Added: 4 months ago
From: Campster
Views: 11,566
Sort by time | Sort by thread (beta)

Link to this comment:

Share to:

All Comments (119)

Sign In or Sign Up now to post a comment!
  • I think you should have paid homage to text based lore which many devs have incorporated to serve the same story connecting purpose as the other mediums you mentioned. I think fallout 3 is a particularly good example of a game that uses this medium effectively. It made use of computer terminals throughout the wasteland which served as diaries for people of different backgrounds before the great war. This served to enrich the experience greatly and had me scouring for more.

  • What was the game trailer at 1:04?

  • I disagree partly. I think there are definitely games out there that have a strong message, an even if many don't, that doesn't mean they aren't art.

  • We got more that "teabagging" in halo ODST. it was a story of a lone man, no hope, just trying to figure out what happened to his men before he died, and then towards the middle, you realize you might have a small chance if you do this right, and then at the end you get the adrenaline rush of being so close to your lost squad, and in the end, you meet back up with them and solve the mystery. Weak ending, but the story wasn't what made it good. It was the sense of alone-ness, and helplessness.

  • Sometimes I feel like I'm the only one who didn't buy into the Dead Island hype.

  • I like your other points, but I don't think it's bad for a game to cover more than one sort of theme or emotion over the course of the game. Having one scene where a characters has a depressing monologue, while having another scene show a character immaturely whine about wanting alcohol I don't feel are incapable of coexisting in the same game. Expecting a long, multi-hour game to maintain the same feel throughout its playtime can result in a really monotonous experience.

  • holy CRAP, I would play the SHIT out of the game you described..

  • @Otterrat Oregon Trail?

  • IDK, when I got to that bit with the guy kneeling in the bloody pool, the corpses of his entire family surrounding him, I had to pause for a minute. There were a few moments in the safehouses that had a similar effect.

    I mean, the game had some funny/weird stuff in it (the girl and her teddy bear), they mostly played it straight.

    No, the commercial didn't really represent the game all that well. Still, I enjoyed it.

  • High School Philosophy Refresher:

    In passive media, the audience is involved on one continuum: engagement. How much you're willing to accept or work through the stimuli presented you. An engaged participant is then, theoretically, treated to some sort of thesis which they approach through the medium the art has given.

    The only games I can think of that have traditional cohesive theses are, ugh, "content munchers". Or propaganda games.

    Continue code: Yt445gh

  • Continued from: Yt445gh

    I've been enriched and informed by games, of course. It's just that whenever I've been made to think about challenging topics, I've always identified the primary vehicle as more traditional narrative tools. i.e. Gameplay might prime or enhance the discussion, but it's the instances when I don't have camera control that I best remember.

    Of course, it could be that I'm not as able to describe how game mechanics advance a narrative as I can with cinematography.

  • If the mainstream gamers truly enjoyed an emotional heart pulling adventure the indie games that do this would do better. The AAA games would take note and follow suit. Unfortunately those aren't the games that do the best. People love mindless hack and slash whether or not they want to admit it. It tickles their adrenal glands.

  • For the thought experiment @ 9:55...

    All I could think of was Ghost Trick, which you could take as a commentary on who you see yourself as VS who you really are, and what you'd learn from stepping back and actually thinking about what defines yourself as a person.

    I also think Catherine has something to say about relationships, but I haven't finished that game so I haven't seen whether that pans out or not.

  • What was the trailer at the start with the half humans half robots? It seems really interesting.

  • @ShitMovies2000 Deus Ex: Human Revolution

  • @XIVTemperance Thanks! I actually found out and I'd never even known it existed! Hair raising stuff.

  • @ShitMovies2000 It really is :>

  • Comment removed

  • i love 6:30 xD

  • Awesome vid bro, and I hope "The last of us" proves your wrong.

  • "anal justice"

  • I guess 1 game that fits along with this argument is Assassins Creed.

  • Okay, this video was true. I couldn't agree more, but it's not just that. Your arguments have a very clear point.

  • Please do more videos. Your analysis is incredibly insightful and refreshing.

  • Halo: Reach

  • It's fucking ludicrously impossible to force players to be emotionally attached to the character they are playing. Games innately force game developers to focus on action and crap, because if they fail at creating an emotional bond between a player and a character, then the events of that characters life or death, are not entertaining.

  • Reddit sent me here.

  • I think it all depends on the demographic of games you're looking at, since not every type of game can facilitate a meaningful story without ruining some element of a game. However, those that manages to do so without compromising their gameplay becomes truly memorable games, such as the Metal Gear series, and Final Fantasy (at least their earlier iterations, I find later ones too be rather... bland). As it stands, shooters are generally aimed at people who want to be "capping foos."

  • Mass Effect. That is all I have to say.

  • i agree with you all the way ! and it's funny to pay the full price for a brand new game, play 15 hours, finish it, forget it and never play it again... then you get a cheap indie game like bastion and remember every seconds of it + you can't wait for the finals to end so you can go trough it again.

  • I'm guessing you enjoyed Heavy Rain then.

  • To Campster: you're argument is more or less sufficient, I would suggest having less footage of yourself where you feel the need to...act to get your sentiment across. Like, for example, ZeroPunctuation/ Yahtzee would have to be very gifted facially (for comedy) to show his face while saying his lines to keep it from detracting from what makes his videos funny. Just my two cents on the matter. I agree with what you said concerning the games mentioned...Gears + Gary Jules' "Mad World" = irony...

  • lol, this guy apparently ignores any game that ISN'T stupid.

    Listing 3 games released this year with emotional impact and a concrete message was pretty easy man.

    LA Noire

    Uncharted 3

    Ico and Sotc Collection (admittedly a rerelease, but a damn good one)

  • Some really good insights. What do you think about Bethsda's recent games (Fallout 3 et al)?

  • Wow, after the second commercial, I actually thought of Dead Island. :D

  • What about Uncharted 3?

  • I don't like your view on indie titles. Indie titles ARE games. And they are the first step in the right direction. And with successfull meaningful indie games, there will come meaningful AAA games.

  • I think assassin's creed escapes these.

  • A wonderful little speech with great points. I'm glad there are people like you still playing games.

  • Don't mean to sound like a fanboy or anything, but there was a more to Deus Ex HR then chasing some piece of ass. The game, like its predecessors was about choice. You can choose to knock out the thugs and be the good cop or you could kill them. Also, if you did all of the sidequests, you also began to see a picture painted of what was going on. People stealing neuropozene from the company, but giving it to the poor, etc.

  • SKYRIM? I thought it did that amazingly.

  • Comment removed

  • Well, thats what happens when the commercial is made by a company not involved with the trailer.

  • If anyone thinks the medium isn't capable of offering an artistic experience starting at the conceptual level, it's because you're playing the wrong games. If you only play highly marketed games such as these, you will always be disappointed. If you base a hypothesis that films can never be art based on Michael Bay movies which are designed for mass consumption, the response will always be the same.. watch better films.. Portal, Ico, Metal Gear, etc are all great games AND artistic experiences

  • NOOOOO LYDIA!!!! FFFFFFFFFFFUUUUUUUUUUUUUUUUU

  • Although your analysis was excellent, Valve games (Portal, Half Life) has made the most meaningfull games for me in my life, and it worries me that they are not as famous as Activision and that sucks

  • The dead island trailer had me in tears.... Fucking A.

  • I remember feeling something similar to the feeling described at 6:44 in Far Cry 2 of all games. Having a contact who you had been running around doing missions for end up dying on the ground and you don't have the syringes to save him so help, ease his pain, was something i acttualy hated doing and, although int his instance it shows more that i was willing to be immersed than the immersive value of the game itself it shows it is possible.

  • The more story you put in, the less re-playable a game gets.

    That's all there is to it.

  • what about bioshock....

  • The situation will remain as it is, as long as the big publisher business prevails. These people don't want fund development of good games and they don't give two shits about creativity and originality. They want to fund games that bring enough profits that enable them to buy yachts and buy diamonds for hookers. Also, why do you wear a T-shirt with a picture of Bobby Kotick on it?

  • Compelling analysis. You earned a subscriber from this.

  • I totally agree with you. Gratz on a new sub

  • Bastion touched me on an emotional level.

  • You compared the Halo ODST trailer to its multiplayer? Of course it would have no link to its multiplayer.

  • This sums up some of my biggest frustrations with not only Dead Island, but the state of the industry in general.

  • The gears of war trailer made me buy the video game and the 360 with it.

  • I posted this link on Reddit and got you some more views :) Enjoy

  • @TamashiiHiroka I saw that :D

  • @TamashiiHiroka so it was you...

  • @TamashiiHiroka your'e the one who sent me, thanks.

  • @TamashiiHiroka Did you even ask him

  • @Xankara98 No, but I figured he would probably like for people to watch something he clearly put effort and thought into. I messaged him on a forum we both visit though and gave him a heads up that I (and apparently someone else now too) posted links to his videos on Reddit and that he'll probably have like a million comments to look through next time he logs in.

  • @TamashiiHiroka post more.

  • I'd argue that the halo's stories are pretty close to their advertisements

  • @Greaseball01 Agreed. My only complaint was the scene depicted in their long commerical with the diaroma did not happen. Still...you pretty much got exactly what they told you....Humanitys last stand.

  • some of this shit is bullshit. and wild generalizations. some developers suck. some rock. you cant group them all together. and for those three games he was looking for, games dont need to say something to be art, but he wouldn't know that because he is a game critique, not an art critique. but just to slap him in the face: Portal 2, Skyrim, and Dark Souls. il provide what they had to say if anyone cares.

  • The Gears campaign really got to me though. Parts of it really resembled the trailer

  • try witcher 2

  • 9:45 Catherine.

  • Skyrim did not nail it, that game had shitty stories everywhere.

  • @imburnt22

    While this is true, Skyrim does excel at providing a world that's fleshed out to the point where you feel as if it is truly existing and you're a part of it. There are stories in Skyrim that are good, and there are stories in Skyrim that are bad. Skyrim is a game designed so that the world, at least partially, is influenced by the way in which you interact with the world. There is abundant detail that lends itself to creating the reality of the world much more than some other games

  • makers of the game didn't do the cinematic trailer. it was outsourced

  • Good point well made.

  • Halo and Deus Ex both came off to me as incredible art pieces. Halo more than any other game you mentioned because of all of the flushed out story around its universe. Personally, I think you make some good points but ultimately over-analyze the situation because you're just pissed that Dead Island sucked and mis-represented itself entirely in the ad. You wanted me to name off some games, so how about Skyrim, Dead Space 2, Uncharted 3, Arkham City, Portal 2, Witcher 2 and Skyward Sword.

  • @SidHancock3 I totally agree with you. When he equated the story of ODST to simply shooting at jackals, (or worse, teagbagged noobs), I thought "Either you never tried to get anything out of ODST, or you've never played it." That goes for every other Halo, too. And I thought ODST's commercial captured the feeling of ODST perfectly, with its darkness, loneliness, etc.

  • Skyrim seems to have nailed it though.

  • @Campster

    You fucking deserve a subscription from me. Damn man. You said it.

    Sometimes it makes me wonder. Is gaming the appropriate medium of conveying such an emotional ride? The only game that has affected me emotionally on a very intensive level was Amnesia the dark descent. and that was a negative emotion of FEAR :). Try posting on reddit that you don't like Deus Ex or skyrim because they are underwhelming to expectations... :)

  • I really liked the video by the way.

  • I see video games the same way I look at every other form of art. Everything CAN be art, but that does not necessarily make it good art. It all depends on how the viewer responds to the subject, and when it comes to the gaming industry in the past few years, the majority of gamers who really care about story and atmosphere have not been getting the quality of games that they were hoping for. The growth of the gaming industry is a big reason why we get these kind of games.

  • Well said. I enjoy refreshing constructive criticism that isn't "omg this game sucks." Keep up the good work.

  • Portal 2, Witcher II, Uncharted 3

  • try To The Moon, then come back and thank me, or better just buy game, because you can try 1 hour demo. But its worth.

  • @platek991 I'm sorry but that game strikes me as yet another chrono trigger/ secret of mana clone. these sorta games exist since the fuckin 90's... No innovation.

  • Or it's simply time to grow up? Gaming isn't a lifestyle, despite the claims to the contrary circulating in this subculture.

  • @BromidicCompound Nobody is saying that gaming is a "lifestyle". It's a hobby, just like reading or watching movies is. The "time to grow up" comment is just ignorance.

  • Good video. "The advertisers know how to use their medium better than game designers know how to use theirs." Said it all for me.

  • For anyone interestet: The ad at 1:00 is called "Halo 3: ODST - "The Life" Commercial"

  • Brilliant analysis. Bravo.

  • Tried moving my mouse of the video during 00:37

  • @safewayz ?

    

  • You should work for valve.

  • Good stuff man. You're a lot smarter than most other gaming "commentary" that's out there today.

  • Portal 2?

  • Stop using Dead Island as your primary example. Half-Life is one of the best PC games ever made with an engaging, emotional, varied and original plot that's intrinsically linked to the games themselves. Mass Effect's choices were usually pretty difficult, and you WERE forced to make choices between characters - maybe a certain affair would fuck up a character's combat effectiveness, or make them die at the end of the game. Who cares about advertisements? Just judge the game on the game.

  • Amazing how good you pointed that out.

    I had the EXACT same thoughts on Deus Ex! The trailer was so promising and special, but it the end it was just another lame sneak-shooter

  • I hope someone from the industry hires you.

  • Comment removed

  • Counter Strike Global Offensive

    The Elder Scrolls V Skyrim

  • starcraft 2

  • Commercial games of 2011 that had more to say than Deus Ex's ads?

    Portal 2 (underneath all that wit and comedy it has quite a lot to say - even if it is usually expressed in parody and exaggeration).

    Maybe L.A. Noire (though it's a bit ham fisted)

    And that is probably it - and both of them are debatable.

  • @AndStark IMO Portal 2 has nothing to say, Half Life is the only Valve game with a reasonable story and some meaning, although its a very boring game to play the story is quite good.

  • skyrim...

  • @melonskall Skyrim is amazing, but what does it have to say on a larger level and how are its controls and the aspects that make it a game in structural sympathy with it?

  • Should probably play skyrim :D

    but yeah you are right :S

  • AAAND subscribed....

  • Cogent and insightful.

  • This was an amazing video and that's why FFVII ,no matter how many people might love it or claim it's overrated, is my favourite game. I never saw any ads for it but even if the gameplay sucked, which it didn't, I likely would have played it just for the story.

  • You make great videos. What you said was entirely true. Speaking of Dead Island, that was the biggest disappointment I've ever played.

  • Aaaannnnnddd.....subscribed.

  • I would love nothing more than for this to circulate the offices of all gaming companies

  • Its been only 2 minutes And ive subbed. Thanks HyperBitHero!

  • @ProjectFreelancer64 I made a difference!

  • Fantastic!

Loading...
Alert icon
0 / 00Unsaved Playlist Return to active list
    1. Your queue is empty. Add videos to your queue using this button:
      or sign in to load a different list.
    Loading...Loading...Saving...
    • Clear all videos from this list
    • Learn more