Whats the point of combos that long if damage barely increases? Id rather stick with short combos that offer greater damage. The idea is to eliminate the opponent isn't it?
@0Blueninja0 Yeah, that's called damage scaling bro. It's in the game so it doesn't become too easy for people to defeat their opponents with large combos; it balances the game that way.
@23Sirus23 what game like this kills poeple in one hit? is there such a move in street fight? i admit it would be fair to not to die after 50hits plus a ultra move because its all about keeping the game balanced right? to me its a waste of a ultra... i like the video but sometimes things like this bug me not trying to start a arguement just whated to let people know how i felt...
Akuma: "The muthafuckin' combo KING right here! Watch me jab and strong kick to EX Focus your ass into oblivion. Then I'll end it with my signature Shun Goku Satsu, and you'll be finished! Hell yeah! I feel the--wait...wait, what the FUCK!???! That didn't do shit! What's up with the scaling in this game?! Screw it. I'm going back to Marvel vs. Capcom."
sick combo, i have a question, can any1 here help me on linkin my light attacks with me meduim attack, everytime i try the hit dont connect or i get countered as soon as i hit the medium attack, can n e 1 give me some tips????
If I remember correctly, once you get over a certain number of hits in a combo the amount of damage that an ultra or super does is reduced by a percentage. I'm not sure what the exact number is or what the percentage is. I just know that with Zangief for example its anything over 15 hit combo reduces the damage an Ultra Does. I'm sure someone else can give you some accurate numbers, but that's the just of it.
@StarSlay3r it's called damage scaling. it's so people can't land incredible combos in a match that just continues to drain the same amount of health each hit. The more hits in the combo the damage goes down as well as the lower health you have. If you have a quarter of your health left every hit your opponent makes on you will be less damaging then if you were at full bar.
That's because of damage scaling mechanics. When you're far into a combo, your hits deal less and less damage as they would originally, so it's preferrable to unleash your hard-hitting moves earlier in a combo.
I think Capcom made it this way for balancing purposes, so that less experienced players have a chance for a comeback, too.
You can cancel normals into demon, for example overhead chop, sweep, crouching mk, hard kick. you just buffer the ultra in quickly as soon as you've started the normal.
can u theoretically do like 5 loops on geif, FADC into another 5 loops FADC into another 5 loops then demon? (prolly woulda gained the extra bar by then but if not then cancel the third set of 5 loops and do the demon then, it should be like 15 hits every 5 loops + the jab hadou FADC make it 18, 18x2 = 36 + 27 from demon + 1 from initial start up FADC? LMAO ionno if that actually works but that would be like 64 hits?
not a math major but isn't 50 > 27?
ifritejr 2 weeks ago
@ifritejr Clearly not an English major either, jokes aside he said max damage on that transition, not so much as many hits as he could land.
eope111 2 weeks ago
@eope111 Fuck english major, me lives inside california
ifritejr 1 week ago
@ifritejr Fair enough. <3
eope111 1 week ago
dan would have blocked all your hits and your would have rage quited!
GhostOGKush 2 weeks ago
shit
I bow to uuuuu
KIPPDOOGWOO 4 weeks ago
This has been flagged as spam show
the beast is unleashed switchipede . he the next diago type in the beast is unleashed switchipede.
gaiden4567 1 month ago
Oh.....God
Froggester1 1 month ago
ni66a u a beast!!
sammy222ize 1 month ago
The awkward moment when you see ultra does same amount of damage as a light punch...
SeriousMelih 2 months ago
lol haha
zajdabneeg 2 months ago
Do it to a real moving opponent at least and maybe I'd believe it.
SeventhSun 2 months ago
metsu!!!!!
TRK008 3 months ago
je suis akuma hahahahahaha french akuma
George32027 3 months ago
The damage scaling is ridiculous on this combo, Raging Demon did practically nothing, good combo to show off though.
ironba11s 3 months ago
half life bar is not even gone shitty lol
fsm83 4 months ago
je suis akuma... and i surrender even befor the fight starts
Timotheus24 4 months ago
Very good but training dummy not hit back.
METAL1ON 4 months ago
@METAL1ON
it cant hit back, because its a combo :- D
TheManowarBabsi 3 months ago
@TheManowarBabsi That went over your head look up the film blood sport or do a search on you tube for the phrase "very good but brick not hit back"
METAL1ON 3 months ago
Whats the point of combos that long if damage barely increases? Id rather stick with short combos that offer greater damage. The idea is to eliminate the opponent isn't it?
TheFlameforyou 6 months ago
@TheFlameforyou Not all combos are meant to be practical. Combos like this one are purely for styling your opponent.
MedicHaus 5 months ago
@TheFlameforyou
It's more difficult to land the ultra itself than it is to land one of the normals that allow you to combo.
powerfury 5 months ago
Akuma vs Seth! :D
iHaxel 6 months ago
shouldnt the 50 hit combo bring more damage specialy with his ultra i mean whats wrong with this game the ultra alone did more damage than that -_-'
0Blueninja0 6 months ago
@0Blueninja0 Yeah, that's called damage scaling bro. It's in the game so it doesn't become too easy for people to defeat their opponents with large combos; it balances the game that way.
beesnipe16 4 months ago
@0Blueninja0 Because he would be dead if it weren't for damage scaling? Are you saying you'd like games where you die after getting hit once?
23Sirus23 4 months ago
@23Sirus23 what game like this kills poeple in one hit? is there such a move in street fight? i admit it would be fair to not to die after 50hits plus a ultra move because its all about keeping the game balanced right? to me its a waste of a ultra... i like the video but sometimes things like this bug me not trying to start a arguement just whated to let people know how i felt...
0Blueninja0 4 months ago
@23Sirus23 wait i just noticed the ulti is part of the 50... woops
0Blueninja0 4 months ago
@23Sirus23 MAHVEL BAYBEE
MrHyerty 4 months ago
*@Chaotichism
DaOgOriginal 6 months ago
@Chaochitism lol
DaOgOriginal 6 months ago
The scaling in this game is fucking ridiculous. @_@
KuramaWuff 6 months ago 4
@KuramaWuff ridiculously good
maccajoe 2 days ago
Akuma: "The muthafuckin' combo KING right here! Watch me jab and strong kick to EX Focus your ass into oblivion. Then I'll end it with my signature Shun Goku Satsu, and you'll be finished! Hell yeah! I feel the--wait...wait, what the FUCK!???! That didn't do shit! What's up with the scaling in this game?! Screw it. I'm going back to Marvel vs. Capcom."
Chaotichism 6 months ago 11
XX BACK AY
jammian27 7 months ago
Not to troll, but it's not that impressive considering the Ultra is 27 hits, now some of these 75 hit combos, those are nice.
RodmanIsASadPanda 7 months ago
more videos please
Restarea11019V 7 months ago
If I wanted to learn how to do it then i'm gonna do it only to show off . because it barely reduces 1/4 % of the health
OmegaXSam 7 months ago
dude rufus hp is amazing!!!!!!!!!!!!!!!!!!!
bufunk19 8 months ago
what is scaling?
angobo96 8 months ago
ou're shitting me. A raging demon alone does more damage than a raging demon at the end of an extensive combo!? Scaling's a bitch!
hibber25 8 months ago
They're not useless in a match, you can use a long combo like this for a time out if used correctly..
RawrMeCookie 9 months ago
wtf is the point of people making videos of combos like this ??? ...they're useless in a match
Slickster1991 9 months ago
Is it really a waste of time to pull of high number combos? I'd do it if it meant a millimeter of free damage. :D
iansheng 10 months ago
@iansheng I agree, the damage scaling on this game is so ridiculous that long combos are pointless.
Glitcher2000 8 months ago
Best part of this is the use of Akuma's Alpha 3 music. But a very well made clip in every respect. Kudos.
JonnyBauer 1 year ago
i saw 'je suis akuma'
imagine akuma REALLY speaking in french.
omgoshlol123 1 year ago
that´s what I call a taut because this only got use as a taunt
guilhermewolfman 1 year ago
It would stun seth so yeah, fail
hurr1can 1 year ago
Akuma is a beast.
hezikyuh89 1 year ago
0:04 it looks like the subtitles say "Jesus is Akuma" lol
TheDecepticonsAttack 1 year ago
scaling is annoying...that shit should do at least 700 damage
Tmathh 1 year ago
Maybe you forgot to turn the stun on in training mode =P Nice BGM Akuma's theme in SFA3
masterchief527 1 year ago
poongko can do 50 without demon...with demon he can do 75 hits from mid screen search that up...
Daren2007 1 year ago
very nice
pianistq8 1 year ago
Bahahaha nice touch with the kara demon at the end. =]
TheGosu 1 year ago
50 is not the max look at poongoks 75 hit combo
TheSchelmoVille 1 year ago
@TheSchelmoVille That's not the max either for akuma lol.
Watch this video until the end, THAT is the max.
/watch?v=fHSTuS-2YnM
TheGosu 1 year ago
@TheSchelmoVille It says without stun.
phozk 1 year ago
whoa! @_@
AvEryBadApPLe 1 year ago
LOL
EliteDoomer 1 year ago
the end made me lol
pikachu1070 1 year ago
lmao all that work, not worth it for that much damage
SkemeTeam1 1 year ago
sick combo, i have a question, can any1 here help me on linkin my light attacks with me meduim attack, everytime i try the hit dont connect or i get countered as soon as i hit the medium attack, can n e 1 give me some tips????
CarnEvil215 2 years ago
Search for P-Linking or Double Tap =)
AZ16180339887 2 years ago
@AZ16180339887 how can i do it ? LP link HK its too hard thx
DarkArgento 1 year ago
@AZ16180339887 wow what the f....??? i cant play akuma like that respect thumps up 4 you
TheBozzPlaya 8 months ago
@CarnEvil215 training mode always help just set the dummy to auto block he will block when u miss any links so you know ur timing is off
BUDDAz1g 2 years ago
@CarnEvil215 did u find it the answer? i cant connect lp + HK .. only MK
DarkArgento 1 year ago
@CarnEvil215 you have to time it right...thats all...maybe you med attack to early or too late
skatering42 8 months ago
dance rufus dance!!
anarcopunk9 2 years ago
ok this is probably a noob question...
why does the raging demon deal less damage in a combo and more damage by itself???
mikechavez4 2 years ago
If I remember correctly, once you get over a certain number of hits in a combo the amount of damage that an ultra or super does is reduced by a percentage. I'm not sure what the exact number is or what the percentage is. I just know that with Zangief for example its anything over 15 hit combo reduces the damage an Ultra Does. I'm sure someone else can give you some accurate numbers, but that's the just of it.
StarSlay3r 2 years ago
@StarSlay3r it's called damage scaling. it's so people can't land incredible combos in a match that just continues to drain the same amount of health each hit. The more hits in the combo the damage goes down as well as the lower health you have. If you have a quarter of your health left every hit your opponent makes on you will be less damaging then if you were at full bar.
Repetefighting 2 years ago
Yeah I had a brain fart at the moment and couldn't think of the name. Thanks!
StarSlay3r 1 year ago
you noob
maaartadella 2 years ago
@maaartadella yea thats what its called when u never played the game before and i said its a noob question...ur fucking retarded buddy
mikechavez4 1 year ago
That's because of damage scaling mechanics. When you're far into a combo, your hits deal less and less damage as they would originally, so it's preferrable to unleash your hard-hitting moves earlier in a combo.
I think Capcom made it this way for balancing purposes, so that less experienced players have a chance for a comeback, too.
BrightSoul80 2 years ago
damage scaling
Mafro17 2 years ago
how do u make raging demon during Overhead Chop? As I know raging demon cant be combo/S-cancel without doing a crumpling Focus Attack (only in SF33).
aliensang1 2 years ago
You can cancel normals into demon, for example overhead chop, sweep, crouching mk, hard kick. you just buffer the ultra in quickly as soon as you've started the normal.
jeemer 2 years ago
Nice vid. As awesome as this is, there's no point to a 50 hit combo because of the scaling.
Rotkreuz 2 years ago 31
scaling?? what do u mean
msns57 2 years ago
can u theoretically do like 5 loops on geif, FADC into another 5 loops FADC into another 5 loops then demon? (prolly woulda gained the extra bar by then but if not then cancel the third set of 5 loops and do the demon then, it should be like 15 hits every 5 loops + the jab hadou FADC make it 18, 18x2 = 36 + 27 from demon + 1 from initial start up FADC? LMAO ionno if that actually works but that would be like 64 hits?
TwiIightShadow 2 years ago
la classe ^^ mais sa vaut pas un lk tatsu, Hp Shoryu ^^ ! est ce que tu peux me donner les inputs du kara raging daemon ?
jeanlouisfilipe 2 years ago
6+MP~LP LP 4+LK+HP ou bien 6+MP+LP~LP 4+LK+HP
AZ16180339887 2 years ago
which song is used?
TekkenIdiot 2 years ago
"Feel The Cool"
Gouki's theme in street fighter alpha 3
Merci à tous :)
AZ16180339887 2 years ago 5
@TekkenIdiot shin akuma alpha 3
greendagger87 7 months ago
Très beau combo agréable à regarder :p
kyoushin777 2 years ago
Ce damage reduce de folie !
xr1x 2 years ago 10
And they say you can't combo into a Raging Demon...
strider975 2 years ago
...without a crumple state.
NotMecha 2 years ago
thats a crumple into demon...
TwiIightShadow 2 years ago
tech'in it up. Nice stuff.
Lol at that damage scaling.
Dogysamich 2 years ago