Added: 4 months ago
From: Kama18
Views: 1,039
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  • Good grief. You had better finish this project, or at the very least release a playable demo. I can't seem to lift my jaw up off the floor. The drool is pooling everywhere. :Q___

  • @BlazeBorginSL Thanks brother, I'll be updating this battle system video soon so be sure to check out how it looks today when I upload it!

  • Damn.. and i thought my stuff was good. this is just epic!

  • @Yufitt Thanks Yufitt, I read your profile and saw you do reviews or walkthroughs right? Well if your interested I could send you my game when it's done to create either or?

  • @Kama18 Yeah, that would be great! I would love my first review to be something made with rm2k3

  • @Yufitt Sweet =] I'll let you know when its ready, a demo should be ready in a couple of months!

  • @Kama18 ill be waiting :)

  • dang! I wanted to make an online game too! YOU ARE VERY GOOD!!!

  • @haggardson Thanks mate, it's actually a simulated online game but if your interested feel free to subscribe and any updates I post will be available =]

  • Freaking awesome he used a spell to slowdown time to get past the spikes!

  • @j7512 Haha yes spells will be dynamic in Eden Gate. For example a particular spell in the game can be used to destroy enemy defense but the same spell used on a door with a magical barrier can be used to destroy the barrier, some spells will reveal hidden traps, the fire spell when used on fire sprites will heal them, and you can even cast protect not only on yourself but also on monsters if you wish to play around with them! Everything I mentioned is already in the game. Thanks fr the support!

  • What is the music name at 1:50 pls ?

  • @ActiniumStudio The music is from Ragnarok Two online OST, hope that helps.

  • @SoySauceMaster As you can tell the Shop menu is sorta rough I only spent the last two days on that while the rest of the game has gotten over a month of attention. I will definitely add descriptions and stock in time, the prices actually fluctuate depending on the economy of the game so that may be a little more tricky but still doable. Finally the reason there are two of each stats is for purpose of coding, it makes it easier for me to transfer similar pieces between enemies. Thanks.

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