Added: 4 years ago
From: bolducati
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  • i got rigging working but the materials and textures still tryin to figure out

  • super bon et super utile video...merci!

  • This is what we will fuckus about now :P

  • Der Akzent ist einfach zu geil

  • So, this is how you make reskinned models! So now I can start making the models for my mod

  • hei man @bolducati before you make the map and all those things you can add a caracter from this program created by you? even if it isnt from the game?

  • Quebec power

  • This suck! You got to have a source game

  • Men you have to go to school for like 3 years so you can do that so dont download the programs you are just going to get frustrated

  • @PS3UP damn, i wanted to make an awesome mod!

    wll godda do those concept arts then :) !

  • So we need DAS Studio, 3DS Max, AND Maya for this to work?

  • A weapon models to?

  • I wanna learn to MAKE models like this not how to reduce polygons and stuff

  • i think u make props by adding just one bone called Prop_static under (Source used from model viewer on props)

  • this shows you how to add a previously made model to hl2 games, but i want to know how to take a model from the game and change it, then put it back

  • just buy it..-.-

  • how do you make props?

  • merci!

  • thanks

  • your name is what

  • Bolduc ( i think :-s )

  • @Firefox3339

    no my name is what

  • @Firefox3339  ligbolsig lol

  • how to you get this program, anyone know.

  • Whre do I get the first program you used and the skeleton and stuff?

  • Is there any tutorials on animation around here?

  • @NakedCreep dont think so but i know how to make...

  • tu parle francais :P ses drole ton accent

  • if i email you my sonic model can you make it a half life file for me plz?

  • ╚0╚

  • Yeah very nice tutorials (tu devrais en faire un en FR) si tu veux bien XD

  • I need help compiling a model... :\ A Gordon Freeman model... I have a video in my profile... PLOX HALPZ :D !

  • how to download progran?

  • Go on the softimage website in the download section and look for the Mod Tool. It's free.

  • @bolducati i do not have 3ds max, would gmax work???

  • Where do you get that program and does it cost money?

  • Go on the softimage website in the download section and look for the Mod Tool. It's free.

  • Hey is XSI now dead?

  • Autodesk bought over SoftImage, so I think their still supported

  • YEY!!! GO QUÉBEC!!!:D

    He is québécois.....(am 99,9999999999...% sur of that)

    (am a québécois to , :D thats why I said that)

  • hey you did not let us see how it whas in the game could you do that for us?

  • Hi. Have a look at the end of the Part 2 of this tutorial.

  • your icon setup looks like a fish

  • Yeah it does. lol.

  • Well i've been using 3DS Max for 6 years but meh i just started downloading HL2 Character Design from SoftImage so this'll get me started i guess..

  • i have softimage 6 what more i need to make my own characters?

  • ohh man that was one cool skeleton nice tut btw!

  • What about Team Fortress 2 models, you can do the same to those too?

  • i think you can do that on source too ^^

  • is it possible to do all you just did with the mod tool 6?

  • Absolutely! Everything is there in the XSI 6 Mod Tool. The COLLADA support, polygon reduction, the Rendermap, you can also model, perform the skinning and weighting of your charater and you can animated it as well. The HL2 plugin is also part of the Mod Tool.

  • vraiment cool comme tutoriel! :D je cherchais en fait comment exporter un scène de Max à XSI, mais j'ai appris encore plus! :D

  • tu ne parle pas francais par hasard lol

    si oui sa serai le fun davoir un tuto en francais avec ton accens je suis quebecois et je crois que toi too

  • so i rig my human ragdol export it ok... compile it and then it comes out like a statue... with the collision/physics thing under it... =( aso bullets go thru it and then its even all static :( the bones extend way under the feet and why? it looked fine in xsi =((

  • can u create animations for gmod using XSI?

  • You can do anything in XSI ;)

  • Also, didn't know where to install it. Tried these file paths:

    valve/steam/steamaps/sourcesdk­/bin, and

    steam/steamaps/sourcesdk/bin

    my valve folder seems pretty barren, i just see folder names, no files, is it suppose to be that way? and are there suppose to be a valve and a steam folder separate?

  • I'm having trouble getting studiocompiler to run. Says it's missing a vstdlib.Dll file. So I copied that from another folder. Then it said the procedure entry point Q_StrRight couldn't be located in vstdlib.dll.

  • weird....i have 2 objects that i can not merge with my texture with it...it just say pick a session.....argh

  • And can you tell me please... Is there chance, to create my own monster to Half Life 2, like vortigaunts and bugs :)? Thanks for help :)

    Great tutorials... it realy helps...

  • Totally. You can definitely create, model, texture, weight and rig you own character with the XSI Mod Tool. You have everything you need to do so with it.

  • Thanks I bought 2 Noesis DVDs so far, and I'm working on creating characters.

  • Wow! That's awsome. Thanks for help, i'll try it, because creating something new and moding, that's my game hobby :D

    Thanks.

  • Duuh no shit sherlock you seen some of the mods out there you just need the knowledge of coding.

  • You just "need the knowledge of" grammar.

  • hi i hawe mod tool but it only say could not open direct X 9.0b ... were can i get direct x9.0b? i yust hawe direct X 9.0 C... plz help me...

  • where can I get the software?? On the the homepage of XSI I can't download it. It shows an error :( plzzz reply

  • What kind of error u cant download from any where else exept for warez ....

  • simply from the softimage website. In the product section, look for the XSI Mod Tool (FREE).

  • Hi! Great tutorial! I have a question though.. when I merge my character together and I move the entire mesh, it duplicates itself, is that supposed to happen? PLEASE HELP!

  • yep, the result of the merge is a new mesh. Once merged you can keep the relation with the source mesh or freeze the result mesh and delete the source.

  • check out my map sometime

  • Hellow, i need some texture, plz can some sen to mee ?

  • how can I call out that toolbox witch is located next to the model toolbar, Im new at xsi, pretty big difference between 3ds max and xsi

  • ohh.. you're so good :P I wish i coud do that.

    Just have a question. do the program you uses cost money ? Thanks and good job :)

  • Give it a try, you'll see, it's easy! :) The Softimage XSI Mod Tool is *free* for none comercial use.

  • Thanks for sharing your knowledge with amateurs like me :)

  • Thanks for this, very helpful tutorial. Im just getting into 3d creation and animation, so i need all the info i can get.

  • Wow thats hard holly crap!

  • Man im not smart enough to do all this stuff... :( whenever i spend hours trying such things it never works.... Oh well still 5/5 stars.

  • Can you please tell me the serial number,5 stars and great video

  • hey man i wanna know how to get models in daz3d plzzzzz man...thanks awesome video

  • You should find everything you need on the daz3d web site. Note that Daz Studio 1.7 now include the COLLADA exporter.

  • lol.. ok? wow i cant do this im stcuk at the beginning. dude nice job

  • Please give me more details on what you're stuck with and I'll give you a hand. Also, have a look at the new Softimage XSI 6 Mod Tool. It's well documented.

  • duude its soo complecated

  • interesting vid.

  • "for half-life 2 you need one texture" huh, since when?

  • I'm sure you're right. For the sake of this demo and for simplicity I went with the one material / one texture approach, I should have been more clear about this. Sorry.

  • How do i reduce in softimage 6 and can i get this video so i can save it and watch it off line?

    thank you

  • its like a skeleton joker

  • this seems difficult,I don't know I'm not very good at this stuff:P. But can't you create a whole Caracter/model and then export it into XSI and then use it in HL2 instead of creating all the components in diffferent programs and then put them together?

  • Absolutely you can! The intention here was to demonstrate how XSI can play a key role in mixed tool pipeline, using the Collada file format support. It shows the asset aggregation capability of Softimage|XSI but, you could very well model, texture and animate the whole character including the props, starting from scratch, within XSI. Actually, XSI as very advance and complete feature set that allows you to do so.

  • Can i get this video in WMV or AVI format?

    thank you

  • How do i get a model?

  • I assume that you are talking about the "Model" under which you need to parent the mesh in order to export the .SMD file. You'll find this under Edit > Model > New. If you do this with the mesh selected it will automatically parent it properly.

  • kool vid but one question how do u export a file from daz studio to 3ds max?

  • I don't! :) It's from Daz studio to Softimage|XSI. I used the Daz Studio Collada plugin for that. It should be available on their web site soon. You can contact them directly also.

  • Like your desktop ^_^

  • Hi! Nice vid! I have another alignment question: Both XSI, Maya and DAZ seems to have Y-up, but Max has Z-up. Does the XSI COLLADA importer ignore that attribute? The hat seems to have the correct up-axis when imported. How come?

  • The up axis is specified in the COLLADA file witten by 3dsMax. At import time, XSI detects this and converts the content from Z-up to Y-up automatically.

  • Thanks I've been looking for something for simpletons like me to import my cg models into the HL2 game engine.

    Merci!

  • when you added the hat and glasses how did they end up on the head in the right spot automatically like that?

  • Hi. I did properly position and scaled them in Max and Maya before-end to avoid having to do it in XSI, simply to make the demo shorter.

  • very clear explanantion, thanks for it!

  • oops sorry, I didnt see the part 1 on top.. hehehe

  • great vid. Is there a connecting video to this that shows XSI's export into HL?

  • Cooool!!!

  • awesome

  • this is cool thanks for this

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