It's OK but you almost never need this kind of road on a terrain. Polygons of the road needs to be planar to terrain. It has to be carved into the terrain, but in the same time wrapped on. Can yoy resolve that tehnique?
Very nice tutorial, i'm using this technique for a model i'm drawing right now. just a quick question: Is there a way to conform the SPLINE first to the terrrain and then create the loft or pathdeform in second stance? The problem is that the width of the "road" adapts to the terrain as well, while it shouldn't, creating banking geometries at every bend.
@Ron619productions: there is a better technique to do that. The modifier is called "path deform". Just search for it. There are tutorials here on how to use it.
You could just use a 'Shell' modifier instead of the 'Poly Select' and 'Face Extrude' modifiers. Less work and easier to control. Also, you might want to use a sweep modifier instead of a loft. Can make the same, rectangular shape for the path without having to actually create another shape in the scene. Of course, a sweep does give you the option to choose another shape as well. Thanks for posting the video!
@BMajorB: you should be able to thin the path by changing the spline object that you lofted along the path. Select this source shape, then go into vertex mode and put the verteces nearer to each other. Then recalculate the projection.
hi this is great but when I click "get shape" to loft my path, the resulting path is only about a quarter of the width of the shape itself - no matter what viewport I see it in. any ideas?
You can use this method for any type of object - not just loft. Simply select the object that you want to project (for example a cube) and then select the Confom compound object. There you have to specify the target object of the projection and that's it.
This tut is missing something I follow it and the road is sideways not lined up flat with the displaced plane. Fubared.. incomplete tut
elevenplaneteleven 3 weeks ago
It's OK but you almost never need this kind of road on a terrain. Polygons of the road needs to be planar to terrain. It has to be carved into the terrain, but in the same time wrapped on. Can yoy resolve that tehnique?
polydrafter 1 month ago
Hi, when I "get shape", the shape is applied to the path sideways...how do i fix this?
Videoboy45 1 month ago
Good job, if you use the shell modifier instead of the face extrue, you will not need the poly select.
KevinHarper3DArtist 1 month ago
Awesome tutorial - just what I was looking to do!!
spinball404 3 months ago
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onesaleaday4u 4 months ago
Very nice tutorial, i'm using this technique for a model i'm drawing right now. just a quick question: Is there a way to conform the SPLINE first to the terrrain and then create the loft or pathdeform in second stance? The problem is that the width of the "road" adapts to the terrain as well, while it shouldn't, creating banking geometries at every bend.
Fdelphinus 8 months ago
Nice. Thanks
branless 8 months ago
Hi,
I tried to do this, but I couldn´t. I think it´s because I imported my roads from autocad. Can you help me?
Carolinagguerreiroo 10 months ago
how can we use this to wrap a text around a surface in 3ds max ?
Regards....
Ron619productions 1 year ago
@Ron619productions: there is a better technique to do that. The modifier is called "path deform". Just search for it. There are tutorials here on how to use it.
AgeCreationTutorials 1 year ago
Comment removed
Ron619productions 1 year ago
@AgeCreationTutorials thanx for the reply but i already finished my project using this technique, anyway thanx for d reply..........:D
Ron619productions 1 year ago
Comment removed
Ron619productions 1 year ago
You could just use a 'Shell' modifier instead of the 'Poly Select' and 'Face Extrude' modifiers. Less work and easier to control. Also, you might want to use a sweep modifier instead of a loft. Can make the same, rectangular shape for the path without having to actually create another shape in the scene. Of course, a sweep does give you the option to choose another shape as well. Thanks for posting the video!
12creations 1 year ago
Great video, but I can't get over how you sound like Sideshow Bob's brother...
billysson 1 year ago
very useful for street creating, but how can i thin it? (not scale, because then it changes everything..)
thanks for your help!
BMajorB 1 year ago
@BMajorB: you should be able to thin the path by changing the spline object that you lofted along the path. Select this source shape, then go into vertex mode and put the verteces nearer to each other. Then recalculate the projection.
srad531 1 year ago
@srad531 Thanks (Y)
BMajorB 1 year ago
actually i solved it i realised that the shape has to be perpendicular to the path :)
goldfishyx 1 year ago
hi this is great but when I click "get shape" to loft my path, the resulting path is only about a quarter of the width of the shape itself - no matter what viewport I see it in. any ideas?
goldfishyx 1 year ago
very useful,
how can do the same with other objects (not loft) for example a plane?
munich84ss 1 year ago
@munich84ss
You can use this method for any type of object - not just loft. Simply select the object that you want to project (for example a cube) and then select the Confom compound object. There you have to specify the target object of the projection and that's it.
AgeCreationTutorials 1 year ago