Added: 2 years ago
From: schumus
Views: 76,219
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  • burned so fast that not even the smoke it's seen ;) hehe , thanks I was looking for that, and for the guy with bad english don't worry some english spoken ones had a worst spanish. french, japanese, sweedish, etc

  • IT BUUURNS!

  • Wait there's a fire shader?

  • spectacular, but should put the slower animation (8 frames per second for example)

  • I WISH THEY'D JUST LEAVE THE INTERFACE ALONE, I DOWNLOADED 2.5 BUT I SHIT MYSELF AND WENT BACK TO MY OLDER VERSION. IT' WAS HARD ENOUGH ALREADY.

  • @LUKADATAS I did too, but trust me mate, looks like you're gonna have to go with it if you want to learn any more tutorials.

  • 10 years ago this woulda been SWEEEEET!

  • could someone explain to me how can I render in blender? I can see the cloud in the opengl space, but not in the rendered result =\

  • @Guilherm you have to change the domians material settings, change the density to 0 the scatering to 3 and the density scale to 3, after that then go to the textures tab and change the type to voxel data, under the voxel data tab then click the domain object to cube

    scroll right to the bottem and check the influence density box . after that you should see the smoke in the rendered image and animation check out my video

  • @Guilherm So to the cube, to the material tab. Set it to volume, with density 0, density scale around 4, scattering to 0.6 and emission to somewhere around 6. in the textures tab, set the type to voxel data and set the domain object to cube. make sure density is checked in the influence tab at the bottom. you should now be able to render the smoke:)

  • TUT please!

  • @mrpigy12 bit late on the reply for the fire and smoke tutorial in blender. Go and have a look at blenderguru. just google, "blenderguru" and you'll find his web page. Search his tutorials for fire and smoke. Very comprehensive, step by step explanation on how to achieve smoke and fire.

  • Haha. Very well...NOT!!! I dont understand - this is a smoke or water? What ever :-/

  • not the best but not bad with the

    smoke

  • hi i wanna join your team i'm not super good at modeling but i can animate in blender

    so if your interested mail me back ;)

  • The smoke on this effect should come up much slower (while flames can be fast).

    The way it is now, it looks like releasing large particles with much greater mass, like sand or something but NOT smoke. It also reminds me bubbles on the water.

    Also, smoke tends to spreads out before gets too high. The hot air produced by the fire who speeds up smoke doesn't go straight up.

    The fire and the mixture with "smoke" is realistic though.

  • cool now blender will have realistic fire thanks Blender Foundation and all it's members

  • Awsome! 2.5 is very Terrible!

  • Are you sure terrible is the word you meant to use? ;)

  • hahaha lol

  • haha :D

  • You cant really say its terible when it hasn't even been released yet.

  • Haha. What? is english not your normal language or something?

  • Sorry for my bad english! It's not my mother tongue! :-\

  • Amazing, closest example to photo realistic animated fire ive seen in ages. The way the smoke interacts with it is perfect.

  • cant wait for blender 2.5 yay =D

  • it's being released on 31th october, so it's close

  • yay!!! =D i have a beta release, but it doesnt render D'=

  • any chance to see .blend file, please?

  • my bet is you cant use them unless you have blender 2.5 though.

  • can you tell me where I can go to learn how to render the smoke sim?

  • wowow! very good!

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