'm new to UDK and now I know Some of the Basics of it thanks to you. :D, So far I'm loving Unreal Engine 3, It's a fantasic engine to use and pretty simple once you get the hang of it. Well the Basics anyway :P, Thanks again 5/5 :D
Darkhal08 2 years ago
Your welcome :)
raven67854 2 years ago
This could be good to hopefully use this editor with gears of war for windows maybe.
SHOOT3RiG3ARS 2 years ago
Gears of war was build in Unreal Engine 3. So there should be no problems making mods or maps or anything really with UDK. :P
Darkhal08 2 years ago
One thing I noticed though, this is a newer build of the unreal engine, and the files in gears of war are a different format (.war)
SHOOT3RiG3ARS 2 years ago
The Engine has probably been updated since then. Also UDK is only a small taste of the Unreal Engine 3. There not going to give out the full engine for free you know. To get the full engine you have to have permission from the creators and have a Licence from the creators. Not to mention it costs alot.
Darkhal08 2 years ago
With the UDK you get the full engine. The only thing you don't get from epic games. Is Source code to unreal engine(Which is where most of the cost is coming from.) And dedicated support. When you purchase any game made by epic games you get the full binary of that version of the unreal engine. However like I said before you don't get source code. So you are limited to whatever you can make with the UE3 Binary.
raven67854 2 years ago
@raven67854 Ah, fair enough lol. Nevermind then I'm wrong lol. Thanks anyway lol
Darkhal08 2 years ago
@raven67854 When you say "limited" by only having access to binary, would you mind elaborating? and explaining some of the implications of only haveing access to binary?
dorgeshuun123 2 years ago
It is the full unreal engine. They distribute this for non-commercial use.
SHOOT3RiG3ARS 2 years ago
I don't know if you realised, but there was a bug with speedtree in that version of UDK. I've downloaded the beta 2 version and don't suffer that error when using lightmass or poinlights.
Weapon7rigger 2 years ago
Yes I know.. But when I made this tutorial the bug existed. So that's why i mentioned it.
raven67854 2 years ago
Ok. Just thought I'd mention :)
Great job on your tutorials man, looking forward to the next one.
Thank you from an extreme noob who can now build good looking levels! Keep up the good work
Weapon7rigger 2 years ago
No problem glad the tutorials helped
raven67854 2 years ago
Great video, thank very much. Especially the crash issues, at least we know its not just us. Please give yourself a well deserved, pat on the back. :)
juzzlookin 2 years ago
Thanks I will :). Also like I said above update to UDK Beta 2 and most problems should be fixed.
raven67854 2 years ago
how would you go about putting collision on the tree?
dahvez 2 years ago
I will upload a tutorial for adding collision. I'll do that hopefully tonight.
raven67854 2 years ago
@dahvez
You need to generate a collision box for the tree in the SpeedTree Modeler.
(Tools->Generate Collision Primitive)
Be sure to compile your tree again.
Once you do this, your tree will be set up with default collision+physics that should do what you're looking for.
Hope that helps.
Krynsanth 2 years ago
I am using directional lighting and yes i have the full tree shadows on my terrain and yes the are even animated. you have to go to the tree properties and uncheck Use precomputed for it to work with directional lighting. With USE PRECOMPUTED checked your trying to create a STATIC shadow map when in it supposed to be animated.
bbjbtb 2 years ago
The trees do infact work with the lighting. open the tree properties and under the Speedtreeactor/lighting, uncheck USE PRECOMPUTED.
bbjbtb 2 years ago
Yes lighting still works so long as you don't use a directional light. If you turn lighting to dynamic then rebuild the lighting it just crashes if your using a directional light. Hopefully the bug will be fixed in upcoming updates to the UDK.
raven67854 2 years ago
you reminded me of Bob Ross while painting :)
donniedarko88888 2 years ago
Hahaha awesome :D
raven67854 2 years ago
Do you think if someone had a really high end/powerful computer then all those "crashes" and "freezing" won't happen?
AlbinoJedi 2 years ago
Depends. If you use a directional light when you bake the lighting its going to crash. If you mean when you first apply the material maybe. But I have a high end machine and it still freezes. Other than those 2 things I am not sure what you mean by crashing or freezing.
raven67854 2 years ago
all the times you mentioned why the program would crash or freeze in this video.
AlbinoJedi 2 years ago
Has nothing to do with my PC or anybody's PC. Just the programs themselves still have a few quarks.
raven67854 2 years ago
oh. ok then.
AlbinoJedi 2 years ago
Hi, right now the directional light doesn't work with leaf cards. You have to use leaf meshes instead (this is a bug in the UDK).
polish36 2 years ago
Ah thanks. I was wondering why that didn't work.
raven67854 2 years ago
woooooooooot. ur the man. i keep crashin my PC trying tot do speed tres lol
cokeandbuns 2 years ago
Thanks :)
raven67854 2 years ago
It crushed to me when i dont used lightmass at end
Reitl 2 years ago
Yes I said at the end if you don't use lightmass it will crash :(. I have no freaking idea why...
raven67854 2 years ago
Thanks!
hyawatha15 2 years ago
Your welcome sorry the tutorial was late.
raven67854 2 years ago
WOOOOO TREES
lawofblacksolja 2 years ago
haha yep
raven67854 2 years ago