Added: 2 years ago
From: psychorarity
Views: 2,565
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  • Ah...this is the kind of match I like to see, Chun-Li getting her brains bashed in.

  • Sorry I'm a 3S noob. Are Taunt boosts (like extra damage) permanent or do you loose them after you get hit?

  • @CiciColino some stay, most dont. Q's defense taunt stays with you, the power up ones dont (like Ken's)

  • No attack boost is permanent, Q's 3 taunts to 50% damage reduction and Hugo's 3 taunts to 66% damage reduction are the only 2 I can recall lasting the whole round. Q's stun meter also decreases faster after one taunt.

  • 0:17 I dunno why Kuroda would use double dash punch if single EX dash punch + HK is stronger.

  • cause that puts opponent to his feet

  • No it doesnt, opponent will be on ground but I see that Q is in front of Chun with this move.He wanted to be in front of opponent and try something on his wakeup.

  • Because he's that cool.

  • because he wanted chun li to be close when she stand up

  • I just said that..

  • @RyukendenY Good question, maybe it's cause it helped him gain more distance, or reaction time, or he just likes to show off combos.

    Im not that great of a player so i honestly don't know, maybe it was a mistake on his part?

  • @Mugen123456789 Kuroda doesn't make mistakes man.

  • Ha it may seem that way. What seems like part of the plan to us could be a flaw on his part, you never know. I've seen him give away rounds due to taunting, why would he do that on purpose?

  • Yea, I was just being sarcastic, but who knows. Kuroda is definitely the most complete 3rd Strike player in the world

  • @RyukendenY

    u would never understand kuroda

  • Those taunts fucked him up in the second round...

    Does too much of that shit trying to play mind games it will backfire on him.

  • taunts boost defence by around 13% per up to 3 times

  • this match is an example of kuroda being the master of the game. Watch at 0:15 - 0:20 When Q is knocked down Kuroda knew that Kta was going to go for a kara grab so he did a Super Jump Cancelled Command Grab so that her grab would not connect. That was amaaaazing.

  • @at1withWii You got a good eye, I would've never caught that, lol, nor could I do it.

  • @at1withWii You're absolutely right. nice observation.

  • The start up invulnerability for chuns SAII ends before she hits you, so she is more vulnerable at the beginning of her super than most other chars/SA's.

  • I'm a noob at this game, but I like to watch the pro vids. Sorry to ask, but what exactly happened at the end? Both players activated their special art it seems? Why was it not a double hit instead?

  • Hard to tell. It may have something to do with priority of the number of startup frames. I'm no expert though.

  • q's super = higher priority

  • actually, chun li's super really doesn't have much on priority, it's just really fast and strong.

    You can counter it with a standing jab, and it can even be stopped by fireballs if you know the trick.

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